ekim

Member
Oct 26, 2017
3,600
Note that this is the chip that powers the new MacBook Air with only passive cooling and MacBook Pro 13" (with fans).
Performance per watt seems through the roof here. 5nm is the future. (Intel, huh)
m1-gpu-benchmarks.jpg

m1-gpu-benchmarks-2.jpg


Source: GFXBench 5.0 submission via https://www.tomshardware.com/news/apple-silicon-m1-graphics-performance

The CPU part is even more impressive.(GeekBench - no sustained load benchmarks are available rn)
Single-Core
mba-single-core.jpg

Multi-Core:
mba-multicore.jpg
 

defaltoption

The Fallen
Oct 27, 2017
11,900
Austin
That's pretty freaking crazy with how long it took AMD and especially Intel to figure out integrated graphics. If this thing performs how we expect real world it's gonna be pretty embarrassing for the big guys.

To bad Apple doesn't care about gaming otherwise this could be start of something for them.
 

jon bones

Member
Oct 25, 2017
26,891
NYC
Very interested to see how these chips evolve over the next year or so! Would love to move over to this once my 2013 MBP dies.
 

noeybys

Member
Aug 8, 2020
66
Those are some insane gfxbench numbers... It's hard to believe it's passively cooled!
 
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ekim

ekim

Member
Oct 26, 2017
3,600
Those are some insane gfxbench numbers... It's hard to believe it's passively cooled!

We don't know if the GFXBench numbers are coming from a passively cooled device. Could also be the new MacMini or MacBook Pro 13".
edit: it's probably one of the actively cooled machines because on the Air, one of the GPU cores is disabled.
 
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Radical Larry

Member
Oct 28, 2017
59
Faster than a 1050ti, for all of the 20 seconds it takes to run a benchmark. I'm far more interested in sustained tests.
 

Mcfrank

Member
Oct 28, 2017
16,629
That's pretty freaking crazy with how long it took AMD and especially Intel to figure out integrated graphics. If this thing performs how we expect real world it's gonna be pretty embarrassing for the big guys.

To bad Apple doesn't care about gaming otherwise this could be start of something for them.
Apple runs the #1 video game platform on the planet.
 

Bunzy

Banned
Nov 1, 2018
2,205
I have a sneaking suspicion that m1 chip is going into the iPad Pro for quarter 1 next year. It currently has a worse cpu then the iPad Air but I think it going to the m1 chip will be the new difference between it and the iPad Air using the latest Achip processor
 

SnakeXs

Member
Oct 28, 2017
3,111
I have a sneaking suspicion that m1 chip is going into the iPad Pro for quarter 1 next year. It currently has a worse cpu then the iPad Air but I think it going to the m1 chip will be the new difference between it and the iPad Air using the latest Achip processor
The M1 is the same architecture as the A14, but tailored for Macs. The iPad Pro will almost certainly run an A14 variant, a X/Z version with more cores than the iPad Air and iPhones.
 

Nostradamus

Member
Oct 28, 2017
2,315
Both CPU and GPU numbers are insane for a "low end" chip. What Apple has achieved here is impressive, especially if we take efficiency into account.
 

sir_crocodile

Member
Oct 25, 2017
24,224
That's pretty freaking crazy with how long it took AMD and especially Intel to figure out integrated graphics. If this thing performs how we expect real world it's gonna be pretty embarrassing for the big guys.

Not really since they've been doing it since 2017 on the phone side and have licensed out Imagination Technologies IP - and probably had access to a lot of NDA'd Imagination Technologies info well before that.
 

Deleted member 35509

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Dec 6, 2017
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So in layman's terms, running Boot Camp, I could potentially play games like Witcher 3 through Steam reasonably well?
 

Serene

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Oct 25, 2017
52,736
Apple's silicon division continue to be masters of their craft
 

defaltoption

The Fallen
Oct 27, 2017
11,900
Austin
Apple runs the #1 video game platform on the planet.
Yes in terms of sales but not in terms of support for the medium. They don't care for gaming but their products can game because they're computers. The only real interest they've shone is Apple Arcade and there's rumors they're already cutting back big time and telling devs to only make certain types of games.
 
