What scenario are you doing first?

  • Prehistoric

    Votes: 182 37.1%
  • Ancient China

    Votes: 81 16.5%
  • Feudal Japan

    Votes: 55 11.2%
  • Wild West

    Votes: 74 15.1%
  • Modern Day

    Votes: 25 5.1%
  • Near Future

    Votes: 33 6.7%
  • Distant Future

    Votes: 40 8.2%

  • Total voters
    490

Nairume

SaGa Sage
Member
Oct 25, 2017
7,610
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~Visuals by Dice~

Release Date: 7/22/2022 (remake), 9/2/1994 (original release)
Developer: Square (original), historia (remake)
Publisher: Square (original), SquareEnix (remake), Nintendo (Worldwide)
Director: Takashi Tokita
Music: Yoko Shimomura (Original & Remake)
Genre: JRPG
Platform(s): Switch, SNES
Price(s): $49.99


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A Tribesman comes of age in a world without words

A Wonderer with a bounty on his head fights for his life

A Kung Fu Master searches for a worthy successor

A Shinobi undertakes an important secret mission

A martial artist strives to become the strongest there ever was.

A youth with psychic powers takes a stand against evil

A newly built robot is swept up in a tragedy in space


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Live A Live is an anthology game that is made up of multiple short JRPG scenarios, each taking place at a different point in time, ranging from the prehistoric past to the distance spacefaring future. Each scenario features at least one core gimmick that leans into the setting, making for each scenario playing wildly different from each other.

If you want a TL;DR, it's basically Kirby Super Star but a JRPG.

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-Tactical Combat: Though not giving you full on FF Tactics style battlefields, every encounter in LAL plays out on a tactical grid where characters can be moved around, as positioning matters with how attacks play out

-Mostly Forgiving Difficulty. Mostly: Characters heal after combat, and any character who dies in a battle is fine the next go around and only misses out on stat gains from any battle they didn't survive. You are also free to run from most battles. Don't run away too much towards the end though.

-A New Horizon of Settings: Instead of the usual JRPG settings, Live A Live plays with various historical (and ahistorical) settings to explore the genre in different settings that previously weren't as thoroughly explored, allowing narratives you can't have in typical fantasy and sci-fi settings.

-Scenario Based Storytelling: Instead of one running narrative, Live A Live presents its stories in a series of scenarios that you can freely jump around. Each scenario has its own gimmick and are of varying lengths

-A Breezy Narrative: Afraid that you don't have time for LAL? Got other JRPGs to play that are dropping this month on Switch? Have no fear, one of LAL's other strengths is that it is a shorter game overall, taking roughly 20-25 hours for a casual playthrough. You can stretch more time out of it by doing everything (and it is also just a highly replayable game) and you can also make it even shorter, so it'll easily fit into your busy schedule



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The Prehistoric Past
One of the main gimmicks of this chapter is that it is a story told almost entirely by pantomime. This time period is one that exists before language, so all characters, human and not, are only able to communicate through emotions and actions, making for one of Square's most interesting storytelling experiences. Another core gimmick is that this scenario features no random battles but enemies are also not visible on the map until you make a point to sniff them out. This game stinks!

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Ancient China
The core gimmick of this chapter is that your lead character is looking to pick a successor. You have your pick of a number of apprentices to train throughout your time as the master, but only one can be the successor at the end. Whoever is picked will become the actual lead of the chapter.

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Feudal Japan
The main idea for this chapter is that it is a sneaking mission. All encounters are meticulously planned. Oboro is also given a stealth mechanic of being able to make himself invisible to enemies in a pinch.

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The Wild West
This is a freeform chapter where you are given free reign to complete tasks around the town, setting up traps and defenses so you can change up how the final battle with the outlaw gang goes.

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Modern Times
This is a very roleplaying lite chapter, with the main gimmick being that you choose your opponents like it was a fighting game, complete with Street Fighter style character select and a Yoko Shimomura battle theme that sounds straight out of Street Fighter 2.

