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시프트업 “스텔라 블레이드 100만 돌파 추산”
시프트업이 25일 열린 IPO 기자간담회에서 스텔라 블레이드 판매 현황에 대해 밝혔다. 스텔라 블레이드는 지난 4월 26일 PS5 독점작으로 출시됐고, 시프트업은 100만 장 판매를 돌파한 것으로 추산하고 있다. 시프트업 안재우 CFO는 “스텔라 블레이드는 출시 후 메타크리틱에서...
Stellar Blade has achieved a user rating of 9.2 on Metacritic, the highest ever for a PS5 title, and continues to hold that record today," said Jaewoo Ahn, CFO of ShiftUp. "Since its launch, the game has ranked first in sales in major console markets such as the U.S. and U.K., and cumulative sales are estimated to have surpassed one million copies.. It's a great first step for a major global IP."
ShiftUp talked about Stellar Blade sales at its IPO press conference today. Stellar Blade was released as a PS5 exclusive on April 26, and ShiftUp estimates that it has sold over one million copies.
Since Stella Blade was released on April 27 this year, it will be reflected in earnings starting from the second quarter of this year. In fact, according to ShiftUp's securities filing, Stellar Blade sales were KRW 6.3 billion in April and KRW 15.7 billion in May. This revenue recognizes only the amount paid to Shift Up from Sony, the publisher. CFO Ahn Jae-woo explained, "Pre-sales before launch and post-launch sales are progressing smoothly."
"The game is a PS5 exclusive, which hasn't seen the same level of penetration and activation as PS4, and the main consumer base for AAA games has been shifting to PCs. We are currently looking at a PC version of Stellar Blade, which we believe would be a great way to monetize the IP once again."
In fact, Shiftup revealed in a securities filing that it is considering a PC version of Stellar Blade and a sequel. However, Shift Up CEO Kim Hyeong-tae said, "We are currently reviewing a PC version of Stellar Blade, and since we are in a contractual relationship, please understand that we cannot tell you about the exact timing or availability."
Next, regarding Stellar Blade itself, CEO Kim Hyun-tae then commented, ""Rather than maximizing profits, our goal was to create an IP with high value to ensure branding in the process of gathering users around the world and building a fanbase. In this process, for the sake of brand value, we minimized aspects that users might feel uncomfortable with, such as microtransactions, and we plan to reflect this to the extent that users are satisfied with the results." "However, this will not be immediate" he clarified. Specifically, he added that collaborations with other companies' IPs could result in paid DLC.
In fact, Shiftup revealed in a securities filing that it is considering a PC version of Stellar Blade and a sequel. However, Shift Up CEO Kim Hyeong-tae said, "We are currently reviewing a PC version of Stellar Blade, and since we are in a contractual relationship, please understand that we cannot tell you about the exact timing or availability."
Next, regarding Stellar Blade itself, CEO Kim Hyun-tae then commented, ""Rather than maximizing profits, our goal was to create an IP with high value to ensure branding in the process of gathering users around the world and building a fanbase. In this process, for the sake of brand value, we minimized aspects that users might feel uncomfortable with, such as microtransactions, and we plan to reflect this to the extent that users are satisfied with the results." "However, this will not be immediate" he clarified. Specifically, he added that collaborations with other companies' IPs could result in paid DLC.
Lastly, Shift Up's flagship work Stellar Blade and Goddess of Victory: Nikke are scheduled to collaborate. CEO Kim Hyeong-tae said, "Stellar Blade and Nikke are reviewing various opportunities to create positive synergy with each other, and I think we will be able to show you good results soon."
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