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ekim

ekim

Member
Oct 26, 2017
3,600
So in layman's terms, running Boot Camp, I could potentially play games like Witcher 3 through Steam reasonably well?

Bootcamp is not coming to Macs with a M1 chip. It's a different architecure. (ARM vs x86)
There is compatibility layer to support legacy x86 apps on MacOS but the performance will be worse.
 

maximumzero

Member
Oct 25, 2017
23,950
New Orleans, LA
That's what I assumed in an earlier thread:

Apple is proclaiming "2.6 Teraflops" on the M1's GPU which on paper is in the ballpark of the GTX 1050 or GTX 1650, certainly on the lower end of things but nothing to sneeze at, especially for integrated graphics.

But it all comes down on a per-game basis. If the game you're playing uses the Metal API you'll probably see great performance, but if it's still on OpenGL it'll probably a bit rougher. And that's assuming what you're playing made the 32-bit to 64-bit crossover intact. Mac games are pretty inconsistent dependent fully on how much effort the developer puts into each title working on the platform. (Shudders at the memories of the Intel transition's glut of Cider ports for game releases.)

And Boot Camp is all but dead on these, keep in mind.

Definitely exciting, especially for a first generation product.
 

Deleted member 35509

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Dec 6, 2017
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Okay, so no Bootcamp lol

Let's say I want to play a modern game then like Control. Would it be feasible to run with this, in theory?
 

shadow2810

Member
Oct 25, 2017
3,419
sounds exciting and all but Apple still needs to sort out those issues:
- multiple monitor supports
- egpu
- max 16GB ram?
- max 2 thunderbolts?

Current M1 has big upgrade in performance but also downgrade in some features...

Maybe WINE / Proton will eventually be able to support it for Steam gaming?
technically you will be able to run x64 app through emu on windows ARM running on parallels desktop ARM, probably.
 

Mcfrank

Member
Oct 28, 2017
16,629
sounds exciting and all but Apple still needs to sort out those issues:
- multiple monitor supports
- egpu
- max 16GB ram?
- max 2 thunderbolts?

Current M1 has big upgrade in performance but also downgrade in some features...


technically you will be able to run x64 app through emu on windows ARM running on parallels desktop ARM, probably.
The M1 supports multiple monitors to my knowledge. They mentioned and showed it driving the new crazy Apple display.
 
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ekim

ekim

Member
Oct 26, 2017
3,600
sounds exciting and all but Apple still needs to sort out those issues:
- multiple monitor supports
- egpu
- max 16GB ram?
- max 2 thunderbolts?

Current M1 has big upgrade in performance but also downgrade in some features...

Yeah - the chip only support 2 thunderbolt ports and only 16GB of RAM. It's a start though. I imagine the M2 will be powering the larger MacBooks next year.
 

Mcfrank

Member
Oct 28, 2017
16,629
Yes in terms of sales but not in terms of support for the medium. They don't care for gaming but their products can game because they're computers. The only real interest they've shone is Apple Arcade and there's rumors they're already cutting back big time and telling devs to only make certain types of games.
I think you should expand your view of what gaming is outside of only high end games. Most people play most of their games on their phones. It is a perfectly viable gaming platform for a huge percentage of the population. To say "apple doesn't care about games" does not at all jive with the facts. They may not care about high end hobbyist games which are the focus of this forum, but they make billions of dollars a year supporting games on their platform.
 

defaltoption

The Fallen
Oct 27, 2017
11,900
Austin
I think you should expand your view of what gaming is outside of only high end games. Most people play most of their games on their phones. It is a perfectly viable gaming platform for a huge percentage of the population. To say "apple doesn't care about games" does not at all jive with the facts. They may not care about high end hobbyist games which are the focus of this forum, but they make billions of dollars a year supporting games on their platform.
I'm not saying mobile gaming isn't real gaming of course it is, I may have given you the wrong impression. What I'm saying is that they support gaming in terms of store fronts in terms of the sales aspect but for example many game studios don't like that their tools are always changing, and that Apple doesn't support open standards like vulkin, and fans lose access to many games with every operating system update on the Mac or that Apple took long to support controllers. What I'm saying is that yes they run the largest platform in terms of sales but they don't support the platform or the medium well in nearly every other way. You are misconstruing what I'm saying. Phones are game machines just like computers and just like consoles.
 

