Game Cadence/Release Schedule
Closing Studios
Sea of Thieves Success/Xbox Exclusivity
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During the showcase, first-party titles DOOM: The Dark Ages, Fable, and South of Midnight were all slated for 2025, while Gears of War: E-Day, Perfect Dark, and State of Decay 3 were not given release years at all. Per Booty, this is due to wanting to find the exact right time to launch a game, while making sure it doesn't conflict with another first-party or third-party title, namedropping Grand Theft Auto 6 as a game the entire industry wants to avoid.
"We are beginning to hit the rhythm that we've always aspired for, and that really is our commitment to our players, of being able to deliver a much more steady cadence of games on a more predictable rhythm," Booty said, noting that fan and press reaction to the showcase has been extremely positive, with praise of the number and variety of first-party games shown and slated for the next couple of years.
"We certainly want to make sure every game is given space and has got an opportunity to shine and we don't end up overshadowing a game by launching it too close to another," Booty explains, adding that the portfolio planning revolves around ensuring the teams don't conflict with other companies' titles, but also "so that we're not getting in our own way."
Booty also notes that there is interest across the teams at different studios in sharing ideas and technology, and there are some early discussions happening as Microsoft figures out what facilitating that looks like.
Closing Studios
"Those decisions are never made lightly, they're never made quickly, and there are a lot of people and processes and oversight to make sure we're making a good decision," Booty says when asked about the closures, adding that he didn't want to share "nitty-gritty" details, but mentions that Microsoft looks across leadership at studios and if the teams are set up for success in the future, not just if they were successful in the past.
Booty also points out that Microsoft has been open to allowing teams to go independent in the past if it's clear things weren't a good fit, including recently with former Activision subsidiary Toys for Bob, which is now an independent studio, though the team's first game is a project being published by Xbox.
Sea of Thieves Success/Xbox Exclusivity
"We have been really pleased," Booty says, noting that when Sea of Thieves launched across PlayStation 5, the teams saw uptick in Xbox and PC player engagement as well, while also sharing that a large number of PlayStation players were enjoying the game in cross-play. This success grows the franchise overall, per Booty, allowing the teams at Rare and Xbox to continue to invest in the game.
When asked about what this means for future Xbox exclusives, Booty reiterates that the teams are evaluating games hitting other consoles on a "case-by-case basis," adding that Xbox players can absolutely continue to expect many games to launch as exclusives, and that the "Xbox promise" that all Xbox first-party games come to Xbox Game Pass will continue to be true.
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