On the eve of the long-awaited release of The Delicious Last Course, I've been reading through some threads here and elsewhere about the base game. Cuphead is no doubt one of the biggest indie-game success stories ever, and IMO its success has been wholly deserved. The two things that seem to always come up when pretty much anyone discusses Cuphead are its gorgeous art/animation and its challenge level.
Even the opening tutorial can trip up some players, as hard as that is to believe. ;)
What has surprised me to see in more recent discussions about the game on game enthusiast forums like ERA is how many people claim that they never finished it due to its difficulty. Now I know that forums like these also house plenty of diehard FromSoft fans, and we all know what their games are like in terms of brutal challenge. So I'm curious: do those of you who've played Cuphead find it to be on par with a FromSoft game in terms of difficulty?
I personally don't think it's even close, but I notoriously struggle a bit more with the Dark Souls games than most hardcore fans do. In fact, Sekiro is the only FromSoft game that I've ever completed, and I personally think that it's the most manageable game they've ever made in terms of challenge due to its more streamlined design.
So I'm curious to hear both perspective here to try and figure out what makes Cuphead, specifically, so difficult for some people while not all that bad for others. I want to actually get down to the nitty gritty of the the game's design to try and isolate what certain types of players really struggle with despite excelling in other challenge-driven games.
Even the opening tutorial can trip up some players, as hard as that is to believe. ;)
What has surprised me to see in more recent discussions about the game on game enthusiast forums like ERA is how many people claim that they never finished it due to its difficulty. Now I know that forums like these also house plenty of diehard FromSoft fans, and we all know what their games are like in terms of brutal challenge. So I'm curious: do those of you who've played Cuphead find it to be on par with a FromSoft game in terms of difficulty?
I personally don't think it's even close, but I notoriously struggle a bit more with the Dark Souls games than most hardcore fans do. In fact, Sekiro is the only FromSoft game that I've ever completed, and I personally think that it's the most manageable game they've ever made in terms of challenge due to its more streamlined design.
So I'm curious to hear both perspective here to try and figure out what makes Cuphead, specifically, so difficult for some people while not all that bad for others. I want to actually get down to the nitty gritty of the the game's design to try and isolate what certain types of players really struggle with despite excelling in other challenge-driven games.