I guess you could see it as a good sign that they can get someone like that. I certainly hope they do well in the future.
As far as ROI though, it's pretty clear.From a bottom line perspective I wouldn't doubt it, although it does look like Tropical Freeze on Switch only sold a couple million. It isn't crazy that between two Bayonetta's and Astral Chain it would be close. But I think Nintendo does see value in diversifying their releases regardless.
Well Tropical Freeze was a port while AC was a new IP so it was a nonsensical and unfair comparison in the first place. Especially since whatever sales TF made probably doesn't make up for running Retro for nearly a decade with no releases (granted they have supported other games and are in the middle of developing MP4 and possibly the MP1 remaster/remake) in Austin, Texas which has to be expensiveAs far as ROI though, it's pretty clear.
DKCTF certainly cost a hell of a lot less than Astral Chain ever did (unless AC was done like a Suda project or something, that also doesn't mean TF was super cheap as well).
That depends entirely on the developer and project. Like BOTW was a GAAS and the only thing it lacked was the classic costumes which were only accessible via mods on PC or by engaging with the pricy amiibos that give you one item a day. Otherwise as is the product without feeding into the monetization is still the largest Zelda game ever. Execution will always matter and not every game becomes a grindfest if you don't engage with the monetization. Pretty sure most people who work in that field realize that that would be a very bad idea.The problem with GAAS was never "multiplayer" but the fact the monetisation system fundamentally changes how content is delivered and unlocking mechanics for free content. I love the Crash Team Racing remaster but the fact that I'm stuck on gacha for unlocking characters and can only unlock certain characters at a time really dampens the fun of getting 100%. GAAS fundamentally changes the design of a game and that will always be a valid reason to be against it.
That depends entirely on the developer and project. Like BOTW was a GAAS and the only thing it lacked was the classic costumes which were only accessible via mods or by engaging with the pricy amiibos. Otherwise as is the product without feeding into the monetization is the largest Zelda game ever.
feels like a stretch to treat BotW as GaaS when the Service part is either the DLCs or the amiibos that quickly became unavailable and tappered waaaaaaaaaaaaaaaaaaaaay before BotW did (seriously BotW is STILL a top selling Switch game in EVERY region)That depends entirely on the developer and project. Like BOTW was a GAAS and the only thing it lacked was the classic costumes which were only accessible via mods or by engaging with the pricy amiibos. Otherwise as is the product without feeding into the monetization is the largest Zelda game ever.
The comparison wasn't AC vs DKCTF but DKCTF vs everything P* made for Nintendo.Well Tropical Freeze was a port while AC was a new IP so it was a nonsensical and unfair comparison in the first place. Especially since whatever sales TF made probably doesn't make up for running Retro for nearly a decade with no releases (granted they have supported other games and are in the middle of developing MP4 and possibly the MP1 remaster/remake) in Austin, Texas which has to be expensive
Astral Chain had to be more expensive than a port of a WiiU game though.Astral Chain apparently surpassed sales expectations by hitting 1 million so I doubt it was that expensive
By Nintendo's own definition of how they define the term:
To promote longer gameplay for individual software titles. we plan to implement even more downloadable content and events that build excitement for games.
That's actually a very good point.By Nintendo's own definition of how they define the term:
Pre-release BOTW not only had a public roadmap for content releases, they also released free updates that just happened to come in between the big expansions. On top of all of that, the way the Amiibos function in BOTW literally encourages you to come back very specifically, every 24 hours to randomly receive a classic item from other Zelda games. For all itents and purposes, and by Nintendo's own definition, BOTW is a game with a post launch monetization scheme. Which is the universally agreed on definition of how we define games that fall under the term as more and more game publishers/developers realized that the fire/forget model, that say, Skyward Sword falls under, wasn't as sustainable as game development got more and more expensive.
Hence my saying that execution is super important. People would probably raise an eyebrow if say, the amiibo system was presented, UI wise, like a daily quest in something like Fortnite.That's actually a very good point.
Interestingly enough daily activities is something that will make me drop a game faster than if there was nothing at all.
BotW is the one example where I actually stuck to it.
The fact that the daily shit was just literally a random reward and not a pointless shitty quest probably helped.
The game is also so big exhausting the base content take a regular player months!
At the end of the day, it's a mix between lootbox, daily quest and collectable.Hence my saying that execution is super important. People would probably raise an eyebrow if say, the amiibo system was presented, UI wise, like a daily quest in something like Fortnite.
That's most likely because the post launch support for Mario Odyssey was a lot less extensive than their other titles.At the end of the day, it's a mix between lootbox, daily quest and collectable.
By all rights, it should be an abomination that makes the game predatory more than anything.
the unique nature of amiibo means that the more games implemented the feature, the more valuable they are to a player (I already had most of what I have because Mario Maker anyway).
Still, it's interesting to see that BotW worked so much better as a GaaS product than Odyssey which didn't really manage to retain players nearly as much (all things being equal, we're talking about top 0.1% of games so discussion about quality is down to preference).
They've been extremely conservative with 3D Mario for some reason.That's most likely because the post launch support for Mario Odyssey was a lot less extensive than their other titles.
Updates and DLC - Super Mario Odyssey Guide - IGN
Super Mario Odyssey occasionally receives software updates to improve the user experience, and an upcoming update includes free DLC. See how to update Superwww.ign.com
Which is weird all things considered.
Even weirder because I assumed they were just going the odyssey 2 route instead of DLC but 5 years later…nothingThey've been extremely conservative with 3D Mario for some reason.
2D Mario dabbled in DLC packs since NSMB2 in 2012 but they still kept all 3D Mario free of significant post launch support though.
