I'm glad for this response. This shows where your reasoning is wrong. You assume the game looked incorrectly on the old TVs. No. The game was made like that. The devs were checking it for CRT TVs. They knew it would look like that. That was the intention. You can emulate Metroid with perfect square pixels to make the Metroid ball round, but that's not how the game was made. The same case here. At the very least, the remaster should include an option to render the game in its CRT mode because that's how it was designed in the first place. If the Shenmue devs worked with HDTVs in mind, they would have adjusted the in-game graphics for them. It was the other way around due to the times when it was made, so they had adjusted the game for CRT TVs. As a result, it's stretched when you render it without the black bars.So what's the problem then? They've removed the black bars and made it so that the game renders correctly on modern screens.
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