InspectorJones

One Winged Slayer
Member
Oct 28, 2017
1,753
Would have gotten this so fast on PC. I thought it was so awesome on PS4, but with keyboard and mouse and VR support on PC I would have used it all the time.
 

Damien1990

Member
May 23, 2020
2,401
Dreams is a game that should been installed free on ever ps5, and came to every platform

Sony dropped the ball on something that coulda been big.
I think the multiplayer implementation not working out/not releasing as well as them not figuring out a way to monetise the game ruined the chances of it expanding to other platforms as well as ending up with them ceasing live support for Dreams.

Sad to see what happened to it, and if there is a studio at risk of closure it probably is Mm. Dreams had a lot of missed potential but I still enjoy seeing the community creations that Modest_Modsoul posts - there are a lot of talented creators.
 

Dust

C H A O S
Member
Oct 25, 2017
36,839
Truly clown shoes, makeup and full outfit how Sony handled Dreams. Dreams should have been on PC and bundled/free to download with every PS5 like Astro Bot.
 

Firequake

Member
Oct 30, 2017
48
I bet we will find out that it was cancelled because mm refused to cram live service micro transactions and monetization bullshit, the studio departures checks
 

Mocha Joe

Member
Jun 2, 2021
11,851
i feel like dreams on pc is free money. Especially since we saw how much Spider-Man cost to port to PC
 

Elandyll

Avenger
Oct 25, 2017
9,089
I'm not necessarily big on pc ports for all PS titles, I get that it's good business for some titles and maybe less for others, but Dreams would have been a huge win for both communities.
I don't get it.
 

Paquete_PT

Avenger
Oct 27, 2017
6,075
Dreams has no monetization model outside of its original purchase price. Making it available with PS+ wouldnt have done anything and most likely cost them more in maintenance. You're also overselling how well it would do on PC. It would flop there too.
I made a thread when Dreams came out talking about potential monetization for the game, it wasn't well received here.
But even if the game reaching more players wouldn't make more money, the game relies entirely on its user created content. More users= more content and a healthier community and game. Let's be honest, no one every looked at a game like Dreams as a big money maker.
 
I bet we will find out that it was cancelled because mm refused to cram live service micro transactions and monetization bullshit, the studio departures checks
Considering the mountains and oceans of DLC they themselves made for LBP1 & 2, including gameplay features like the paintball gun in the first game, I don't think that MM is particularly adverse to supporting their games in that way. Honestly, it just makes their vision for Dreams even more baffling, when they've already made two games that were well received critically and commercially and sold lots and lots of DLC.
 

wafflebrain

Member
Oct 27, 2017
11,459
I'm honestly quite a bit bummed that I'm not currently playing this on my PSVR2, which as of right now has...no creative tool programs whatsoever. Sad.

Seriously this would've been amazing on PSVR2 + PS5. Just think of the crazy stuff people would've been able to create with the extra performance overhead available :/

The fact it was also gonna be on PC with such a huge modding community makes this confirmation sting all the more. Sony can touch grass on this decision.
 

Hale-XF11

Member
Dec 8, 2017
2,205
Dreams is a game that should been installed free on ever ps5, and came to every platform

Sony dropped the ball on something that coulda been big.
Add in online multi-player and the game could last in perpetuity, like all other social/creative/online games.

Seriously this would've been amazing on PSVR2 + PS5. Just think of the crazy stuff people would've been able to create with the extra performance overhead available :/

The fact it was also gonna be on PC with such a huge modding community makes this confirmation sting all the more. Sony can touch grass on this decision.
I think about it a lot, especially since I still play a ton of Rec Room on PSVR1, which is the only place I can get my creative/social fix in VR at the moment.
 

Ara63

Member
Nov 21, 2023
854
People are overestimating the appeal of Dreams when something like Roblox exists. Launching without multiplayer was probably its biggest mistake which is Roblox's biggest draw

This. A ton of the mass market appeal of the other UGC games Dreams gets compared to is that you can hang out with your friends in them. Not having that would have kneecapped Dreams no matter what platform you put it on.
 

FF Seraphim

Member
Oct 26, 2017
15,040
Tokyo
Are you fucking kidding me here?! Sony what are you doing?! Dreams would of soared into new heights on pc. God damn.
 

Firequake

Member
Oct 30, 2017
48
Considering the mountains and oceans of DLC they themselves made for LBP1 & 2, including gameplay features like the paintball gun in the first game, I don't think that MM is particularly adverse to supporting their games in that way.
At least on lbp it made sense and was mind-blowingly way ahead of is time, no way to do the same on dreams without locking out from levels, features etc.
 

NinjaScooter

Member
Oct 25, 2017
57,078
a PS5 version would have been nice. I personally think it wouldn't have gotten much traction if at all on PC though. Its not nearly as novel of a concept on that platform.
 

CatAssTrophy

Member
Dec 4, 2017
8,047
Texas
I wonder what the costs were like to maintain just the PS4 game itself, and how much that would increase by adding PS5 and PC. If the studio was already hurting bad enough to "require" layoffs then I'm not sure they would have been able to manage supporting 3 versions out there and the increase in users.

And we all know Sony doesn't like having to support stuff...
 

Remark

Member
Oct 27, 2017
3,855
Regardless of rumor, Dreams should of been PS4/PC in the first place. The PC market is literally the perfect market for that type of game. It would have done way better.
 

horkrux

Member
Oct 27, 2017
5,694

jett

Community Resettler
Member
Oct 25, 2017
45,104
It's really strange how MediaMolecule and Sony can develop and publish something like Dreams and do it with literally zero vision.
 
