New news, new thread. Supernorn has been regulrly responding in the OT, just this morning he shared that Wargroove has officially broken-even in the first 3 days. No word on specific amount of copies sold or a platform breakdown.
So, Wargroove broke even over the weekend, we've covered the cost of development and the game is now profitable! we want to thank everyone for their support!
We made a quick blog post last night just running through what our plans are in the short term.
We have a patch going through submission right now that will fix a few bugs we weren't able to nail down in time, but the patch after that will include a number of quality of life fixes, such as:
There's some additional info about our plans beyond that, so please check out the blog for more details!
- The ability to skip battle scenes more quickly. With various options on how this will work.
- The ability to force fast map movement to 'always on'.
- Tooltips and more info for the effective/vulnerable charts.
- In multiplayer, the host will be able to fill open spots with CPU players.
- Display S rank requirements. (Tip for now, it's always based on number of turns.)
- Make it more difficult to accidentally end a turn.
- Multiplayer Lobby improvements
- Various bug fixes