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The Near Future
This chapter allows you to read the minds of NPCs, giving you access to solve mysteries and just learn a lot of neat things.

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The Distant Future
This is a chapter that features almost no forced combat encounters, being one that is almost entirely based around puzzle solving and survival.

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The Medieval Period
This chapter is a little more straightforward as a fantasy JRPG...until it isn't. Its gimmick is tragedy.

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The Final Period
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This scenario brings together the main cast, letting you pick your party of four heroes from the leads of each scenario as they seek to take down the final antagonist. Alternatively, you can play AS the villain and fight your way through the cast, dooming all of reality.


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-Reading For the Masses: Most notably, the game has been localized into a number of different langauges, allowing it to be (officially) playable by non-Japanese speaking people for the first time

-2DHD Visuals: Love it or hate it, Team Asano's 2DHD style has been applied to this game to give it a massive visual uplift. The 1994 original wasn't exactly the best looking game, so this is perhaps a welcome change

-He Can Talk, He Can Talk, He Can Talk, I CAN SIIIIIIING: This game is now heavily voiced. Joseph Joestar himself, Tomokazu Sugita, was such a big fan that he made sure to voice numerous characters. Yoko Shimamura also headed up a fully voiced version of one of the game's catchiest themes.

-Remastered Music: Yoko Shimomura (most famously known for The 3rd Birthday) has returned to head up new versions of the game's soundtrack, including at least one now vocalized track previously noted. The original music was already incredible and what we've heard of the new stuff is that and more.

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This is one of the big classic Square RPGs to not make it out of Japan in an official capacity. It's also something that hasn't wildly been available for the 28 years since its original release, with the only rereleases being Japan only Virtual Console releases on the WiiU and New3DS. That it is getting an extensive remake is already big enough on its own, but that it's also getting a global release is huge. This game is truly something special, covering a range of settings that generally weren't touched on in 1994 and honestly still haven't been all that explored in 2022. Quite frankly, there's really nothing else like it. Other games have tried to do the anthology route, but few have managed to knock it out of the park as well as Live A Live.

It's also worth noting that this was Takashi Tokita's first full on directing job before he went on to direct Chrono Trigger and Parasite Eve, two games that absolutely bear Live A Live's DNA.

Also a very small part of it was in some remote way an inspiration for Undertale. You kids like Undertale.

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(more to be added)

Q: I'm tired of these multi-scenario games never coming together. Are these standalone or is there a point tying them all together.
A: Though the chapters are all wildly different in every aspect, they are tied together by a central theme of good vs a seemingly insurmountable evil
There is a final chapter that draws all the characters into a final conflict with a truly great evil

Q: This seems SaGa-ish...
A: There is some SaGa DNA here, but it's very much its own game.

Q: Is this really Switch only?
A: As far as the remake goes, the Switch is its only current platform. That can change, as was the case with other games from this team, but not every one. We'll see what the future holds.

Q: That cast seems pretty...men only. What's up with that.
A: All of the default party members are men (with Cube being treated as male), yeah. Your most ideal path through the Ancient China chapter has you end up with a woman as the lead for it

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Look, you all came here for Megalomania, so here it is

View: https://www.youtube.com/watch?v=ZgFuC5G1s5c


View: https://www.youtube.com/watch?v=czn-fcoa94Y


View: https://www.youtube.com/watch?v=O8vbwnqOZJI
(this is the SNES version of Masaru's battle them, to drive home the Street Fighter 2 connection)

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Reviews and Resources

IGN- 9/10
Live A Live is a fascinating JRPG time machine that's getting its dues at last thanks to a remake that brings out the best in its seven stories, strong combat, and unusual structure.

Gamespot- 8/10
Live A Live is a beautiful remake of an overlooked classic that should not be missed by JRPG fans.

Eurogamer- Recommended
While component tales and battles can be hit-and-miss, this elderly Squaresoft anthology is a wonderful testament to its genre's flexibility and range.

Some totally unknown random kid writing to RPGfan in 2002- 91/100
I really recommend getting this game. The game is great, and if you can get past the graphics and the average length, you'll love it.

