Loudninja

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Oct 27, 2017
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Defense

High Fielding attributes matter more now than ever before. The disparity between players in games with high vs low fielding attributes is more noticeable. Players with lower Fielding attribute will feature worse start transition animations when contact is made off the bat far more frequently than those with high Fielding attribute.

When it comes to our throwing interfaces, we have a couple to select from depending on player skill and engagement level. Our more player-friendly interfaces, Buttons and Analog, rely heavily on the Arm Accuracy attribute which has been tuned to be in line with MLB statistics. Elevate your game with the Button Accuracy Meter where you are in complete control of your throws.

If using the Button Accuracy throwing interface, consistent with last year's game, the green portion of the meter (indicates a throw that will be accurate to the fielder), scales based on the Arm Accuracy attribute. However, the functionality of the meter has changed. Universally, the speed of the meter needle is slower than in years past. This is intended, as it helps facilitate the upcoming changes. In previous years of The Show, the meter was consistent, meaning the green spot was always in the middle. Repetition with this mechanic led to ease of use for many players. Now, on difficult infield plays and long outfield throws, the green portion of the meter will dynamically move. This change increases realism while also adding additional skill to defense.

On force throws to first base, players will experience a yellow portion of the meter. This section indicates the dirt ball region of the meter, leading to balls being thrown in the dirt. The frequency of the play being made is based on the first baseman's Fielding attribute. Visit custom practice to experience and perfect the changes to fielding and throwing.

Two new quirks have been added/revamped on defense. These two quirks are Break Outlier and Pick Off Artist. A pitcher with Break Outlier loses break at a slower rate than those without the quirk. A pitcher with Pick Off Artist leads to 2x the chance of a successful pick-off.

Animations

We've added over 5,000 gameplay animations to MLB The Show 23. From rob foul ball, dives, batting stances, additional hot shot variety at the corners and as always new animations for fielder urgency and efficiency.

Gameplay styles

Gameplay Styles are meant to create unique experiences for all players. Gameplay style tuning for Casual and Simulation are continuously taking place. However, the biggest gameplay style change revolves around Competitive Gameplay Style.

Competitive gameplay style is the default for all Online Head-to-Head* games and all Diamond Dynasty* modes. Competitive Gameplay Style can also be accessed by visiting the gameplay settings and toggling the Gameplay Style setting under General Difficulty.

The goal of this Gameplay Style is to increase the consistency of good input for producing good results and bad input for producing bad results, without going too far from baseball strategy and basics. Players will notice more swing and misses, fewer popups and choppers, and the hits put into play are slightly better to make up for fewer being put into play.

Passive quirks changes

We've removed passive quirks from MLB The Show 23. Simplifying the quirk system seems to be the best approach here, as there was general confusion as for what Active Quirks did vs Passive Quirks. Universally, we hope this change leads to more clarity since only the quirks that impact gameplay is displayed.

blog.playstation.com

MLB The Show 23’s gameplay features detailed

Take a tour of the revamped changes coming when the game launches March 28.