An insider just dropped this info in the Silent Hill thread
So Death Stranding seems to have had quite a troubling development and this is the first time we're hearing of it. Things got rebooted so late into the development, got way more expensive and angered the parent company Sony and its other studios, sound a bit familiar? I always thought Kojima was partly to blame for what happened with MGS5 and it seems he's repeating the things at Sony (spending too much money, bloated development etc). I don't doubt for a second the other studios are upset at the money drain that is Kojima, dude after all traveled to Europe (probably first class) just to announce his buddy Keighley was in his game and the piss mechanic. I think the diva status got to his head and he was just doing whatever he wants but seems he is losing that soon after delivering a bomba that cost so much money.
Death Stranding was definitely not a success, Sony always share sales milestones for their biggest games and they never did for DS and from sales trackers we know it was not a big hit. I was always there day one for his games and was mega hyped for DS, but that first gameplay trailer hit and the inability of Kojima to properly explain what game I had preordered just killed it for me.
After 2 troubled and bloated developments back to back though, companies will be thinking twice to ink a mega deal with Kojima, which is sad. Dude can make nice games but the last 2 MGS and DS just seem to be going all in on some extremity instead of being a nice, balanced game. Hopefully the insider can share more info about DS development and the relations with Sony.
Death Stranding was a flop. It sold well initially, but I've heard it has over 3 million unsold copies of what's been produced, but the sales kinda' slowed to a crawl and the game hasn't done as well as anyone involved has been hoping. Death Stranding was also originally supposed to be a very different game, a lot darker and more horror-esque, but around a year and a half before launch the development got soft rebooted. Sony and Kojima had some disagreements, and some other studios at Sony's Worldwide Studios were a bit upset at the money Kojima was getting for the game, along with disagreements lead to Death Stranding not ending up as a PS5 game and a sharper window for release even after the soft reboot. There's a looooot more here, but this is the part I'll share that's relevant.
So Death Stranding seems to have had quite a troubling development and this is the first time we're hearing of it. Things got rebooted so late into the development, got way more expensive and angered the parent company Sony and its other studios, sound a bit familiar? I always thought Kojima was partly to blame for what happened with MGS5 and it seems he's repeating the things at Sony (spending too much money, bloated development etc). I don't doubt for a second the other studios are upset at the money drain that is Kojima, dude after all traveled to Europe (probably first class) just to announce his buddy Keighley was in his game and the piss mechanic. I think the diva status got to his head and he was just doing whatever he wants but seems he is losing that soon after delivering a bomba that cost so much money.
Death Stranding was definitely not a success, Sony always share sales milestones for their biggest games and they never did for DS and from sales trackers we know it was not a big hit. I was always there day one for his games and was mega hyped for DS, but that first gameplay trailer hit and the inability of Kojima to properly explain what game I had preordered just killed it for me.
After 2 troubled and bloated developments back to back though, companies will be thinking twice to ink a mega deal with Kojima, which is sad. Dude can make nice games but the last 2 MGS and DS just seem to be going all in on some extremity instead of being a nice, balanced game. Hopefully the insider can share more info about DS development and the relations with Sony.