Those looking for a critical perspective on the Iraq War should steer clear of Six Days in Fallujah. The controversial first-person shooter seeks to portray one of the bloodiest battles in American history, one that cost the lives of United States and allied forces as well as thousands of Iraqi citizens in 2004. Originally announced in 2009, the game was dropped by publisher Konami due to the objections of the families of service members killed during the Iraq War. In the 12 years since, public opinion has demonstrably shifted against that war.
"I think reasonable people can disagree with that," he told Polygon of his narrative strategy. "For us as a team, it is really about helping players understand the complexity of urban combat. It's about the experiences of that individual that is now there because of political decisions. And we do want to show how choices that are made by policymakers affect the choices that [a Marine] needs to make on the battlefield. Just as that [Marine] cannot second-guess the choices by the policymakers, we're not trying to make a political commentary about whether or not the war itself was a good or a bad idea."
Looking back on the reasons for the Iraq War itself, many rightly question whether the U.S. military should have been there at all. Did the administration of President George W. Bush mislead the American people and the world in the months before the March 2003 invasion? Was the so-called "coalition of the willing" duped or otherwise incentivized into following along? Tamte isn't interested in those questions.
He's also not interested in portraying the alleged atrocities that may have been committed there.
Working with an American journalist in Iraq — whose name is being withheld for their safety, according to Tamte — developer Highwire Games has interviewed dozens of civilians who lived through the fighting. Their stories will give the game its parallel storyline where players will take on the role of a father trying to lead his family to safety. That family's story will overlap with U.S. forces in the game.
"This is as an unarmed Iraqi civilian," Tamte stressed. "We do not at any point ask the player to become an insurgent, to be clear about that. This is an Iraqi civilian who was trying to get his family out of the city during the battle."
Six Days in Fallujah ‘not trying to make a political commentary,’ creator says
An interview with the publisher of the controversial Iraq War shooter
www.polygon.com
What a load of bullshit, lmfao.