...really hits home how heavily Metal Gear Rising inspired Sekiro's combat.
The back and forth parrying/deflecting/blocking, ground and air parry, parrying projectiles, the color coded enemy special attacks that tell you that you need to parry or evade because it's an unblockable/grab, the need to beat down on enemies to open up a critical hit (Zandatsu) etc.
Even enemy wise, the Ogre in Sekiro is pretty much Mastiff from MGR, from the way it grabs to the drop kick.
Posture comes into play with Sekiro's parrying while in MGR you have perfect parries which result in a parry counter, parry wars (you and the enemy engage in parrying over and over) etc.
One awesome feature MGR's combat has is de-limbing, the more you hit the enemy on various body parts the more individual body parts weaken and when they become blue you can cut them off and continue fighting the same enemy.
So what this means is that you are fighting an enemy and cutting off their limbs one by one limiting their options to attack (and they will attack differently based on what state their body is in). It's basically the precision of shooting from action Resident Evil applied to character action melee combat with precision cutting.
So yeah, they do have their own quirks but if you like Sekiro's combat and you love parrying then consider picking up MGR if you haven't already. It's easily one of the best action games ever made and has amazing bosses and music.
The back and forth parrying/deflecting/blocking, ground and air parry, parrying projectiles, the color coded enemy special attacks that tell you that you need to parry or evade because it's an unblockable/grab, the need to beat down on enemies to open up a critical hit (Zandatsu) etc.
Even enemy wise, the Ogre in Sekiro is pretty much Mastiff from MGR, from the way it grabs to the drop kick.
Posture comes into play with Sekiro's parrying while in MGR you have perfect parries which result in a parry counter, parry wars (you and the enemy engage in parrying over and over) etc.
One awesome feature MGR's combat has is de-limbing, the more you hit the enemy on various body parts the more individual body parts weaken and when they become blue you can cut them off and continue fighting the same enemy.
So what this means is that you are fighting an enemy and cutting off their limbs one by one limiting their options to attack (and they will attack differently based on what state their body is in). It's basically the precision of shooting from action Resident Evil applied to character action melee combat with precision cutting.
So yeah, they do have their own quirks but if you like Sekiro's combat and you love parrying then consider picking up MGR if you haven't already. It's easily one of the best action games ever made and has amazing bosses and music.