I took notes during the stream:
The only spawn fix in this week's patch was to dramatically decrease the likelihood of enemies spawning right behind you. More improvements will come in future patches. They said it's hard b/c of multiplayer since you can have 4 people all looking in different directions.
Expectation is for the next substantial patch to be around the end of January.
Plans forming for both free updates and for potential DLC.
Ability for co-op players to be able to access the mechlab w/ host permission is currently in testing.
Ability to bring your own mech to a co-op game sounded like it's not impossible but if it were done it would be decently far off and might end up as a feature of a DLC.
Next sort of "hot fix" patch has:
Fix for getting damaged during the exit fade out.
Fix for "Exit Mission" saves not having proper salvage rewards.
Selling from cold storage is something they'll look at.
Regarding AI improvements:
Focused on "egregious problems" atm
Lancemates walking through buildings during defense caused by lancemates trying to stay in formation
During development, didn't really have time to spend the time on jumpjets + AI to make them really good. AI will only use jumpjets to follow the player at the moment. The systems for the AI to use JJs is present and is a high priority for Russ in terms of AI things to look at.
Mod Tools are ready to go. Waiting on Epic to get the EULA up and ready on EGS. Plan is to release it tomorrow, but there is a chance that it could be delayed to January b/c of the holidays, but PGI says they're basically ready to release it as soon as Epic is ready.
More mission types and more quests are low hanging fruit for DLC.
Co-op does increase the difficulty.
Difficulty slider is tough b/c of the how the AI, pilot skills, and the level generator work.
Thinking about Ironman Mode. Thinking about Career Mode, so you could have appropriate difficulties on all the faction areas (or in your faction area of choice, e.g. Steiner instead of Davion)
Lack of Repair & Replace Button: Intentional choice b/c it brings a lot of complications on how players want to handle missing equipment, buying replacements from market, choosing rarities, etc. Can revisit.
"Repair All" button to apply the current non-replacement repair to all damaged mechs is something they can do.
Clans not in b/c they don't want to do them half-assed (re: just put them in Instant Action!). Feels like they aren't just add-on material, that they're their own game. Game had a possibility for Clan sightings at end of the game, but decided that it wouldn't be doing the Clans justice. They'd want them to have unique behaviors, unique hud, etc. "Read the tea leaves" - at the least a major DLC pack or greater. Interpret as you will. Be patient. Modders will do what they will. That's great. They believe people will come back for an official release.
Please keep reporting bugs on Discord.
Will continue to look for opportunities for performance improvements.
RTX is still actively being worked on and is coming Soon™.
VR support will be considered after Christmas. No answers now. Biggest challenge is getting enough performance per eye, would likely need medium settings on an RTX-grade computer. They wouldn't redo the entire game front end UIs, interfaces, etc. just for VR. It would be something like freelook in combat and an immersive cockpit.
Corsair was planned for MW5, but "something happened in development" so those missions weren't completed, which is why it was in the beta but not the final game. Hopefully DLC.
Looking at finding ways to get some missing equipment (BAP, ECM, etc.).
If there is an IS mech that's missing from the game, but it's in timeline, and it's in MWO, 90% of the time it's because a piece of equipment isn't implemented.
"No plans to abandon MWO" were all hands on deck for the MW5 release. New year is time to take a fresh look at what plans for MWO should be.