Since the dawn of video games, a large portion of games have chased realism in visuals. Better lighting, more polygons, more expressive characters with lifelike animation, realistic weather systems, day-night cycles, water, physics, you name it. And make no mistake, due to the advances made in all of these areas, modern games look absolutely phenomenal. I am a huge graphics nerd so I've been delighted with the progress in these areas.
But lately, I've been noticing issues with this quest for higher fidelity. Video games aren't real life. In real life, our brain automatically filters out a LOT of surrounding detail so it doesn't overwhelm us. Until we focus on a particular detail, that is. In a video game, your attention is focused on the screen, and all the detail of the game is compressed within the confines of that screen. And video games aren't like movies either. In movies, a director will carefully use the camera and tools available to them to make sure that scenes don't drown in visual noise. But video games are dynamic, the player is in control of the camera, and all kinds of visual effects may appear depending on what's happening in the game. The developer doesn't get to direct the player's eye or frame every scene of the video game the way they wish to.
The extremely high-fidelity detail everywhere in modern games can feel overwhelming and aesthetically displeasing, even when it's technically impressive. Compounding this issue is the fact that video game scenes can be prone to a variety of artifacts - flickering, pop-in, pixel crawling, specular aliasing, smearing, and so on. The more high frequency detail in a scene, the more distracting these become.
And beyond being simply displeasing, they can also impact gameplay negatively, making it harder for you to notice important game-relevant details.
The issues I mention are much more evident in motion compared to stills, but I'm gonna post screenshots cause I'm not Digital Foundry and it will take too much time to isolate segments in videos that buttress my point well.
Here are some screens from a gorgeous upcoming game, Black Myth Wukong -
And here are some from the new Lords of the Fallen game -
And here's some from Alan Wake 2 -
How do you feel about this? Do you have ideas of how these issues could be solved?
But lately, I've been noticing issues with this quest for higher fidelity. Video games aren't real life. In real life, our brain automatically filters out a LOT of surrounding detail so it doesn't overwhelm us. Until we focus on a particular detail, that is. In a video game, your attention is focused on the screen, and all the detail of the game is compressed within the confines of that screen. And video games aren't like movies either. In movies, a director will carefully use the camera and tools available to them to make sure that scenes don't drown in visual noise. But video games are dynamic, the player is in control of the camera, and all kinds of visual effects may appear depending on what's happening in the game. The developer doesn't get to direct the player's eye or frame every scene of the video game the way they wish to.
The extremely high-fidelity detail everywhere in modern games can feel overwhelming and aesthetically displeasing, even when it's technically impressive. Compounding this issue is the fact that video game scenes can be prone to a variety of artifacts - flickering, pop-in, pixel crawling, specular aliasing, smearing, and so on. The more high frequency detail in a scene, the more distracting these become.
And beyond being simply displeasing, they can also impact gameplay negatively, making it harder for you to notice important game-relevant details.
The issues I mention are much more evident in motion compared to stills, but I'm gonna post screenshots cause I'm not Digital Foundry and it will take too much time to isolate segments in videos that buttress my point well.
Here are some screens from a gorgeous upcoming game, Black Myth Wukong -
And here are some from the new Lords of the Fallen game -
And here's some from Alan Wake 2 -
How do you feel about this? Do you have ideas of how these issues could be solved?