North American eShop link
UK eShop Link
Global eShop link (Swap out the AU for the country code of your choice)
 
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Ashodin

One Winged Slayer
Member
Oct 25, 2017
11,240
Durham, NC
Team Prehistoric first. I miss that SNES Chrono Trigger prehistory vibe, and it's one of the funniest scenarios to boot.
 

Type VII

Member
Oct 31, 2017
2,543
Can I dip in and out of different characters stories? I'd rather not get stuck on one and not be able to make any sort of progression elsewhere.

Also, obligatory 'which is the best character to start with' question, mainly with regards overall difficulty and ease of getting through to ease myself into the formula.
 

Kadzork

Has got mad skills!!
Member
Oct 27, 2017
20,715
I played the Distant Future scenario only in the demo and I think I'm going to play them in backwards chronological order.
 

Capra

Member
Oct 25, 2017
16,519
Gonna shoot for chronological order. That seems to make the most sense.
 
OP
OP
Nairume

Nairume

SaGa Sage
Member
Oct 25, 2017
7,610
Can I dip in and out of different characters stories? I'd rather not get stuck on one and not be able to make any sort of progression elsewhere.

Also, obligatory 'which is the best character to start with' question, mainly with regards overall difficulty and ease of getting through to ease myself into the formula.
You can. You can also replay scenarios if you don't like the outcome.

So I'm going on 20 year old memories, but I recall Prehistory, Ancient China, and Near Future being more straight forward if you are trying to learn the game.
 

Type VII

Member
Oct 31, 2017
2,543
You can. You can also replay scenarios if you don't like the outcome.

So I'm going on 20 year old memories, but I recall Prehistory, Ancient China, and Near Future being more straight forward if you are trying to learn the game.

Perfect, thanks for that. I'd picked up on Ancient China being a good starting point while reading some previews, so I think I'll go with that.
 

Beelzebufo

Member
Jun 1, 2022
4,748
Canada
Gonna be waiting for the inevitable PC release but I just wanted to say War in China is one of the best battle themes ever
 

DiipuSurotu

Banned
Oct 25, 2017
53,148
Pretty sure they confirmed that you can start with the Medieval scenario in this remake
 
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ramenline

Member
Jan 9, 2019
1,461
It's not a big deal, but I just remembered how the fan translation took the extra step of having different fonts for each scenario. Kinda missing that here lol

edit: as for which scenario to start with, i also recommend prehistoric. it's a funny scenario that almost immediately shows players that the game ain't your regular RPG. but it's also meaty and structured enough that it'll ease you into it. from there, i personally preferred chronological order but it's probably better to mix up the shorter stories with the longer ones.
 

Kouriozan

Member
Oct 25, 2017
22,730
Started a no kill run on the Feudal Japan campaign with the demo, I know it's not recommended for first run / going to be hard but I'll continue that tomorrow with the full game.
I already grinded a few levels on the ghosts to prepare myself.
 

chairhome

Member
Oct 27, 2017
3,997
Orlando
not sure when i'll have time to go through this, but Day one purchase for me. Remembering pics of this in Gamefan and wanting to play this for decades, this new coat of paint is definitely welcome as I adore the 2D-HD aesthetic
 

UltraInstinct

Member
Nov 19, 2017
1,181
I checked out the demo for this on the Switch and it's a pretty cool game but unfortunately, I didn't really like the whole grid layout mechanics during combat. Without that, my interest would have been a lot higher in checking this out proper.
 

Jims

The Fallen
Oct 27, 2017
3,498
Whohoo! I'm traveling tomorrow but am excited to start this on Saturday.

Gonna start with the Ancient China chapter. It was the first one I saw in a Let's Play a decade ago so it seems apt that I start there too. Maybe I'll play all the middle chapters first and finish with Prehistoric and Distant Future. 🤣
 

PucePikmin

Member
Apr 26, 2018
4,371
My suggestion in terms of order? Don't go chronologically, since Prehistory is probably the worst of the original 7 chapters.

