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Limits on controller support
  • flyinj

    Member
    Oct 25, 2017
    11,081
    So, zero control of menus with the controller, no way to walk forward and back in the FPS sections and no way to remap it. Pretty amateur hour stuff here.

    Luckily the controller defaults when in the mech seem to work ok so far. In the first mission however I needed to use "E" on the keyboard to interact with the salvage crates.

    Other than all that, I did an instant action mission and the first campaign mission, and this really is Mechwarrior. Very impressed so far.
     
    VR and post-release plans
  • Samiya

    Alt Account
    Banned
    Nov 30, 2019
    4,811
    This game's gameplay is some of the best Mechwarrior gameplay since Mechwarrior 3 in '98. It is so good when playing with a HOTAS.

    Also, VR and expansion packs are in the works as post-release plans:

    It's less of a question and more begging — can you please bring MechWarrior 5: Mercenaries to Virtual Reality? I need this in my life.

    Russ: Post release we will take another fresh look at VR. The Challenge with a big full featured graphical game like MW5 mercs is getting a stable 60 fps per eye.


    GT: I believe the game has no microtransactions, cosmetic or otherwise. Does this mean you'll be going with a classic expansion pack method to bring new content into the game?

    Russ: Yes that is the plan. More traditional DLC expansion pack route.
     
    Remove dithering and other visual tweaks
  • Samiya

    Alt Account
    Banned
    Nov 30, 2019
    4,811
    Wow, a Reddit user found a solution to improve the graphics and also lessens the awful dithering filter in the game. Here is their guide:

    Step 1: Launch MW5, put all of the settings to maximum, save changes, and exit the game.

    Step 2: Open the C:\Users\[username]\AppData\Local\MW5Mercs\Saved\Config\WindowsNoEditor folder

    Step 3: Add the following text to the beginning of the GameUserSettings.ini file and save changes:

    [ScalabilityGroups]
    sg.ViewDistanceQuality=5
    sg.AntiAliasingQuality=5
    sg.ShadowQuality=5
    sg.PostProcessQuality=5
    sg.TextureQuality=5
    sg.EffectsQuality=5
    sg.FoliageQuality=5

    Step 4:Add the following text to the Scalability.ini file (Should be empty) and save changes:

    [ViewDistanceQuality@5]
    r.StaticMeshLODDistanceScale=0.001
    r.MipMapLODBias=-15
    r.SkeletalMeshLODBias=-1
    r.MotionBlurQuality=0
    r.BlurGBuffer=0
    r.AmbientOcclusionLevels=3
    r.AmbientOcclusionRadiusScale=1.0
    r.DepthOfFieldQuality=0
    r.RenderTargetPoolMin=400
    r.LensFlareQuality=0
    r.SceneColorFringeQuality=0
    r.EyeAdaptationQuality=2
    r.BloomQuality=0
    r.FastBlurThreshold=7
    r.Upscale.Quality=3
    r.Tonemapper.GrainQuantization=1
    r.MaxAnisotropy=16
    r.AmbientOcclusionMaxQuality=-100
    r.Streaming.LimitPoolSizeToVRAM=0
    r.Streaming.PoolSize=4096
    r.Streaming.MaxTempMemoryAllowed=256
    r.SSR.Quality=3
    r.MaxQualityMode=1
    r.ShadowQuality=4
    r.Shadow.DistanceScale=4
    r.Shadow.SpotLightTransitionScale=4096
    r.Shadow.TransitionScale=4096
    r.Shadow.MaxResolution=8192
    r.Shadow.MaxCSMResolution=8192
    foliage.LODDistanceScale=100
    r.PostProcessAAQuality=4

    After implementing this change, I recommend disabling the Anti-aliasing though, it's still too vaseline.
     
    Last edited:
    Notes from developer stream
  • Giolon

    One Winged Slayer
    Member
    Oct 25, 2017
    3,183
    I took notes during the stream:

    The only spawn fix in this week's patch was to dramatically decrease the likelihood of enemies spawning right behind you. More improvements will come in future patches. They said it's hard b/c of multiplayer since you can have 4 people all looking in different directions.

    Expectation is for the next substantial patch to be around the end of January.

    Plans forming for both free updates and for potential DLC.

    Ability for co-op players to be able to access the mechlab w/ host permission is currently in testing.

    Ability to bring your own mech to a co-op game sounded like it's not impossible but if it were done it would be decently far off and might end up as a feature of a DLC.

    Next sort of "hot fix" patch has:
    Fix for getting damaged during the exit fade out.
    Fix for "Exit Mission" saves not having proper salvage rewards.

    Selling from cold storage is something they'll look at.

    Regarding AI improvements:
    Focused on "egregious problems" atm
    Lancemates walking through buildings during defense caused by lancemates trying to stay in formation
    During development, didn't really have time to spend the time on jumpjets + AI to make them really good. AI will only use jumpjets to follow the player at the moment. The systems for the AI to use JJs is present and is a high priority for Russ in terms of AI things to look at.

    Mod Tools are ready to go. Waiting on Epic to get the EULA up and ready on EGS. Plan is to release it tomorrow, but there is a chance that it could be delayed to January b/c of the holidays, but PGI says they're basically ready to release it as soon as Epic is ready.

    More mission types and more quests are low hanging fruit for DLC.

    Co-op does increase the difficulty.

    Difficulty slider is tough b/c of the how the AI, pilot skills, and the level generator work.

    Thinking about Ironman Mode. Thinking about Career Mode, so you could have appropriate difficulties on all the faction areas (or in your faction area of choice, e.g. Steiner instead of Davion)

    Lack of Repair & Replace Button: Intentional choice b/c it brings a lot of complications on how players want to handle missing equipment, buying replacements from market, choosing rarities, etc. Can revisit.

    "Repair All" button to apply the current non-replacement repair to all damaged mechs is something they can do.

    Clans not in b/c they don't want to do them half-assed (re: just put them in Instant Action!). Feels like they aren't just add-on material, that they're their own game. Game had a possibility for Clan sightings at end of the game, but decided that it wouldn't be doing the Clans justice. They'd want them to have unique behaviors, unique hud, etc. "Read the tea leaves" - at the least a major DLC pack or greater. Interpret as you will. Be patient. Modders will do what they will. That's great. They believe people will come back for an official release.

    Please keep reporting bugs on Discord.

    Will continue to look for opportunities for performance improvements.

    RTX is still actively being worked on and is coming Soon™.

    VR support will be considered after Christmas. No answers now. Biggest challenge is getting enough performance per eye, would likely need medium settings on an RTX-grade computer. They wouldn't redo the entire game front end UIs, interfaces, etc. just for VR. It would be something like freelook in combat and an immersive cockpit.

    Corsair was planned for MW5, but "something happened in development" so those missions weren't completed, which is why it was in the beta but not the final game. Hopefully DLC.

    Looking at finding ways to get some missing equipment (BAP, ECM, etc.).

    If there is an IS mech that's missing from the game, but it's in timeline, and it's in MWO, 90% of the time it's because a piece of equipment isn't implemented.

    "No plans to abandon MWO" were all hands on deck for the MW5 release. New year is time to take a fresh look at what plans for MWO should be.
     
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