I disagreed with this take nearly a decade ago I disagree with it now. MGSV's world is a deep military sandbox chalk full of variety and possibility. Maybe I want to cause a diversion by detonating a jeep wired with explosives at the front gate. Maybe I want to approach from the mountains to the North and soften up the enemy with sniper fire while directing D-Dog to do his thing before infiltrating. Maybe the base's defenses are weak to the East, but I have to deal with some enemy patrols/convoys and smaller outpost to reach it. Maybe I decide to take a longer hike down the ravine to the West and go in quietly from the back of the base with tranquilizers. Missions consistently offer these types of options and so much more due to the open world design, along with side objectives (some timed), and alternate scenarios based on failure.
The entire point is tactical freedom, reactivity, and things taking emergent turns based on your choices & playstyle.
The entire point is tactical freedom, reactivity, and things taking emergent turns based on your choices & playstyle.