It's not like Nintendo is against including platform specific gimmicks in 3D Mario, we had streetpass support in Mario 3D Land and Miiverse integration in 3D World after all.
Heck they included Toycon support for Odyssey!
And we do know that it's not like they had exhausted all possible ideas for Odyssey either.
At this point we can only speculate but it feels like they want to keep doing 3D Mario games like they always did.
It's a big enough property where that's possible but it feels like being a bit more bullish on conventions could make 3D Mario explode like BotW did for Zelda.
I mean we had a pattern with the Galaxy games but nope.Even weirder because I assumed they were just going the odyssey 2 route instead of DLC but 5 years later…nothing
Tell that to shareholders (or Square Enix).Folks here are so used to AAA game sales that they think every game needs to sell over 3 million or it's a bomb.
they probably feel that need because being the premiere action game company doesn't translate into sales while much less good action games sell and review much better by being more accessible and marketableIt hurts that "the action game company" is a pigeonhole they feel they need to escape 🙍🏻♂️
It appears PlatinumGames is about to be bought by Nintendo (or to work pretty much exclusively for them) if we read between the lines:
It's sold 3.42 million and counting. The latest numbers are from the end of 2020 and it sold like 400k copies in the second half of that year. It's likely over 4 million now. Regardless, this was mostly a joke given Retro got brought up for some reason.From a bottom line perspective I wouldn't doubt it, although it does look like Tropical Freeze on Switch only sold a couple million. It isn't crazy that between two Bayonetta's and Astral Chain it would be close. But I think Nintendo does see value in diversifying their releases regardless.
I agree. I guess I misunderstood. I thought with your first post you were implying Platinum wholly under Nintendo would be similar to what is going on at Retro.
Oh well nevermind then it's definitely blown away whatever profit the Platinum games have made lolIt's sold 3.42 million and counting. The latest numbers are from the end of 2020 and it sold like 400k copies in the second half of that year. It's likely over 4 million now.
Well, honestly speaking, Platinum absolutely does need a management shake-up. I just don't feel like they've been in a particularly good place lately. Now, whether this hire or their supposed increased focus on live service is going to help them along a new AND better direction, we'll have to see.
now that you mention it, crazy how they missed out on the Epic funding train. maybe the next oneI don't think it's so much of management, they just need a stream of revenue. If they can get a deal that guarantees the funding for their next 3 projects, like Remedy did with Epic for example, I think they can deliver high quality games. But as of now, they're always running after a publisher for their next project, all while being very behind with technology of the industry.
Yup, kinda stings coming from Kamiya himself lmao.It hurts that "the action game company" is a pigeonhole they feel they need to escape 🙍🏻♂️
As far as LinkedIn goes, he's still at Nintendo.Aren't you jumping the gun a bit much to suggest that hiring a former Nintendo executive equals to Platinum eventually being acquired by them?
fortunately there's a new bayonetta game releasing in 3 monthsMake more Bayonetta games. I couldn't care less about live service games.
Like always, you want more?fortunately there's a new bayonetta game releasing in 3 months
This doesn't make a lick of senseThat's not a random veteran, it's a pretty higher up in the Nintendo structure in strategic positions. So it would be surprising for a profile like him to leave the company and at the same time, Inaba/Kamiya saying that a new era will start for the company.
That depends entirely on the developer and project. Like BOTW was a GAAS and the only thing it lacked was the classic costumes which were only accessible via mods on PC or by engaging with the pricy amiibos that give you one item a day. Otherwise as is the product without feeding into the monetization is still the largest Zelda game ever. Execution will always matter and not every game becomes a grindfest if you don't engage with the monetization. Pretty sure most people who work in that field realize that that would be a very bad idea.
No actually he's right.Cant Hold Back Photo: Cant Hold Laughter Back Sarcasticsadness2_zpsa2dd36f3.gif ... | Gfycat
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I dunno how to post a gif lol. but if Nintendo thinks BotW is a GaaS then I don't think they understand the term. That's a bigger stretch then the one in the OP lol
AFAIK Nintendo never called it that. That's the interpretation of this news site. Nintendo is interested in releasing more DLC, that's not GAAS.Cant Hold Back Photo: Cant Hold Laughter Back Sarcasticsadness2_zpsa2dd36f3.gif ... | Gfycat
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I dunno how to post a gif lol. but if Nintendo thinks BotW is a GaaS then I don't think they understand the term. That's a bigger stretch then the one in the OP lol
The poster you're responding to has tried in the past to redefine GaaS to mean literally any game that has had any kind of updates as some kind of weird way to destigmatize the term; this included arguing with people for several pages that Elden Ring having balance and bug fix patches made it a GaaS.Cant Hold Back Photo: Cant Hold Laughter Back Sarcasticsadness2_zpsa2dd36f3.gif ... | Gfycat
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I dunno how to post a gif lol. but if Nintendo thinks BotW is a GaaS then I don't think they understand the term. That's a bigger stretch then the one in the OP lol
Platinum has been disappointing for a long time imo.
Sad to see them continue the trend.
I think they're very intimately familiar with the term considering they've had several ones going at the same time for years. GAAS isn't solely reserved to loot boxes and battlepasses or even multiplayer.I dunno how to post a gif lol. but if Nintendo thinks BotW is a GaaS then I don't think they understand the term.
The term doesn't need to be destigmatized in the first place. Developers have genuinely already normalized it just like when they normalized dlc during the ps3/360 console generation despite the initial backlash of horse armor.The poster you're responding to has tried in the past to redefine GaaS to mean literally any game that has had any kind of updates as some kind of weird way to destigmatize the term