‘Marvel Snap’ Becomes Top-Grossing Digital Trading Card Game —Beating ‘Yu-Gi-Oh!’ And ‘Magic:The Gathering Arena’
The digital collectable card game from developer Second Dinner game has outpaced its legacy competitors.
www.forbes.com
Marvel Snap, an online collectible card game starring fan-favorite superheroes, has reached the $100 million mark, making it the top-grossing digital card came of the year so far by a wide margin and surpassing two Yu-Gi-Oh! digital games, Magic: The Gathering Arena and Hearthstone.
The game has been downloaded 22 million times since its October release, Game World Observer reported, including. 7.4 million installs in its first month.
Since then, it has earned $100.89 million in revenue and far outpaces the earnings of its biggest competitors: Yu-Gi-Oh! Master Duel and Yu-Gi-Oh! Duel Links, with a combined $55.2 million in earnings, Magic: The Gathering Arena with $19.6 million and Hearthstone with $18.6 million.
The United States is Marvel Snap's biggest market, followed by South Korea, Japan, France and Canada, according to AppMagic.
Marvel Snap tops $100 million in mobile revenue, solidifying its status as top-grossing CCG this year | Game World Observer
Marvel Snap has been a huge hit for developer Second Dinner and publisher Nuverse. Let’s dive into the numbers to see the game’s road to $100 million in revenue.
gameworldobserver.com
- AppMagic data also shows that Marvel Snap is currently the top-grossing collectible card game on mobile globally, with over $73 million in IAP revenue this year. It is followed by Yu-Gi-Oh! Master Duel ($33.4 million), Yu-Gi-Oh! Duel Links ($21.8 million), Magic: The Gathering Arena ($19.6 million), and Hearthstone ($18.6 million).
Pretty impressive unless AppMagic is just wildly inaccurate. Not only for beating the combined revenues of the other top games, but because Snap seems to want your money the least from what I played of it. Not that Arena or Master Duel are begging for IAPs, but still.