Defenders: Rook & Pulse
We were gettin' close though!So hai ! We never went through even 1 thread on that other forum over 2 years.
We were getting close lol.We back! Any members on Xbox looking for teammates, shoot me your gamertag and I'll invite you to the club.
Hopefully, maybe later we can assemble a document for everyone looking to exchange / looking for a squad that covers all platforms.We were gettin' close though!
Patch is tomorrow. Maintenance schedule:KAPKAN
Kapkan now carries 5 entry denial devices: they are harder to see and deal 60 damage each.
The trip laser will fade to the extent of disappearing after deployment. This comes at a cost, as the traps will no longer be instant kills, dealing a 60 HP damage. Thanks to his improved traps, Kapkan will also gain in speed. He will now be a 2-speed Operator, instead of 1-speed. This will allow Kapkan to have a bit more versatility as a Defender.
We feel as though this change is an adaptation of Kapkan to the skill level of players who have adapted to spotting the trip laser, instead of rushing through doorways. We hope to see new strategies develop for him, alongside our other trapper defenders.
BLITZ
Blitz can now sprint with his shield extended.
One of Blitz' biggest drawbacks is that he is extremely vulnerable without his shield protecting him. This is especially the case when sprinting. We found it difficult to close the gap between some Defenders and Blitz, who needs proximity to use his shield flash. To remedy this downside, he will now be able to sprint with his shield still protecting him. We're putting the blitz into Blitz.
ELA
Ela's SMG is getting a recoil balance, & she is losing a Grizmot mine.
After analyzing in-game stats, we found that Ela's win rate and pick rate were too high when compared to other Operators.
With 4 Grzmot Mines Ela was able to secure two bomb sites, and still save a mine for her roaming. We want our players to make careful decisions as to where to use her gadget, so she will only have 3 Grzmot Mines from now on.
We also feel that her Scorpion EVO 3 A1 SMG is too powerful overall. To address this, we have raised the speed at which you reach maximum recoil, while also increasing the impact of the maximum recoil. The result of this change will result in a SMG that will be more challenging to control.
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NETWORK IMPROVEMENTS
As noted in the Dev Blog that focused on high ping, we will be taking the following steps to improve the online experience for our players.
Latency Alignment
Latency alignment is a change that allows the server to mirror the reaction time of a shooter with an unstable connection more accurately.
Pawn-to-Pawn Physics
We are reducing the upper limit on the latency required to initiate extra hit validation steps.
Hit Validation Improvements
We are also optimizing the replication of actions. The result is a more responsive experience for all players and a reduction of latency.
Processing Delay + Ping
Currently, the ping value displayed in the menus includes the processing delay. This is misleading, since running at a faster frame rate results in lower ping values being shown. We are removing this processing delay from the ping value.
Connectivity Icons
We are implementing a series of adjustments that will help you monitor the status of your client, of the server, and of your network connection.
With this change, the game will display up to four icons in the upper right corner of your screen. These four icons denote the quality of your gameplay experience concerning your ping, connection stability, update rate and host stability, respectively from left to right.
You can find a more detailed explanation for the aforementioned changes in this Dev Blog. It will also provide you with some insight into how Peeker's Advantage works, and what we are doing to combat it.
OTHER CHANGES
Lone Wolf Terrorist Hunt Renown
We have discussed the removal of Renown from Lone Wolf Terrorist Hunt in the past as part of an effort to deter players from hacking their Renown gained from Situations and Lone Wolf Terrorist Hunt. Fortunately, we were able to find a way around this while still allowing Renown gain in these game modes!
Renown in Situations and Lone Wolf Terrorist Hunt will be earned based on the amount of time you spend playing, as opposed to your total score at the end of the game. An unfortunate side effect of this change is that the Renown gain will not scale based on difficulty level, or wins/losses.
You mean this in a bad way? All I feel is Ela and Lesion's traps are unbalanced. Lesion's you can hardly see and Ela's, well theres many spots where you can't even shoot the damn thing before you set it off.
Yeah boiiiis we back! Can I suggest we add a note not to buy the starter edition please?
You mean this in a bad way? All I feel is Ela and Lesion's traps are unbalanced. Lesion's you can hardly see and Ela's, well theres many spots where you can't even shoot the damn thing before you set it off.
As spammy as Ela and Lesions traps are, we're talking about 5 near invisible traps that do 60dmg to you - not confident about this change.
Had a couple matches on new update. The new Kapkan laser is not just reduced in visbility, its completely invisible on my screen.
I'll add an FAQ section w/this later.Yeah boiiiis we back! Can I suggest we add a note not to buy the starter edition please?
Yeah boiiiis we back! Can I suggest we add a note not to buy the starter edition please?
You mean this in a bad way? All I feel is Ela and Lesion's traps are unbalanced. Lesion's you can hardly see and Ela's, well theres many spots where you can't even shoot the damn thing before you set it off.
Holy shit I never witnessed this. Fuze bombing himself bug wins thoughMy favorite Bug is when people are in front of your Sheild on your screen, but they're actually behind you on their screen!
Holy shit I never witnessed this. Fuze bombing himself bug wins though
Favella is a shit map alsoOh yes, it's extremely common with the shield operators. I use them a lot, haha.
But yeah, Fuze bombing himself when you Fuze a door is a joke. Happened to me a lot of Favella
Auctopus made the EZA thread, so he's here as well.Yoooo...looks like the band's here !
Now where are Cauli and Auctopus?
yep...still hate this removal shit, I played Bartlett 3 times in 6 games yesterday...any one of those matches couldve been yacht or favelaI didn't mind it for Causal. I miss it deeply. Along with Yacht.
Aucto is around somewhere. Not sure about Cauli.Yoooo...looks like the band's here !
Now where are Cauli and Auctopus?
That's why, besides the aforementioned, you need a cooperative, coordinated team.Prefiring, pushing when they don't expect, peeking outdoors. It's like a totally different game when I first started playing.
That feeling when you get a 14-kill game and still lose
I would say hes in a nice place now. Can't say for sure as takes time to see the long term effectsFeels good to have a new home. Looking forward to trying out this patch, is kapkan worth something now?
The best advice advice I have to give about playing the Lord is blasphemy—don't play him... save for a couple (maybe a few) sites where he's surprisingly effective, such as Laundry Room on Oregon or Armory on Border. Partner him with a Mira and/or Mute to conceal your position.My question is what good tips I can use playing Tachanka (lord & savior) and Hibana. These 2 characters I like playing with.
Recently just started playing this game after following the subreddit and having it sit in my library for a long time now.
Tried getting into it by playing the tutorial off and on. I won't lie, it was kind of intimidating trying to get used to the controls and the rules of mechanics. I'm off this week and today, just sat down and started playing and man, what addiction did I just started.
My question is what good tips I can use playing Tachanka (lord & savior) and Hibana. These 2 characters I like playing with.
Like, an alternative defender or in general? If it's the former, anyone besides Chanka, really. Maybe try Rook, Doc, Echo, or Smoke if you like anchoring (defending the objective on the objective). You could even try Mira if you feel like gettin' cerebral, but be warned: she has a very high learning curve and using her gadget the wrong way (or even the right way) can be detrimental to your team should the attackers find a way to utilize it. That she shares with Castle.
I meant more of an defender. But, yea I'm still experimenting here.Like, an alternative defender or in general? If it's the former, anyone besides Chanka, really. Maybe try Rook, Doc, or Smoke if you like anchoring. You could even try Mira if you feel like gettin' cerebral, but be warned: she has a very high learning curve and using her gadget the wrong way (or even the right way) can be detrimental to your team should the attackers find a way to utilize it. That she shares with Castle.