In an interview with The Verge Tim Sweeney talks about Epic Games cutting down on spending
"Last year, before Unreal Fest, we were spending about a billion dollars a year more than we were making," Sweeney says. "Now, we're spending a bit more than we're making."
Just over a year ago Epic laid off 16% of its staff. They've also cut down on the coupons offered during sales on the Epic Game stores that required Epic to subsidize the purchase of anything sold on the store as well as Quixel Megascans no longer being free.
Given that Alan Wake 2 didn't exactly light the world on fire and still hasn't made a profit as per Remedy I wouldn't be surprised if Epic's publishing business has also been affected.
"Last year, before Unreal Fest, we were spending about a billion dollars a year more than we were making," Sweeney says. "Now, we're spending a bit more than we're making."
Just over a year ago Epic laid off 16% of its staff. They've also cut down on the coupons offered during sales on the Epic Game stores that required Epic to subsidize the purchase of anything sold on the store as well as Quixel Megascans no longer being free.
Given that Alan Wake 2 didn't exactly light the world on fire and still hasn't made a profit as per Remedy I wouldn't be surprised if Epic's publishing business has also been affected.