So that people can clearly measure the extent of the day one PS5/PC single player danger with figures. The worst idea with raising prices of games again. First GAAS are a very different because of MTX, cheaper cost of entry, much cheaper initial budget and recurring revenue. This is not true for all GAAS but goes with most expensive AAA production value in a GAAS is a very bad idea like for Suicide squad where the cost justify the 70 dollars price tag.
There was a mid gen report but hard to find and we saw that basically day one PS4 day one players had spent an average of 800 dollars* on average on hardware. If the consoles and the PSVR/PSVR 2 are not or barely profitable, the accessories are high margin
When a player leaves the PS4/PS5 ecosystem to go to the PC ecosystem, here is the impact...
In the most extreme cases Sony may lose a buyer of PS5, PS5 Pro, PSVR 2, Two dualsenses for example and a Dualsense edge, a PS Portal and perhaps a possible PS5 portable, a generation of PS plus extra subscription or premium and a person who buys at least one or two games per month in addition... If a PS5 player ends up like the PS4 with an average of 11/12 games it's horrible especially since it's those who spend the most who will leave if 10% of the players leave it could be 30% of the turnover lost it's not proportional, it's a random number to illustrate my point...
We have figure of RE 4 remake
From a steam estimate we know it is 1.2/1.5 millions sales on PC first year.
And we know from The Witcher 3 sales first few years were bigger on consoles than PC. Sony operating margin is better on PS5 because thy don't need to pay 30% to Steam and PC player pay games at a lower price.
And all this for in the best case scenario without switching from PS5 player to PC the gain will probably be a x3 of PC players (3%) against jeopardizing a significant part of 92% of the PS revenue (33% + 6% +20% +24% + 9%). Executives have to incompetent to do this. SIE is a company not our friend.
When the percentage of other software increases beyond PC-only players and Sony will start to lose is most valuable PS player the loss is proportional to the average revenue and profit the user
*I am no longer sure of the exact figure to be validated when someone find the documents. In this report we can clearly see the decreasing number of games per player the further we go from hardcore to casual, it's full of super interesting figures...
There was a mid gen report but hard to find and we saw that basically day one PS4 day one players had spent an average of 800 dollars* on average on hardware. If the consoles and the PSVR/PSVR 2 are not or barely profitable, the accessories are high margin
When a player leaves the PS4/PS5 ecosystem to go to the PC ecosystem, here is the impact...
- Hardware is impacted both in terms of turnover and profitability on accessories.
- Physical sales of first and third party games
- First and third party digital game sales
- Microtransactions and DLC of third party title
- Network Services PS plus Essential, Extra or Premium
In the most extreme cases Sony may lose a buyer of PS5, PS5 Pro, PSVR 2, Two dualsenses for example and a Dualsense edge, a PS Portal and perhaps a possible PS5 portable, a generation of PS plus extra subscription or premium and a person who buys at least one or two games per month in addition... If a PS5 player ends up like the PS4 with an average of 11/12 games it's horrible especially since it's those who spend the most who will leave if 10% of the players leave it could be 30% of the turnover lost it's not proportional, it's a random number to illustrate my point...
We have figure of RE 4 remake
From a steam estimate we know it is 1.2/1.5 millions sales on PC first year.
And we know from The Witcher 3 sales first few years were bigger on consoles than PC. Sony operating margin is better on PS5 because thy don't need to pay 30% to Steam and PC player pay games at a lower price.
And all this for in the best case scenario without switching from PS5 player to PC the gain will probably be a x3 of PC players (3%) against jeopardizing a significant part of 92% of the PS revenue (33% + 6% +20% +24% + 9%). Executives have to incompetent to do this. SIE is a company not our friend.
When the percentage of other software increases beyond PC-only players and Sony will start to lose is most valuable PS player the loss is proportional to the average revenue and profit the user
*I am no longer sure of the exact figure to be validated when someone find the documents. In this report we can clearly see the decreasing number of games per player the further we go from hardcore to casual, it's full of super interesting figures...