-Dodge a big part of the combat
-You can go prone
-They added a jump button
-Lots of hiding places
-New classes of infected
-You are not completely hiding in the grass depends on the height
-Joel alive doing something who knows!
-You can craft ammo now
-The AI will do alot of communication like whistling to try and find you
-They expended the AI to accommodate for the new prone they added
-Biggest game yet still wide linear but expanded even more
-That was just one possible play through in that vast space
-They wanted to blur the line between what is consider a combat space and an exploration space, they wanted every place to feel like it can have combat in it.
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