Yeah I mean no beef with people discussing the ethics at all to be clear. But maybe that's my bias of getting massive headaches at some of the post in here but I feel there is not an insignificant amount of people that have taken to twitter has delivered undeniable proof of crimes be happening. It's a bit.... I dunno really what to call that tribalism fueled stuff... cringe?
Honestly, whilst I'm sure some small part of the debate against Palworld is pure tribalism, the vast majority of arguments I've seen are based in ethical concerns, and/or concerns over how this might affect art in the future. Plagiarism is almost always being used in the academic sense, and not the copyright law one, and very few seem to be hating on Palworld just because it's a competitor to Pokemon. Meanwhile, I have seen so - so many arguments
for Palworld that basically just boil down to some weird crusade people have against Nintendo, Game Freak, Games Journalists, AAA developers, or whoever else they want to shit on that moment. Ones that are inherently disingenious in nature and can be completely broken down with even the slightest, slightest glance.
This whole thing reminds me of the BG3 'developers are panicking' controversy last year. Albeit, in that one, the game itself had really nothing to do with it. One side was making clear, concise arguments that - whilst requiring some level of knowledge of stuff like 'the difference between private and public companies' - were fairly easy to understand. The other side, because the situation had been deemed as an attack against 'them', completely blew the whole argument up, to a degree where IGN itself was collating arguments made by tiny indie dev Xalavier Nelson Jr., with actions made by EA and Activision. That's not to mention the continued weirdness that is the whole "too much water," thing lol.
Any which way, the only group that will
genuinely be hurt by any of this isn't Nintendo, or TPC, or PocketPair... it's artists. Massive gaming companies aren't going to suddenly bring in a new gaming renaissance because of this; they'll be seeing the gaming community's widespread mass-approval of incredibly derivative art, and see that as market proof that they should be pursuing such ventures as well.
Whatever you say about how tribalistic or whatever this whole argument is, this is just another example of gamers keep trying to beat capitalism at its own game. Something which - time after time - has been proven to never, ever work. Not like other methods work either since we live in a hellhole where nothing ever gets better, but that's beside the point.
Plagiarism and copyright violation are not the same things. Something can be plagiarism but not copyright infringement and vice versa. One is a legal concept and the other is a moral ethical thing. Just because something is legal doesn't mean it's ok. Most instances of real plagiarism would be very hard to get judgements in court. There's a reason plagiarism is rampant in places like YouTube and it's because it's notoriously difficult to enforce even in cases where it is illegal
Yep. It's been a while since hbomberguy's video on plagiarism on Youtube - one that did all the possible work a lawyer could want to confirm direct plagiarism - and no lawsuits have been filed, judgements made, or people indicted. Even when one of the people involved within the video was plagiarising
Netflix of all companies. The only direct action taken has been the action taken by hbomerguy himself by donating ad revenue to the creators affected. If "it's legal so it doesn't matter," was a genuine argument, instead of simply a lazy first line of defence, then there would be literally no point to his video.