View: https://www.youtube.com/watch?v=RzXbwm0P65E
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Studios was seemingly created for the sam and max remasters, but dear God, i never even thought of that possibility. I hope that also happens, that would be amazing.Those remasters have been true bangers.
Looks great, completely redone gameplay (either controller based or true point and click), very impressed.
Hope they tackle Tales of Monkey Island one day.
What I'd really love to see is a remake of Sam & Max Hit the Road that maintains the comic book art style.
Oh, I didn't know this either. I have the originals, but being able to merge all of the episodes into a single thing per season should be nice since the original releases are all listed as separate episodes in the Steam library.Just discovered that Seasons' 1 and 2 remasters also included the original game releases as free DLC (only on PC tho), that's a great way to preserve the old titles. I hope they do the same for this one as well.
Just use a crt or dot matrix filter, and it genuinely looks perfect as is. (you have them natively in scummVM now)
Genuinely not meme-ing with nostalgia. It's phenomenal.
It really depends on the game but generally it's pretty good because Deck lets you quickly set up joystick or trackpad as mouse, plus there's a touchscreen.Speaking of which: how well are P&C playable on the Steam Deck?
The ones with Mouse input only, I mean. Like Monkey Island - not sure if the latest maybe has controller support.
I should try the remasters of season 1 & 2 but I remember not enjoying them anywhere near as much as season 3.
It felt like the peak of the Telltale engine for me!
Not all scenes got that level of overhaul, but the city streets that were basically cubes and windows in the original (which were pervasive across the season) got a lot of love, concepting, and rebuilding. So did the tomb in episode 2, which was the biggest scene in telltales history at the time the game shipped, but the engine version that shipped Walking Dead 4 (which is what these remasters started with in 2019) can easily handle it, so there was space to add a bunch of geometric detail, reinstate the flooded water pools from the original concept art, etc. Places that were already high detail and consistent resolution in the original, like the museum in the third episode, and the lounge interiors in the final episode were a lot closer to "generally upres and add new lighting."holy hell
That's an insane improvement when TDP already looked great compared to OG seasons 1 and 2 anyway. Updated lighting would've done a lot for that scene as is, the rest is a pure flex.
Yeah, looking up the screenshots that were published a while back, those look a lot more in line with what I expect out of these remasters at this point—still very nice improvements, but not this degree of enormous jump.Not all scenes got that level of overhaul, but the city streets that were basically cubes and windows in the original (which were pervasive across the season) got a lot of love, concepting, and rebuilding. So did the tomb in episode 2, which was the biggest scene in telltales history at the time the game shipped, but the engine version that shipped Walking Dead 4 (which is what these remasters started with in 2019) can easily handle it, so there was space to add a bunch of geometric detail, reinstate the flooded water pools from the original concept art, etc. Places that were already high detail and consistent resolution in the original, like the museum in the third episode, and the lounge interiors in the final episode were a lot closer to "generally upres and add new lighting."
Cool hearing this background detail! This season definitely felt more ambitious cinematically than 1 & 2.Not all scenes got that level of overhaul, but the city streets that were basically cubes and windows in the original (which were pervasive across the season) got a lot of love, concepting, and rebuilding. So did the tomb in episode 2, which was the biggest scene in telltales history at the time the game shipped, but the engine version that shipped Walking Dead 4 (which is what these remasters started with in 2019) can easily handle it, so there was space to add a bunch of geometric detail, reinstate the flooded water pools from the original concept art, etc. Places that were already high detail and consistent resolution in the original, like the museum in the third episode, and the lounge interiors in the final episode were a lot closer to "generally upres and add new lighting."