I'm interested in one of these. I'm a PSVR owner but I rarely play it due to how much of a pain in the ass it is to hook up and play with. I would love to be able to just pick up the headset and just strap it on and not worry about it.
This is the exact reason I don't play my rift as much as I want to and why I think the quest will be a game changer.I'm interested in one of these. I'm a PSVR owner but I rarely play it due to how much of a pain in the ass it is to hook up and play with. I would love to be able to just pick up the headset and just strap it on and not worry about it.
That's not quite correct. The Rift S will give you a different library of games altogether than Quest. There is some overlap, true, especially at launch since Oculus tried to get the biggest VR classics for Quest launch, but since Quest is basically a dedicated game console, and based on a different architecture entirely, there will be exclusive games for it. There are already known timed-exclusives, like Vader Immortal or Quest of the Gods, timed DLC exclusives (Moss), and other games like Face your Fears 2 haven't been announced for any other platform (the first one was only available on Gear VR / Oculus Go)
Man... I ordered it but... I'm wondering if I should cancel and then wait to order when it cheaper. Since it's $400 on top of needing games... hm...
By different architecture I meant mobile vs PC, Snapdragon versus Intel/nVidia/AMD. It's not zero effort to port a game from one to the other, it takes time and money, no matter which direction you go. If a Quest game was ported to PC, they would want to improve the quality of the models, textures, lighting, shaders, to make it match the expected quality of PC VR. Again, look at Oculus Go, it has quite a lot of exclusives that never made it to PC, though it'd be pretty easy to convert most Go games' controls to Oculus Touch, and few Go games are dependent on being limited to 3DOF.They are pushing a new platform, so I'm not surprised they wouldn't be talking about Rift versions, but there's little to prevent ports to the Rift. And as far as different architectures go, they share the same controller and tracking systems. The difference is power. Well that and one being completely wireless, but being wireless is not going to translate into a drastically different experience in terms of the games they make. Even wireless you have to create playspace boundaries. It would be easier to port from Quest to Rift than from Rift to Quest so I don't see what developer is just going to skip out on Rift if there's a Quest version when it's already hard to make money with VR only games. It also wouldn't make sense for Oculus to pay devs to keep games off the Rift for the Quest. They own both platforms. So time exclusives, sure. I can live with that. Usually improvements are made to the experience when it gets ported to another platform.
How? Is it confirmed as cross-buy?Was budgeting for only one 40 dollar game (OrbusVR) but I just got that on sale for 30 dollars. Now I can Vader Immortal as well =D
Oh fuck really? Shit now I'm way more tempted to buy this.
As a PSVR owner with many of these games already in my library, I'm still fighting like hell to keep myself from buying one of these. The QOL boost of being wireless, self-contained, and supposedly less-fussy tracking is a powerful draw. I'll certainly be watching this thread closely and living vicariously through those that make the jump.
Don't forget the controllers. There's analog on these Oculus Touch.
my relationship with VR is mixed in that i love it but after work and everyday errands i'm too exhausted to mess with it. this seems to be the cure but i'm shaky on getting the first iteration
watching from a distance. comfortability is great but so is having your headset plugged into a $1000 GPU
Do the controllers have any force feedback? Do any VR controllers do?
Ah good.
Can confirm, just casted to my TV. You seem to need to use the oculus app as a middle-man though.
Cool, thanks for the info. Are you on android or iPhone? Is the Oculus app asking for a chrome cast to mirror to or are you mirroring to your phone and then casting/mirroring your phone to the tv? Does that make sense? Can you use your phone like normal while people watch a mirror of the quest on the tv? Or is the quest, your phone, and the TV all showing the same thing at the same time?Can confirm, just casted to my TV. You seem to need to use the oculus app as a middle-man though.
In terms of hardware, how much better is this supposed to be over PSVR?
(Dragon Ball Z power levels are always the preference)
Cool, thanks for the info. Are you on android or iPhone? Is the Oculus app asking for a chrome cast to mirror to or are you mirroring to your phone and then casting/mirroring your phone to the tv? Does that make sense? Can you use your phone like normal while people watch a mirror of the quest on the tv? Or is the quest, your phone, and the TV all showing the same thing at the same time?
my relationship with VR is mixed in that i love it but after work and everyday errands i'm too exhausted to mess with it. this seems to be the cure but i'm shaky on getting the first iteration
Cool, Thank you! Sounds like I can cast just as easy using the Oculus app on iPhone and mirroring my phone to my AppleTV and won't benefit from getting a chromcast.I'm not sure if I'm doing it right, but I'm casting from the headset to my phone then casting the phone screen to my TV. It looks like there might be a way to set up something else in the app as it gives a dropdown list of casting destinations but only my phone is selectable. So you wouldn't be able to use your phone while casting.