I'd start with Modern Day, to get a hang of the combat, then Near Future, since it's a nice varied chapter, then, whatever order you want, although do Distant Future last (narratively it feels like the best capper).
 

Bard

Avenger
Oct 25, 2017
13,429
My suggestion in terms of order? Don't go chronologically, since Prehistory is probably the worst of the original 7 chapters.

I'd start with Modern Day, to get a hang of the combat, then Near Future, since it's a nice varied chapter, then, whatever order you want, although do Distant Future last (narratively it feels like the best capper).
I was going to ask what is the worst chapter so I could start with that to get it over with. Never played this game before besides the demo. I finished only Cube's portion in that and made it relatively far into Japan before stopping.
 

Poltergust

One Winged Slayer
Member
Oct 25, 2017
12,716
Orlando, FL
What's a good order to go through for the characters when it comes to pacing? From the demo, something like the Distant Future played completely different from the more conventional Ancient China. I think I want to switch between standardish JRPG goodness and more unusual stuff.
 

Zippedpinhead

Fallen Guardian
Member
Oct 25, 2017
11,313
Wild west, if for no other reason than it was the first scenario I played when I first was able to play the game in the early 00s.
 
Oct 25, 2017
14,190
I'm very excited about playing this. I already finished the demo part of Ancient China and I really enjoyed it.
 
OP
OP
Nairume

Nairume

SaGa Sage
Member
Oct 25, 2017
7,610
I wish I could remember my route through the game from 20 years ago, but knowing kid me, it was either Feudal Japan or Near Future. I'll probably go chronological to start out, because I do remember really liking Prehistoric.
 

PAFenix

Unshakable Resolve
Member
Nov 21, 2019
17,369
It's also worth noting that this was Takashi Tokita's first full on directing job before he went on to direct Chrono Trigger and Parasite Eve, two games that absolutely bear Live A Live's DNA.

Just from playing the demo, I can totally see this, though I wasn't aware of it. Wow!

As for which I'd play through first, I'm not entirely sure. They all actually interest me and I loved all 3 demo scenarios! At least I was fine with Japan when I started actually fighting people. Playing pure stealth in that scenario was abysmal. Hopefully I didn't like lock myself into a "bad end" by killing people >_>

Also, reading impressions from others who played the demo, I apparently missed a lot of stuff in the Distant Future bit, so I may see about replaying that one lol
 

ramenline

Member
Jan 9, 2019
1,461
I was going to ask what is the worst chapter so I could start with that to get it over with. Never played this game before besides the demo. I finished only Cube's portion in that and made it relatively far into Japan before stopping.

there's no real consensus for "worst chapter" from what I've seen, they all got their hits and misses. Like i felt whatever about the robot and cowboy stories, but some people love those. the prehistory plot is pretty simplistic and nothing special but i love the section itself for how goofy all of it is

prehistory is usually picked first because a) chronological order and/or b) its one of the longer sections of the game so you get a good understanding of the game's mechanics
 

skobuffs

Member
Mar 21, 2021
568
Ok but seriously, how do you pronounce it? No joke answers please, it's driving me crazy not knowing.

Edit: Nevermind, it looks like it rhymes with Jive A Jive based on the katakana on the Super Famicom box art. (raibu a raibu).

The Nintendo Treehouse video had the same pronunciation as well.

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ramenline

Member
Jan 9, 2019
1,461
apparently there is a piece of new content! i'd assume it's in 8th chapter or the final act?


How long do these chapters go on for on average?

~1-2 hours, some are shorter than others. but some of them have optional content so you could spend more time in them. and there's voice acting now too.

one of them you could probably do in like 30 minutes.
 

Jaktagious

Member
May 29, 2018
421
apparently there is a piece of new content! i'd assume it's in 8th chapter or the final act?




~1-2 hours, some are shorter than others.

one of them you could probably do in like 30 minutes.
Oh wow. I'm doing nothing tomorrow aside from seeing Nope so I could probably finish it within the day haha. Still hyped!