At least on lbp it made sense and was mind-blowingly way ahead of is time, no way to do the same on dreams without locking out from levels, features etc.
Here's the thing, though: I don't even think it's an issue of releasing a Regal Eagle model/animation pack or the Doots on Doots in Doots sound effects pack directly, so much as not having an avenue where they take a cut from the folks want to sell their own Regal Eagle or Doots on Doots in Doots, like you have set up for some of the games that have already been mentioned in the thread, for those folks that aren't quite getting such things for their projects. Like, this is such an obvious thing that I don't know how Sony let Media Molecule go forth with this and not have that be the end goal for how to sustain the game once MM would move onto something else.

And they don't even need to enforce folks to sell their pieces and parts, either, to help maintain that part of their vision for the game! They should have given folks the option to do so, outline their revenue share for everyone to read and sign off on, and let it play out. This is not some crazy ask!
 

Jiggy

Avenger
Oct 25, 2017
9,589
wherever
I really doubt they scrapped a finished port cause that's just throwing away free money but Dreams not getting ported to PC never made any sense
 

Ryuhza

Avenger
Oct 25, 2017
11,739
San Diego County
little-big-planet-suprised.gif
 

dom

▲ Legend ▲
Avenger
Oct 25, 2017
11,281
What are you on about? The screenshots have the same filename on his artstation, and win64 obv shows that it originated from a PC build
Only 1 screenshot has that filename and the others don't. The other one that he talks about having the loading icon is in fact a screenshot from the game on PS4 that he tries to attribute being on PC.
 

mael

Avenger
Nov 3, 2017
17,878
Wouldn't be the 1st time a platform holder would have a finished product that they decide to shelve for unknown (to us) reasons.
Hopefully this get a pc release because it never made sense to me to just have a ps4 version when pc could have cemented the game as a forever game.
 

Jazar

Member
Oct 25, 2017
1,698
South Florida
I wonder what the costs were like to maintain just the PS4 game itself, and how much that would increase by adding PS5 and PC. If the studio was already hurting bad enough to "require" layoffs then I'm not sure they would have been able to manage supporting 3 versions out there and the increase in users.

And we all know Sony doesn't like having to support stuff...
This is what I'm thinking. Releasing this is only half the battle. The other half is supporting it.
 

mael

Avenger
Nov 3, 2017
17,878
Well, at least you're understanding why this was such a flimsy idea in the long term. This was never going to sustain itself on warm, fuzzy feelings.
Yeah but the pc version could have been left to customer to handle allowing them to sunset the project with a rather cheapo option.
 

StarsAreStuff

Member
Feb 16, 2021
1,612
wish Dreams could have been the PS4/5 tie in game that came with systems. it would have been interesting to see what that kinda reach would have done for the community
 

Imran

Member
Oct 24, 2017
7,490
I don't understand why you would just cancel a ready-to-ship game especially if it's just a digital release wtf
I would guess that with a game like Dreams, you need people to keep up on it for moderation, copyright, and security issues at minimum and with the layoffs/refocus on whatever is next, they didn't see a release as worth the manpower it would take to maintain.

Complete speculation on my part, though.
 

Mr_F_Snowman

Member
Oct 27, 2017
4,281
It's really strange how MediaMolecule and Sony can develop and publish something like Dreams and do it with literally zero vision.

Go watch the interview on Minnmax with Abbie Heppe. It wasn't a lack of vision from MM simply a denial by Sony of the resources needed to achieve it.

Still blows my mind this never got the support it deserved and paints a grim picture of what is going to / is already happening with Sony's live service push.
 
Oct 30, 2017
8,837
Can't say I'm shedding a tear over this. Game should have had native ports ready years ago.

I'm ready for the new era of MM. Hopefully their next project is a traditional game.
Yeah.
Those ports should have been done early. 2021 release on PS5 and PC around the same time or later.

I'd hope that MM is well underway with a new project. Because not getting those ports out seems wild to me.
 
Oct 30, 2017
8,837
I would guess that with a game like Dreams, you need people to keep up on it for moderation, copyright, and security issues at minimum and with the layoffs/refocus on whatever is next, they didn't see a release as worth the manpower it would take to maintain.

Complete speculation on my part, though.
That seems most likely.
 

Mocha Joe

Member
Jun 2, 2021
11,851
Guaranteed they're remaking it then..
But who? Doesn't sound like its Bluepoint. Definitely not From Software themselves.

I believe I said this at the time, though honestly I can't remember.

Again, no idea what became of it, I'm not optimistic they've been working on it in a corner somewhere.
Do you know who was working on it at the time?

Crazy it didn't come to fruition, but its good news imo to know there WAS an intention to get it on PC at one point.
 

kambaybolongo

Member
Oct 25, 2017
14,603
Dreams should have been on PC but come on guys, realistically that wouldn't have done much for it. There are already a million ways to make games on PC and Dreams can't be monetized by creators.

I think if Dreams had launched with a full campaign like LBP and potentially had even been a LBP spinoff it would have done a lot better.
 

pants

Shinra Employee
Avenger
Oct 27, 2017
3,976
Its legit weird they wouldn't be okay with a PC version, unless there was something proprietary MM/Sony didn't want anyone else to have access to.