Which is exactly what the CMA and EC have done. They surveyed people of all fronts to see what they view of the acquisition. The UK public has come out in support. The CMA made sure to list both supporting and opposing arguments in its report. Nothing on the EC yet, but it is important to know that the gaming industry's acquisitions are fairly new and unheard of. It was once a niche hobby, now the biggest media industry in the world. They asked, and the majority of voices are in favor, including unions, game publishers, game studios, and players, all of which have claimed they'd directly benefit. The market leaders were loud and protestive.
I'm not directly comparing smaller publishers to Microsoft or Sony. What i'm saying is that any game whether it be small or big developer, can explode in popularity at any moment to fill a gap in case another franchise declines or gets restricted. Elder Scrolls is no longer on PlayStation? Genshin Impact fills in the gap with comparable revenue and more players. Call of Duty is declining in Latin America as interest goes to Fortnite and Apex Legends. Supergiant's Hades became a Game of the Year contender and sparked more developers to follow its formula and engaging gameplay. We do seem to argee that video games are very competitive in terms of what people want, and it is still a diverse industry. It's certainly more diverse than the film industry which regulators barely even glanced at. Disney with 40% of the box office, Sony with 90% of anime distribution outside of Japan? Both got phase 1 reviews. I say that's honestly unfair. I do agree that this merger needs a Phase 2 review, and from what I seen, there is plenty of timing for competitors to respond, and it adds competition to mobile fronts.
There's a bit of half-truth. Microsoft and Sony did agree to a 3-year deal at first, until Sony came to regulators claiming it would hurt their profits and player base. Microsoft extended this to not just 10 years, but also Valve and Nintendo, which they both agreed to. This may have been due to the pressure, but the way I see it, COD was gonna be multi-platform no matter what. Warzone is a top 5 played game, it makes more money on PlayStation and it makes more sales. It's more logical to treat the $30 billion dollar franchise like the best-selling game ever, Minecraft. They benefit from being everywhere, and they benefit from as many players as possible via crossplay. In-case you wonder about Bethesda exclusives, those are single-players with the intent of attracting consumers to get a console. It's no coincidence that Nintendo, Sony, and Microsoft's exclusives are single-player based.