Would have gotten this so fast on PC. I thought it was so awesome on PS4, but with keyboard and mouse and VR support on PC I would have used it all the time.
I think the multiplayer implementation not working out/not releasing as well as them not figuring out a way to monetise the game ruined the chances of it expanding to other platforms as well as ending up with them ceasing live support for Dreams.Dreams is a game that should been installed free on ever ps5, and came to every platform
Sony dropped the ball on something that coulda been big.
I made a thread when Dreams came out talking about potential monetization for the game, it wasn't well received here.Dreams has no monetization model outside of its original purchase price. Making it available with PS+ wouldnt have done anything and most likely cost them more in maintenance. You're also overselling how well it would do on PC. It would flop there too.
Considering the mountains and oceans of DLC they themselves made for LBP1 & 2, including gameplay features like the paintball gun in the first game, I don't think that MM is particularly adverse to supporting their games in that way. Honestly, it just makes their vision for Dreams even more baffling, when they've already made two games that were well received critically and commercially and sold lots and lots of DLC.I bet we will find out that it was cancelled because mm refused to cram live service micro transactions and monetization bullshit, the studio departures checks
I'm honestly quite a bit bummed that I'm not currently playing this on my PSVR2, which as of right now has...no creative tool programs whatsoever. Sad.
Add in online multi-player and the game could last in perpetuity, like all other social/creative/online games.Dreams is a game that should been installed free on ever ps5, and came to every platform
Sony dropped the ball on something that coulda been big.
I think about it a lot, especially since I still play a ton of Rec Room on PSVR1, which is the only place I can get my creative/social fix in VR at the moment.Seriously this would've been amazing on PSVR2 + PS5. Just think of the crazy stuff people would've been able to create with the extra performance overhead available :/
The fact it was also gonna be on PC with such a huge modding community makes this confirmation sting all the more. Sony can touch grass on this decision.
People are overestimating the appeal of Dreams when something like Roblox exists. Launching without multiplayer was probably its biggest mistake which is Roblox's biggest draw
At least on lbp it made sense and was mind-blowingly way ahead of is time, no way to do the same on dreams without locking out from levels, features etc.Considering the mountains and oceans of DLC they themselves made for LBP1 & 2, including gameplay features like the paintball gun in the first game, I don't think that MM is particularly adverse to supporting their games in that way.
View: https://twitter.com/manfightdragon/status/1660129358235996161
You mean like he claims here that they had the full game done. He was also wrong about the file name structure of these screenshots and the one with the loading screen icon can be done in the PS4 game. No debug needed.
Here's the thing, though: I don't even think it's an issue of releasing a Regal Eagle model/animation pack or the Doots on Doots in Doots sound effects pack directly, so much as not having an avenue where they take a cut from the folks want to sell their own Regal Eagle or Doots on Doots in Doots, like you have set up for some of the games that have already been mentioned in the thread, for those folks that aren't quite getting such things for their projects. Like, this is such an obvious thing that I don't know how Sony let Media Molecule go forth with this and not have that be the end goal for how to sustain the game once MM would move onto something else.At least on lbp it made sense and was mind-blowingly way ahead of is time, no way to do the same on dreams without locking out from levels, features etc.
Only 1 screenshot has that filename and the others don't. The other one that he talks about having the loading icon is in fact a screenshot from the game on PS4 that he tries to attribute being on PC.What are you on about? The screenshots have the same filename on his artstation, and win64 obv shows that it originated from a PC build
Then you'd have to moderate the content and still no way to milk whales or kids with predatory transactions
This is what I'm thinking. Releasing this is only half the battle. The other half is supporting it.I wonder what the costs were like to maintain just the PS4 game itself, and how much that would increase by adding PS5 and PC. If the studio was already hurting bad enough to "require" layoffs then I'm not sure they would have been able to manage supporting 3 versions out there and the increase in users.
And we all know Sony doesn't like having to support stuff...
Well, at least you're understanding why this was such a flimsy idea in the long term. This was never going to sustain itself on warm, fuzzy feelings.Then you'd have to moderate the content and still no way to milk whales or kids with predatory transactions
Yeah but the pc version could have been left to customer to handle allowing them to sunset the project with a rather cheapo option.Well, at least you're understanding why this was such a flimsy idea in the long term. This was never going to sustain itself on warm, fuzzy feelings.
Bloodborne PC/PS5 was at one point in the works.
I would guess that with a game like Dreams, you need people to keep up on it for moderation, copyright, and security issues at minimum and with the layoffs/refocus on whatever is next, they didn't see a release as worth the manpower it would take to maintain.I don't understand why you would just cancel a ready-to-ship game especially if it's just a digital release wtf
It's really strange how MediaMolecule and Sony can develop and publish something like Dreams and do it with literally zero vision.
Yeah.Can't say I'm shedding a tear over this. Game should have had native ports ready years ago.
I'm ready for the new era of MM. Hopefully their next project is a traditional game.
Woah whatBloodborne PC/PS5 was at one point in the works.
Haven't heard anything in literal years so I wouldn't hold my breath, but Lance was correct there.
That seems most likely.I would guess that with a game like Dreams, you need people to keep up on it for moderation, copyright, and security issues at minimum and with the layoffs/refocus on whatever is next, they didn't see a release as worth the manpower it would take to maintain.
Complete speculation on my part, though.
I believe I said this at the time, though honestly I can't remember.
Honestly, yeah. That's kind of fucked up. Imagine how much support the game would have gotten if it was put on PC. Fucking hell. Whoever cancelled it needs to cancel themselves.
But who? Doesn't sound like its Bluepoint. Definitely not From Software themselves.
Do you know who was working on it at the time?I believe I said this at the time, though honestly I can't remember.
Again, no idea what became of it, I'm not optimistic they've been working on it in a corner somewhere.
Maybe they shitcanned the remaster and are going for remake instead?I believe I said this at the time, though honestly I can't remember.
Again, no idea what became of it, I'm not optimistic they've been working on it in a corner somewhere.