I disagree. For Switch, I think Nintendo got the best SoC they could have gotten. Apple is not in the business of licensing their technology and the tegra had the best non Apple mobile GPU in the market for a couple of years after switch release. Who else was there? AMD had no competitive mobile SoCs at the time, PowerVR had already been gutted by Apple and Qualcom... its 2024 and we still have no good drivers for Adreno in Android as OpenGL still outperforms Vulkan.Yes? As the official radio tests show. The statement that the frequencies are downclocked does not change the fact that the Switch uses tablet SoCs by design and these are also downclocked for thermal and energy reasons.
Maybe to remind you, I was just correcting someone where wrong comparisons were made. Nintendo simply uses very simple and cheap solutions. They don't care getting dated SoCs. They are still providing a generational leap over the Switch.
Promising for sure. This is gonna sound strange, but I hope Nintendo don't change too much in their approach to development just to be able to push the visual fidelity allowed by this upgrade. Of course I want better visual fidelity, but I also want sustainable team sizes and development times. So more than anything I hope that this allows us to get more Nintendo games at 60 FPS at higher resolutions and decent AA, not that they start chasing high-end PS5/XSX game fidelity but take much longer to get and with the same kind of framerate issues some Switch 1 games have had.
Like, we know that mainline Pokémon will still look like ass on it from a fidelity perspective, but now perhaps the hardware will be good enough to brute force that code to run at a decent performance.
The design for SoC is spread across several Apple devices, which are sold more than 100 million times a year. While that's negligible for Apple, it's even more negligible for Qualcomm. However, they simply don't have a competing SoC yet. Hopefully that will change from this summer.
And the same, goes for the Tegras as their main targets are embedded systems and cars.
Nintendo is willfully not going for SoCs customed to their needs as Sony and MS do.
If they had wanted something better, they could have asked for current PowerVR and ARM designs and an OEM who is able to put it into a single SoC, but they didn't want to as it would have been more expensive. The "general purpose" APIs won't be used on Nintendo's dev kits, and if they had gone down the road I just suggested, Nintendo would have also had newer API feature sets.I disagree. For Switch, I think Nintendo got the best SoC they could have gotten. Apple is not in the business of licensing their technology and the tegra had the best non Apple mobile GPU in the market for a couple of years after switch release. Who else was there? AMD had no competitive mobile SoCs at the time, PowerVR had been gutted by Apple and Qualcom... its 2024 and we still have no good drivers for Adreno in Android as OpenGL still outperforms Vulkan.
And going for "old SoCs" is not a good strategy for saving money, as they will need to include a larger battery to compensate the loss in power efficency. They should have gone for 16nm at launch, as they did later with the revised model. But the deal they had with Nvidia was in part to use the fab Nvidia had already paid for.
As for the next device, it depends. If its 8nm of 4N. If the first, it would be extremly dissapointing and I will join the crowd that says that Nintendo is releasing old tech. If its the latter, it would be the best handheld device on the market. Yes, the Nvidia architecture is "old" but its still Nvidia tech that no other Mobile vendor has.
You can't find the SoCs of the PS and Xbox in PCs. It's more like AMD is using the design they made for the consoles and making it available for potential PCs. However, they use their own tech, of course, but get paid from MS and Sony for their needs, as every party openly says.Then you go completely on my side. Apple can afford their SoCs because they sell 200 million+ iPhones/iPads/Macs every year, where the Switch can barely crack 150 million after 7 years. And forgetting they sell them for a higher price.
And Sony/MS don't have heavily customized SoCs, they could be designs AMD sells on netbooks right now if it had made business sense (and they may come with Strix Point, 5 years after Macbooks M1). Maybe Nintendo could spend more for better SoCs but comparable to Apple's ? Let's stay realistic.
And to subsidise the PSVita price, we had the wonderful memory sticks at obnoxious prices, is it what we want again ?
It absolutely will not compete with Series X/PS5 in any scenario. RT or no RT.
Hardware RT isn't going to make a lot of sense on the platform generally, I'm sure some developers will make use of it here and there but it's really difficult to see how it makes much sense with such a limited rendering budget.
I'm referring to this, though Ray Reconstruction is also a factor to consider.
Nintendo simply doesn't need and doesn't want to have the current best options.
I think we can dismiss it entirely. Nvidia's lead over AMD on RT isn't such that a cut down 3050 is outperforming a Series X with a higher thermal and power envelope.That's why I mentioned the possible scenario of Matrix Awakens being made to be more efficient. But considering Nate's solid track record (with his demo reports being corroborated elsewhere) & Nvidia's massive RTX advantage over AMD, we can't dismiss it entirely.
