Link to study
Link to article on the study
Pretty interesting and depressing reading. Hopefully this kind of thing goes someway to nudge the needle in a better direction. It does seem crazy that most of video game history is only available to collectors and pirates, which isn't ideal
What do you think, Era?
(Delist me from all digital storefronts if old)
Link to article on the study
The Video Game History Foundation, in partnership with the Software Preservation Network, has conducted the first ever study on the commercial availability of classic video games, and the results are bleak. 87% of classic video games released in the United States are critically endangered.
Imagine if the only way to watch Titanic was to find a used VHS tape, and maintain your own vintage equipment so that you could still watch it. And what if no library, not even the Library of Congress, could do any better — they could keep and digitize that VHS of Titanic, but you'd have to go all the way there to watch it. It sounds crazy, but that's the reality we live in with video games, a $180 billion industry, while the games and their history disappear.
For accessing nearly 9 in 10 classic games, there are few options: seek out and maintain vintage collectible games and hardware, travel across the country to visit a library, or… piracy. None of those options are desirable, which means that most video games are inaccessible to all but the most diehard and dedicated fans. That's pretty grim!
This is where libraries and archives should come in. Anyone should be able to easily explore, research and play classic video games, in the same way that they can read classic novels, listen to classic albums, and watch classic movies. But outdated copyright laws are preventing institutions like ours from doing our jobs.
Goal of this study: Get expanded exemptions for libraries and organizations preserving video games, which are currently far more limited than their ability to preserve books, movies, audio, etc.
How this study helps: The video game industry's main lobbying group has successfully argued to the US Copyright Office that the industry already does enough to preserve its own history commercially, and that additional protections for preservation institutions would hurt their bottom line. We proved them wrong: the industry has actually only managed to make 13% of its history available, and it's unlikely to get better.
Pretty interesting and depressing reading. Hopefully this kind of thing goes someway to nudge the needle in a better direction. It does seem crazy that most of video game history is only available to collectors and pirates, which isn't ideal
What do you think, Era?
(Delist me from all digital storefronts if old)