Controls:
WASD = movement
Mouse Cursor = character will look in the direction of cursor placement
Hold Shift = Sprint
Space = Dash/Dodge
TAB = Inventory
B = Swap to secondary weapon
E = Use Item in Slot 1
R = Use Item in Slot 2
T = Sheathe/Unsheathe
C = Crouch
V = Change stances (High, Middle)
M = Map
LMB = Attack
RMB = Block
Hold LMB with sword sheathed = Draw stance (Let go for a quick attack)
Hold LMB with sword sheathed + Space = Let go of LMB while dashing for a dash attack
Hold LMB with sword unsheathed = holds your attack
Hold LMB with sword unsheathed + Space = Let go of LMB while dashing for a dash attack
Hold RMB + click LMB = Push
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Came away from the short demo really impressed. Movement is slow/weighty and methodical, but it can be fast when it wants to.
As your character is running, you'll notice the sword on your waist jumbling around, along with your characters hair and cloth physics. Walking into water covered in blood will cause it to wash away, leaving a murky trail behind. Walking through fields of reeds also leaves a trail.
It's the small details like that you can really appreciate.
When entering combat, enemies will unsheathe their swords, readying their attacks or changing stances in hopes of landing a blow on you. Blocking at the right time will allow you to parry their attacks, leaving them open for yours. You do have a stamina gauge, attacking or blocking depletes it so be careful.
Landing a clean dash attack is sooooo satisfying.
Overall I enjoyed what I played, my only piece of criticism at the moment is that I think the blur filter for distant or close terrain may be a bit too much.