That's why I mentioned the possible scenario of Matrix Awakens being made to be more efficient. But considering Nate's solid track record (with his demo reports being corroborated elsewhere) & Nvidia's massive RTX advantage over AMD, we can't dismiss it entirely.ray reconstruction isn't going to let a 10-15W device outcompete a Series X on RT
Basically this. I see it sold out for at least 2 years even at 50.000 yen. Then they can adjust accordingly.probably doesn't matter for the first year since it'll be sold out anyway.
You are severly underestimating the impact of software. Nvidia invests massive RnD in the software stack for their hardware and their current trillion dollar AI monopoly is thanks to their investment in Cuda. Great part of Switch success with third parties is thanks to the software stack that they got from Nvidia. I'm sure that if Nintendo had gone for PowerVR or Adreno, the results would have been worse, especially early on, due to the NVN API, even of the hardware was supperior. You can see this with the same chip running on public libraries (Android), with higher clocks, and the performance on the same games (RE5) are almost a gen apart.If they had wanted something better, they could have asked for current PowerVR and ARM designs and an OEM who is able to put it into a single SoC, but they didn't want to as it would have been more expensive. The "general purpose" APIs won't be used on Nintendo's dev kits, and if they had gone down the road I just suggested, Nintendo would have also had newer API feature sets.
In today's world, going for an older SoC is a good strategy as you have no yield problems and cheaper lithography. Heck, it was the sole reason why Nintendo could produce Switches during the 2 to 3 years of chip shortages while still keeping their MSRP.
Nintendo simply doesn't need and doesn't want to have the current best options.
They won't but whatever, at least we will probably never get a game technically as bad as ScVi
You can't find the SoCs of the PS and Xbox in PCs. It's more like AMD is using the design they made for the consoles and making it available for potential PCs. However, they use their own tech, of course, but get paid from MS and Sony for their needs, as every party openly says.
I'm referring to this, though Ray Reconstruction is also a factor to consider.
View: https://youtu.be/GPdxsXmAJnk?t=1080&si=zyFIOv7WgXN-jfzs
Yeah I'd dish out more for an OLED lolI'd rather pay extra for an OLED screen to avoid suffering from FOMO a few years later, lol.
No chance, watts and clocks are gonna be too low.There's some talk that the Switch 2 might actually do better ray tracing than the big dogs due to Nvidia's inherent advantage regarding RT, but it's also possible that the Matrix Awakens tech demo just became more efficient since it was first shown.
Ray reconstruction isn't really a "factor to consider". When using minimal RT effects it generally has a higher cost than traditional denoisers and you're never going to be running path tracing on a cut down 3050. I'll skip on watching the video, anyone suggesting that the Switch 2 can compete with a Series X by any metric is a clown fishing for views.
A 15w Ampere based SOC is never going to compete with a near 200w RDNA2 based SOC.
The UFS 3.1 is only sligthly slower than XS's.I wonder how the lack of a built in SSD will impact the future of the Switch 2. The entire "next gen" aspect of the PS5/XS consoles were that SSD based game development would be transformative for what we believe can be possible in game design. It wasn't going to happen overnight of course, but we are nearing 4 years of built in SSD consoles and the Switch 2 isn't even fully announced yet. So it could be a problem after just the first two years of the Switch 2 being out in terms of third party support
I mean you can literally run path-tracing on the Steam Deck, so we might end up being surprised.
UFS 3.1 isn't far off from Xbox Series at full speed for the former. And even if Nintendo dials it back a bit, it'll still be plenty fast.I wonder how the lack of a built in SSD will impact the future of the Switch 2. The entire "next gen" aspect of the PS5/XS consoles were that SSD based game development would be transformative for what we believe can be possible in game design. It wasn't going to happen overnight of course, but we are nearing 4 years of built in SSD consoles and the Switch 2 isn't even fully announced yet. So it could be a problem after just the first two years of the Switch 2 being out in terms of third party support
This doesnt make any sense, might as well say: I am not a physicist so I dont care about physics, so why dont nintendo dont put PS5 pro specs into a handheld?I don't own Nintendo so I don't care about their profits ¯\_(ツ)_/¯
How it has never been the case? Multiplat Games are made for multiple devices all the time, Wilds will have to run on Xbox S tooI've heard this statement with every new generation launch, starting with the Wii, and while there's some truth to it, it's never been the case.
