Jaded Alyx

Member
Oct 25, 2017
37,621


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Is it happening?

EDIT: PS4 and XBOX ONE only, Kasual Modes and Krossplay specific rooms only:

 
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Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
89,207
Houston, TX
HOLY SHIT!!!

Capcom (for your next-gen fighting games, I know SFV supports PS4/PC cross-play), Bandai Namco, SNK, Arc System Works, you all better follow suit.
 

FluxWaveZ

Persona Central
Verified
Oct 25, 2017
10,963
Fighting games benefit so much from cross-play. It should be a top priority along with good online.
 
Oct 26, 2017
4,488
I think crossplay and rollback should be asked for more.

Crossplay alone is great since it's combining multiple player pools which only improves the experience.

And rollback is great since you get to keep the same input timing even with less than optimal connections.
 

Deleted member 910

Oct 25, 2017
16,503
HOLY SHIT!!!

Capcom (for your next-gen fighting games, I know SFV supports PS4/PC cross-play), Bandai Namco, SNK, Arc System Works, you all better follow suit.


I don't know the great experience of PC players running the game with less lag while fighting console players, and the console lagging behind desyncing games kind of soured me.

"But what if they improve netcode ?" but it's still bad, because the PC user still has less native delay ... So unless they can guarantee that both users have the same delay (adding delay back to PC on the fly) then it's whack and not a fair environment.
 

FluxWaveZ

Persona Central
Verified
Oct 25, 2017
10,963
I don't know the great experience of PC players running the game with less lag while fighting console players, and the console lagging behind desyncing games kind of soured me.

"But what if they improve netcode ?" but it's still bad, because the PC user still has less native delay ... So unless they can guarantee that both users have the same delay (adding delay back to PC on the fly) then it's whack and not a fair environment.
Then PC users can decide to filter and only play against PC users. That doesn't support having fewer options.
 

Virtua Sanus

Member
Nov 24, 2017
6,492
I am going to buy the game this month for sure if this is really happening.

I do not even like Mortal Kombat much but crossplay with rollback is too damn tempting. I want to be part of that.
 
OP
OP
Jaded Alyx

Jaded Alyx

Member
Oct 25, 2017
37,621
I think crossplay and rollback should be asked for more.

Crossplay alone is great since it's combining multiple player pools which only improves the experience.

And rollback is great since you get to keep the same input timing even with less than optimal connections.
And rollback also means more people to play as it makes previously unworkable connections (i.e. high ping, likely due to distance), possible. Also results in reduced wait times.
 

ItIsOkBro

Happy New Year!!
The Fallen
Oct 25, 2017
9,860
first they patch in rollback netcode mid-game now they patch in crossplay mid-game? good lord nrs is wild.
 

Deleted member 910

Oct 25, 2017
16,503
Then PC users can decide to filter and only play against PC users. That doesn't support having fewer options.

Yeah but you're back to square one, console is gonna go back to being the most popular platform and they won't want to play against PC since they'll have a laggier version which means an unfair advantage.

Maybe it can be alleviated with rollback games (since the delay affects you the same way as long as connection is stable) ?

I refuse to crossplay any delay based netcode game since they have different delay natively, that's just dumb.
 
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OP
Jaded Alyx

Jaded Alyx

Member
Oct 25, 2017
37,621
Yeah but you're back to square one, console is gonna go back to being the most popular platform and they won't want to play against PC since they'll have a laggier version which means an unfair advantage.
This is not an issue in SFV and Killer Instinct and every other PC -included crossplay fighting game. Please stop with the fear mongering.
 

MYeager

Member
Oct 30, 2017
923
Would this be just for like playing versus against other users or would your character experience, koins, items, etc be able to carry over
 

Jazzem

Member
Feb 2, 2018
2,870
Oh wow, amazing if that goes across all systems :o

We need this for every fighter
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
28,898
This is not fear mongering and saying it's fine in SFV is not just a joke it's actual insanity.

I mean, you're not describing a problem with input limits between console and PC, you're describing SF5's ultra shitty netcode.

This is an extremely good thing for players.


I doubt PC and Switch will be included, given how they're outsourced and receive updates later.

Ugh, you're probably right.

Shit. Well, still big steps.
 

Deleted member 910

Oct 25, 2017
16,503
I mean, you're not describing a problem with input limits between console and PC, you're describing SF5's ultra shitty netcode.

This is an extremely good thing for players.

Maybe it works great with rollback since it's less dependent on delay ? I have not tried it on Killer Instinct.


But example, in DBFZ, the ps4 runs with 4f of input lag, you get that down to 1f on PC, if both players were to connect and there's 2f of delay online, how is the PC player not at an advantage ?
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
89,207
Houston, TX
Maybe it works great with rollback since it's less dependent on delay ? I have not tried it on Killer Instinct.


But example, in DBFZ, the ps4 runs with 4f of input lag, you get that down to 1f on PC, if both players were to connect and there's 2f of delay online, how is the PC player not at an advantage ?
That's why rollback netcode needs to become the norm.
 

RecRoulette

One Winged Slayer
Member
Oct 25, 2017
26,044
I wonder if this was supposed to get announced tonight. Fucking amazing news though