Is your TV next-gen ready?

  • Yes, I have a 4K / HDMI 2.1 / 120 Hz VRR Capable TV

    Votes: 9 18.8%
  • No, I don't have any interest in getting one

    Votes: 10 20.8%
  • Not yet, but I will get one eventually

    Votes: 29 60.4%

  • Total voters
    48
  • Poll closed .
Oct 27, 2017
7,136
Edit: I had a poll on here from a previous draft, please ignore.

Nvidia:
www.nvidia.com

Microsoft Announces DirectX 12 Ultimate: A New Standard for Next-Gen Games, Supported by GeForce RTX

Ray Tracing, Mesh Shading, Sampler Feedback and Variable Rate Shading, features supported since 2018 on GeForce RTX graphics cards, coming to Microsoft’s DirectX 12 Ultimate API, their new standard for next-gen games.

With the inclusion of ray tracing in DirectX 12 Ultimate, all major game engines, and next-gen consoles, the adoption of ray tracing is set to take off in the coming year. And it'll look and run best on GeForce RTX GPUs due to dedicated ray tracing hardware called RT Cores, and our performance-boosting DLSS technology.

AMD:

Powering Next-Generation Gaming Visuals with AMD RDNA 2 and DirectX 12 Ultimate

AMD has long been a strong supporter of next-generation, low-overhead graphics API technologies like Microsoft® DirectX® 12 that help take games to a whole new level. Therefore, we’re pleased to announce that in partnership with Microsoft we will provide full support for DirectX® 12 Ultimate in...
With the announcement of DirectX 12 Ultimate, Microsoft is driving the next generation of games on both console and PC to new heights of realism and AMD is excited to be an integral part of this effort. With this new common graphics standard for both PC and consoles, gamers can expect to see advanced effects like raytracing come to more games sooner. In addition, DirectX 12 Ultimate will make developers' lives easier, allowing them to develop games using the same common graphics API and graphics architecture for both PCs and consoles.
AMD+RDNA+2+DXR+Blog+Image.jpg
 
Oct 27, 2017
6,348
I really hope this translates to Raytracing with reasonable fps soon. Metro Exodus was really close but you could feel the GPU crumbling on wide panorama shots and the like.
 

pswii60

Member
Oct 27, 2017
27,901
The Milky Way
"And it'll look and run best on GeForce RTX GPUs due to dedicated ray tracing hardware called RT Cores, and our performance-boosting DLSS technology."

Are they basing that "it'll look and run best" on their current GPUs or the upcoming 30xx series? Because if their 2 year old GPUs already do it better than AMD's upcoming RDNA2 GPUs then that wouldn't be too good for AMD.
 

GameAddict411

Member
Oct 26, 2017
8,952
"And it'll look and run best on GeForce RTX GPUs due to dedicated ray tracing hardware called RT Cores, and our performance-boosting DLSS technology."

Are they basing that "it'll look and run best" on their current GPUs or the upcoming 30xx series? Because if their 2 year old GPUs already do it better than AMD's upcoming RDNA2 GPUs then that wouldn't be too good for AMD.
It's not hard to see why this is. Turing GPUs have significant amount of dedicated hardware on the GPU die. I seriously doubt RDNA2 will come anywhere close to what Nvidia even achieved with Turing let alone Ampere.