I wonder how the lack of a built in SSD will impact the future of the Switch 2. The entire "next gen" aspect of the PS5/XS consoles were that SSD based game development would be transformative for what we believe can be possible in game design. It wasn't going to happen overnight of course, but we are nearing 4 years of built in SSD consoles and the Switch 2 isn't even fully announced yet. So it could be a problem after just the first two years of the Switch 2 being out in terms of third party support
UFS 3.1 isn't far off from Xbox Series at full speed for the former. And even if Nintendo dials it back a bit, it'll still be plenty fast.
What? The Switch 2 has UFS 3.1, that is an SSD for all intents and purposes (it's faster than the Steam Deck SSD, even). It, and even the microSD Express cards that will likely be used for expandable storage, trump any SATA SSD, are enough to run the UE5 Lumen in the Land of Nanite demo at well over 60fps, and overall will easily be enough. Third-party games will largely be made to run using SATA SSDs as a baseline - maybe microSD Express eventually.
Ray reconstruction isn't really a "factor to consider". When using minimal RT effects it generally has a higher cost than traditional denoisers and you're never going to be running path tracing on a cut down 3050. I'll skip on watching the video, anyone suggesting that the Switch 2 can compete with a Series X by any metric is a clown fishing for views.
A 15w Ampere based SOC is never going to compete with a near 200w RDNA2 based SOC.
Some people just can't get over their "It is nintendo" mentality despite they changing a lot since switchWhy are there so many..negative comments in regards to the Switch 2 getting ports and its performance?
This is potentially a 2 TF handheld - 4TF docked device. It'll pretty much be series s levels in docked mode and this is before DLSS. Not to mention modern hardware/architecture and all that jazz. The only games this device won't be able to play are games that have performance issues on the base consoles and when devs do not want to port over their games to the system. For the vast majority, it'll run fine and look great even on the new Switch.
I'm very excited.
Fami folks who knew the codename are coming out to confirm it. Even one person outright said the name as far back as this past Tuesday.
"Run" is doing a lot of work there. Switch 2 developers aren't going to target single digit framerates at sub SD resolutions, so no, they won't be using path tracing.
Why are there so many..negative comments in regards to the Switch 2 getting ports and its performance?
This is potentially a 2 TF handheld - 4TF docked device. It'll pretty much be series s levels in docked mode and this is before DLSS. Not to mention modern hardware/architecture and all that jazz. The only games this device won't be able to play are games that have performance issues on the base consoles and when devs do not want to port over their games to the system. For the vast majority, it'll run fine and look great even on the new Switch.
I'm very excited.
Hah. Remember the madness of the Wii U speculation thread back in the day.
Fami folks who knew the codename are coming out to confirm it. Even one person outright said the name as far back as this past Tuesday.
So basically a bunch of Fami folks have been exposed?Except, this isn't true. Nate said that this isn't the codename that has been going around to partners. Other 'insiders' suddenly jumped on when they heard it and confirmed it, but now have egg on their face. It's a placeholder.
Except, this isn't true. Nate said that this isn't the codename that has been going around to partners. Other 'insiders' suddenly jumped on when they heard it and confirmed it, but now have egg on their face. It's a placeholder.
He didn't say it wasn't the placeholder, just that it isn't used by Nintendo in meetings and they use generic terms.Except, this isn't true. Nate said that this isn't the codename that has been going around to partners. Other 'insiders' suddenly jumped on when they heard it and confirmed it, but now have egg on their face. It's a placeholder.
Nate said he hasn't heard it being used in communications. I.E. when talking to 3rd parties they are just calling it the Switch successor. He's already clarified that's he not saying it isn't the codename. Which it probably is because of where it's showing up.Except, this isn't true. Nate said that this isn't the codename that has been going around to partners. Other 'insiders' suddenly jumped on when they heard it and confirmed it, but now have egg on their face. It's a placeholder.
Games seems to work fine out of Sata SSDs, so even if its 1/3 of max speed it should be fine. Heck, people are running games fine out of SD cards in their Steam decks, so even 1/10 should be workable. Switch slow loading times are limited by the CPU, not the storage medium. Also, pinning discs like Ps4 seems to be the biggest issue.UFS 3.1 could be limited to half the speeds and still be fine. Doesn't seem like any game even saturates the Series X/S SSd never mind PS5 (unless i'm wrong?) and scaling that down for the Switch 2's smaller assets doesn't seem like it'll be an issue