EDIT: Oh ya, and I'm on android.
So,I got a chance to try the Beat Saber Demo on the Quest again and boy howdy is it a bit of a visual downgrade. Totally worth it for the ability to play anywhere any time, and the tracking is spot on. I played expert mode at PAX East and it had no problem keeping up.
Can't wait for Tuesday. Gonna buy some games.
GPU wise, it's like Krillin (PS4) to Piccolo (Quest).
Display wise it's like Yamcha (PS4) to Piccolo after he fused with Nail (Quest).
Tracking wise it's like Krillin (PS4) to Broly from Super (Quest).
So I pre-ordered today on Amazon and what are the chances I still get it by tuesday? Slim to none?
So,
Display is clearly superior but the innards are slightly better but more convenient?
I'm in the market for a 65in 4k in the living room however, this might make a reasonable substitution ( already a 55in there)Yeah, the innards are the weak link, but clever developers will be able to make it really shine. The ease of use, the crisp display, and the complete untethered nature of it is such a godsend that the trade-off is totally worth it.
Not quite, the analogy was wrong. The innards are far less powerful than PSVR, in terms of memory, CPU power, GPU power, game size/storage. For raw system power, PSVR is Vegeta, Oculus Quest is Piccolo, Oculus Go is Krillin. PS4 Beat Saber for example has more graphical effects than on Quest. Quest display is quite a large resolution jump, with good IPD adjustment, but PSVR can do higher refresh rate (not supported in all games). Tracking on Quest blows PSVR out of the water, you no longer have to stay in front of that little camera view and if you turn around your controllers aren't blocked. Controllers too, they have real buttons, analogue sticks, a grip button, and know if your fingers are resting on buttons or not. And don't drift, ever. It's much closer to having hands in VR *and* having a real split gamepad.So,
Display is clearly superior but the innards are slightly better but more convenient?
Not quite, the analogy was wrong. The innards are far less powerful than PSVR, in terms of memory, CPU power, GPU power, game size/storage. For raw system power, PSVR is Vegeta, Oculus Quest is Piccolo, Oculus Go is Krillin. PS4 Beat Saber for example has more graphical effects than on Quest. Quest display is quite a large resolution jump, with good IPD adjustment, but PSVR can do higher refresh rate (not supported in all games). Tracking on Quest blows PSVR out of the water, you no longer have to stay in front of that little camera view and if you turn around your controllers aren't blocked. Controllers too, they have real buttons, analogue sticks, a grip button, and know if your fingers are resting on buttons or not. And don't drift, ever. It's much closer to having hands in VR *and* having a real split gamepad.
I got a chance to try the Beat Saber Demo on the Quest again and boy howdy is it a bit of a visual downgrade. Totally worth it for the ability to play anywhere any time, and the tracking is spot on. I played expert mode at PAX East and it had no problem keeping up.
Can't wait for Tuesday. Gonna buy some games.
GPU wise, it's like Krillin (PS4) to Piccolo (Quest).
Display wise it's like Yamcha (PS4) to Piccolo after he fused with Nail (Quest).
Tracking wise it's like Krillin (PS4) to Broly from Super (Quest).
Not quite, the analogy was wrong. The innards are far less powerful than PSVR, in terms of memory, CPU power, GPU power, game size/storage. For raw system power, PSVR is Vegeta, Oculus Quest is Piccolo, Oculus Go is Krillin. PS4 Beat Saber for example has more graphical effects than on Quest. Quest display is quite a large resolution jump, with good IPD adjustment, but PSVR can do higher refresh rate (not supported in all games). Tracking on Quest blows PSVR out of the water, you no longer have to stay in front of that little camera view and if you turn around your controllers aren't blocked. Controllers too, they have real buttons, analogue sticks, a grip button, and know if your fingers are resting on buttons or not. And don't drift, ever. It's much closer to having hands in VR *and* having a real split gamepad.