If you buy the game in the PlayStation store, is there a pre-order bonus?
Digital Pre-order Details:
Pre-order and receive a bonus after checking out:
MUTANT YEAR ZERO: ROAD TO EDEN EXCLUSIVE THEME
Yeah that was a tad disappointing, but to be expected. Phantom Doctrine and X-COM do the same.Oh man, the town in this game after a nice build up just ends up being an elaborate menu screen.
Yea but those games don't have explorable areas, infact they don't have any areas outside of combat areasYeah that was a tad disappointing, but to be expected. Phantom Doctrine and X-COM do the same.
Fair point, but it could be worse. I'd eventually get sick of running around to only go to one certain place anyway.Yea but those games don't have explorable areas, infact they don't have any areas outside of combat areas
Characters in this are amazing tbf, not like XCOM where its generic soldier 6 unless you create them yourself.I'm definitely going to get this eventually but I would prefer to be able to create my own characters. Tactical RPGs are the perfect genre to let the player inject that particular type of creativity. FFT, Xcom and Mordheim spoiled me.
Characters in this are amazing tbf, not like XCOM where its generic soldier 6 unless you create them yourself.I'm definitely going to get this eventually but I would prefer to be able to create my own characters. Tactical RPGs are the perfect genre to let the player inject that particular type of creativity. FFT, Xcom and Mordheim spoiled me.
So is the real-time exploration merely for finding loot and for stealth to get the jump on enemies? Or is there world-building, logs, characters to meet and side stories, stuff like that? Any choices to make outside of skills and build?
Characters in this are amazing tbf, not like XCOM where its generic soldier 6 unless you create them yourself.
How's everything holding up performance/stability wise? The biggest concern outlets had with the first 2-3 hours were some technical issues, so I'm curious if they've been smoothed over in the last weeks of development.
Three hours on the Steam clock, haven't had any problems. Well, except the frame rate being limited to 62, and you could complain a bit about the available options.
I'm sure plenty do it.
Game is unforgiving as fuck. Trying my best to stealth but some enemies are impossible when they're stood around a campfire surrounded by 5 others.
theres a fox iircHave they said if there are more mutants you can play as other than the 3?
I was able to sneak past that area, it's not mandatory.The "High Road" fight on Very Hard is the first (mandatory) test. Was literally getting one-shot.
And yes, it seems to limit to 62 FPS :-(
Have they said if there are more mutants you can play as other than the 3?
Yep, same problem, getting my ass kicked but NEED to fight for xpI was able to sneak past that area, it's not mandatory.
One thing I'm finding problematic is that these early enemies are way too high level for me. Infact the very first quest you get sends you to fight enemies that are level 20 while I'm only around 8. And this means I pretty much have to kill anyone who's not absurdly high level if I want to level up, even if I can easily sneak past them, because sooner or later the game throws me into a situation where I absolutely have to fight. Kind of makes sneaking feel useless. But even then these "not absurdly high level" enemies are like still 13 levels above me.
They're weirdos though, I agree.
Can you not dismantle it at the ark for scrap?Is there no system in place to sell dupes? I bought an armour and then 5 mins later I found it laying on the ground as loot :/
Nope, not as far as I can see
No word about the Xbox one X improvements apart from the resolution?
Also yeah, no idea why the fps limit is 62, such a random number.
It's the UE4 default, not that this really answers the question. It can usually be removed/raised with a config edit.
Edit: Adding FrameRateLimit=x to C:\Users\[username]\AppData\Local\ZoneUE4\Saved\Config\WindowsNoEditor\GameUserSettings.ini does the trick: