Is Resident Evil a Metroidvania

  • Yes

  • No


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Oct 27, 2017
2,433
Illinois
I'm talking about the first Resident Evil. All the backtracking, getting specific items to continue. Would this be considered a metroidvania style game, or is it something else
 

sredgrin

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Oct 27, 2017
12,276
Metroidvania's typically refer to increased abilities to access new areas. Resident Evil has more in common with point and click adventure game puzzle design.
 

Naner

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Oct 27, 2017
3,164
It has some analogies with metroidvania, but it's much more of a point-and-click adventure. The progression is locked behind puzzles and single-purpose tools (mostly keys). There aren't many multi-purpose power-ups like most great metroidvanias.
 

Nesther

Member
Oct 27, 2017
2,172
Switzerland
Imo you need to unlock gameplay mechanics like double jumping to backtrack and access previously inacessible areas to be called a metroidvania. Keys dont count
 
Nov 1, 2018
9
You aren't getting lot of new traversal abilities which I see as a hallmark of Metroidvanias. You are getting access to new areas via key not a double jump, so I say no.
 

Kopite

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Oct 28, 2017
6,545
Most likely yeah. I absolutely abhorred the limited inventory space though, and think it would have been a better game if stuff like keys didn't take up item space
 

TheMoon

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Oct 25, 2017
18,835
Video Games
Metroidvania doesn't describe keys unlocking doors. It describes abilities and mechanics unlocking new pathways in familiar areas.
 

Sean

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Oct 25, 2017
1,591
Longview
Nah, I think Resident Evil style survival horror gets to be its own thing. Not everything that's remotely like a Metroidvania in some way should be shoved into that box.

Plus the lack of traversal options which others have stated.
 

Neoraxis

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Nov 27, 2017
863
No, RE characters dont evolve and be able to access new areas with abilities and stuff , re games are more of point and click/puzzlish games
 

Jawmuncher

Crisis Dino
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Oct 25, 2017
41,380
Ibis Island
It's in the middle. It has some of the ideas but doesn't go overboard with the implementation that can sometimes bog down actual metroidvanis.
 

catswaller

Banned
Oct 27, 2017
1,797
yall are really stretching. it has to be abilities, not key items.

The genre name caught on because of the unique elements of sm/sotn, not the elements that many other games shared.
 

chandoog

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Oct 27, 2017
20,248
No, it's not. It's more like a more interactive point and click adventure with combat than a Metroidvania.
 

PucePikmin

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Apr 26, 2018
4,371
It terms of world layout, yes, but I think Metroidvania requires a platforming/action element. Resident Evil's shooting is basically automated, so it doesn't count.
 

ghibli99

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Oct 27, 2017
19,390
Metroidvival Horrorvania...

no but metroidvanias are zeldalikes
I've always thought that this was a hallmark of Nintendo design that they just did really well... better than most, actually. That layered approach of new skills/items allowing you to access more parts of the world; those areas you see throughout your journey, leave an imprint on your brain, which you recall later when you get said item/skill. I've always associated it the most with the Zelda games.
 

Maedhros

Teyvat Traveler
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Oct 25, 2017
2,095
I voted yes, but it's not, really. There's no new abilities to open new paths, even though the map structure is pretty similar.
 

Platy

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Oct 25, 2017
29,342
Brazil
If you think collecting a key or a stone to open a door is how metroidvanias work, than you are better saying which games are NOT metroidvanias
 

Courage

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Oct 25, 2017
1,978
NYC
I find metroidvania to be a looser design philosophy in many games rather than a specific set of criteria that makes it concrete. The progression in many Resident Evil games is metroidvania-esque to me, which is why I voted yes.
 

Panther2103

Member
Oct 27, 2017
2,987
Like others are saying, it's more akin to an adventure style game as opposed to a metroidvania. Metroidvanias usually lock off areas by some power you need to gain to get to it, Resident Evil locks them behind items required to solve a puzzle that usually aren't used after that puzzle.
 

SCB360

Banned
Oct 30, 2017
1,639
If you consider RE a metroidvania then so is DOOM

Its not its Suvival Horror, you can argue a puzzle game as well
 

The Unsent

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Oct 25, 2017
20,663
I think you need ability based exploration, like if you could use guns to change the route and upgrade them, not just shoot things.
 

pants

Shinra Employee
Avenger
Oct 27, 2017
3,996
A lot of similarities, for sure - but also not quite, because its complicated!

This is a lot like asking if Madden is a tactical RPG or strategy game... and the answer is sorta yeah, kinda, but also maybe not! (lol)

So to answer your question:

Resident Evil is survival horror with heavy overlap with metroidvania game design; backtracking, powerups, overlapping level design. However the core hooks are in the survival horror aspects; resource management, route optimization, and alternating periods of player empowerment and disempowerment. Its also notably 3rd person and built around inventory upgrades instead of character upgrades (though this gets complicated too). These notable features overshadow the metroidvania influence and warrant its own genre.
 

JMTF

Member
Aug 27, 2018
547
You played Goof's Troop? That shares more with RE than Metroid. And that game was diet coop zelda.
 

plagiarize

Khive rise up
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Oct 25, 2017
28,996
Cape Cod, MA
Metroidvania's typically refer to increased abilities to access new areas. Resident Evil has more in common with point and click adventure game puzzle design.
This is my take. Literal locked doors do not a Metroidvania make.

I think the keys (or like, the plant poison or whatever) need to have a function beyond just opening a gate for it to be a metroidvania. Missiles opening doors can be used to kill enemies. Ice beam can freeze enemies as well as turn them into platforms to reach higher areas. Etc.
 

Hella

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Oct 27, 2017
23,958
We have a genre for Resident Evil. It's Survival Horror; a game defined by resource scarcity and spooky monsters.
 

Courage

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Oct 25, 2017
1,978
NYC
People getting hung up on the means of how previously inaccessible areas are accessed always confused me. Is the use of an ability in that context not functionally the same as a key?
 
Oct 29, 2017
3,722
Nope, it's a puzzle/horror game. You don't unlock new abilities that boost your mobility and enhance your combat prowess, while also organically allowing you access to new areas. Instead you gain specialized items/one-off keys/etc. through solving puzzles that unlock new areas.
 

Dusk Golem

Local Horror Enthusiast
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Oct 25, 2017
5,976
I don't think so. Resident Evil was a reimagining of the 1989 game Sweet Home for the NES, which used adventure game mechanics in alignment with RPG mechanics for progression with an increased focus on survival. Metroidvania's did not create exploration in games, nor did it create adventure game mechanics of getting new items to progress through.

Most notably, in Resident Evil the items you get to progress are just that, items to progress. Puzzles block solutions often, and the puzzles are not tied to new abilities your character get. Often times even the restraint of how many "abilities" you can have at one time (how many weapons, ammo, healing items, puzzle items, etc., you can carry) is more the focus rather than making a character who gains new abilities to travel to new places.

This said, this did get me thinking more about what a Metroidvania horror game would be like, which though many Metroidvania's have horror elements, I don't think they're that common to go for a pure horror focus.