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Preface: I like Capybara (Sword and Sworcery/Critter Cruch!) and I'm among the many who waited an eternity to be pretty disappointed in the final product.
How do you go from being on center stage at Microsoft's E3 2013, with the head of the Xbox Division Phil Spencer doing all sorts of free PR for this game and all of the spotlight in the world to slowly fading to the point where literally almost no one gives a shit?
If you look at this very moment, Below, the game that was trotted out in front of the entire gaming world - is not even under the featured category for the Xbox Game Pass. I had to drill down deep into the menu settings to even find it and download it. The game received mixed to middling reception with a metascore of 68 on MetaCritic and I highly doubt it is setting the world on fire in terms of sales.
How does this all happen?
Well you take 5 years to develop and release your game that doesn't realize the initial vision that was set out before it. The game as it is stands is littered with irritations and unnecessary frustrations that make it almost impossible for me to enjoy.
I wish the best for the folks at the studio, but I'd love to see the post mortem behind the doors meeting for this game and how/where they go from here. What happened to this game over the course of development.
What do you think ERA? Has there been a worse indie flop you can think of? That was prodded up to this degree at least...
Preface: I like Capybara (Sword and Sworcery/Critter Cruch!) and I'm among the many who waited an eternity to be pretty disappointed in the final product.
How do you go from being on center stage at Microsoft's E3 2013, with the head of the Xbox Division Phil Spencer doing all sorts of free PR for this game and all of the spotlight in the world to slowly fading to the point where literally almost no one gives a shit?
If you look at this very moment, Below, the game that was trotted out in front of the entire gaming world - is not even under the featured category for the Xbox Game Pass. I had to drill down deep into the menu settings to even find it and download it. The game received mixed to middling reception with a metascore of 68 on MetaCritic and I highly doubt it is setting the world on fire in terms of sales.
How does this all happen?
Well you take 5 years to develop and release your game that doesn't realize the initial vision that was set out before it. The game as it is stands is littered with irritations and unnecessary frustrations that make it almost impossible for me to enjoy.
I wish the best for the folks at the studio, but I'd love to see the post mortem behind the doors meeting for this game and how/where they go from here. What happened to this game over the course of development.
What do you think ERA? Has there been a worse indie flop you can think of? That was prodded up to this degree at least...
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