Gay Bowser

Member
Oct 30, 2017
18,155
We don't know if the GFXBench numbers are coming from a passively cooled device. Could also be the new MacMini or MacBook Pro 13".
edit: it's probably one of the actively cooled machines because on the Air, one of the GPU cores is disabled.

The Air is available with both the 7-core GPU ($999 256GB model) and the 8-core GPU ($1249 512GB model).
 

Maple

Member
Oct 27, 2017
12,324
These tests were done using Apple's Metal graphics API.

I'm guessing if you take that out of the equation and run more standard gaming benchmarks the results will be completely different.
 

Rickenslacker

Member
Oct 25, 2017
8,415
I think you should expand your view of what gaming is outside of only high end games. Most people play most of their games on their phones. It is a perfectly viable gaming platform for a huge percentage of the population. To say "apple doesn't care about games" does not at all jive with the facts. They may not care about high end hobbyist games which are the focus of this forum, but they make billions of dollars a year supporting games on their platform.
Android and Google Play make up the majority of phone and mobile players, how is Apple the #1 platform?
 
Nov 28, 2017
1,671
That would be trading blows with a 1660 wouldn't it? Really impressive.

Also, what's the cheapest device this SoC is featured in? The MAC Mini at $700?
 

Skyrise

CEO at MixedBag
Verified
Oct 28, 2017
40
Italy
As a long time game developer that also works on Apple devices, we've seen some impressive numbers on the DTK already (the development kit based on the iPad Pro SoC). Can't wait to see the final M1 hardware, but it's definitely thrilling.
And by the way, it was expected: Apple always had screaming fast GPUs in iPhones and iPads since the first iPad Pro.
 

Deleted member 50374

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Dec 4, 2018
2,482
Not quite - we're in uncharted territory here a bit. Windows is still working on some sort of ARM OS.
It's already here

I think you should expand your view of what gaming is outside of only high end games. Most people play most of their games on their phones. It is a perfectly viable gaming platform for a huge percentage of the population. To say "apple doesn't care about games" does not at all jive with the facts. They may not care about high end hobbyist games which are the focus of this forum, but they make billions of dollars a year supporting games on their platform.

People playing on their phones and people playing on their PCs are two completely different markets that don't really overlap meaningfully. The average person playing on a phone isn't interested in sitting and playing on a TV, never mind a laptop or a (yikes) desktop PC. It just isn't happening.

So it is very much the truth, just as it is for the pro market and the server market, that Apple's interest is tangential and half assed, just like Stadia is for Google.
 

Skyrise

CEO at MixedBag
Verified
Oct 28, 2017
40
Italy
These tests were done using Apple's Metal graphics API.

I'm guessing if you take that out of the equation and run more standard gaming benchmarks the results will be completely different.

What's the point? Obviously you benchmark using Metal, it's the only graphics API currently supported on Mac, since OpenGL has been deprecated.
It's like benchmarking a PlayStation without using their APIs...
 

Mcfrank

Member
Oct 28, 2017
16,629
You need to take a closer look at that graph because Google Play is outdoing App Store in every quarter there.
They are stacked on top of each other, the Apple part of the graph is much larger.

www.gsmarena.com

App Store netted $22.2bn in gaming revenue in H1 2020

Apple made more than double the revenue compared to Google and its Play Store. According to the latest data from SensorTower and Statista, Apple managed a...

"According to the latest data from SensorTower and Statista, Apple managed a record $22.2billion in revenue from gaming apps in the App Store during the first half of 2020. That represents a nearly 23% year over year growth for Cupertino which managed $18.1 bn in gaming income for H1 2019. The April - June period alone saw Apple earn a whopping $11.6 bn while Google's Play Store managed $7.7bn during the same time.

As a whole Apple racked in 52% more revenue from mobile gaming in H1 2020 compared to Google which amassed a combined $14.6 bn. One area where Google managed to outpace Apple is the total mobile game downloads category with 22.8 bn installs in H1 2020 compared to 5.7bn on the App Store."