After recently playing Crash 4: It's About Time, a part of a level immediately struck me as familiar
Below is an image of the level Snow Go in Crash Bandicoot 2 (note tthe slippery surface and crate placement)
And here's the start of the Crash Bandicoot 4 level Crash Landed (surface is still slippery, similar crate placement)
Any other noteworthy examples in games? And this isn't the same thing as "player goes back to a specific in-universe place/level," and I only specify because my example doesn't fit. e.g. Dead Space 2's Ishimura revisit doesn't count, however the mansion's layout in Resident Evil 5: Lost in Nightmares is a reference to Resident Evil 1's mansion, just not the same place.
If it's somehow plot-relevant, be sure to tag spoilers!
Below is an image of the level Snow Go in Crash Bandicoot 2 (note tthe slippery surface and crate placement)
![36714-crash_bandicootidkbb.jpg](https://abload.de/img/36714-crash_bandicootidkbb.jpg)
And here's the start of the Crash Bandicoot 4 level Crash Landed (surface is still slippery, similar crate placement)
![crash-bandicoote284a286kl7.jpg](https://abload.de/img/crash-bandicoote284a286kl7.jpg)
Any other noteworthy examples in games? And this isn't the same thing as "player goes back to a specific in-universe place/level," and I only specify because my example doesn't fit. e.g. Dead Space 2's Ishimura revisit doesn't count, however the mansion's layout in Resident Evil 5: Lost in Nightmares is a reference to Resident Evil 1's mansion, just not the same place.
If it's somehow plot-relevant, be sure to tag spoilers!