The company is in talks to bring Palworld to more platforms, beyond Steam and Game Pass, and it'd be open to consider offers for partnership or acquisition, Mizobe said. It has not, however, engaged in acquisition talks with Microsoft.
"We are and will remain a small studio," he said. "I want to make multiple small games. Big-budget triple-A games are not for us."
Mizobe, who is chief executive officer and owns the entire company, sees small studios as the biggest pioneers in game design.
Palworld cost less than ¥1 billion ($6.7 million) to make and has returned tens of billions of yen in profit, an amount that is "too big for a studio with our size to handle," Mizobe said. The company doesn't plan a spending spree on more staff or fancier offices, said the CEO, who'd previously been a tech engineer at JPMorgan. Mizobe doesn't plan to offer shares in Pocketpair on publicly traded markets.
The CEO isn't confident that Pocketpair can create another game as wildly popular as Palworld, which had more than 2 million people simultaneously playing at one point, rivaling the biggest and best titles on PC. But he's sure about the winning recipe for games today.
"Games are most fun when playing with friends," Mizobe said. "A game without a multiplayer mode just doesn't feel right in the era we live today."