Edit: I had a poll on here from a previous draft, please ignore.
Nvidia:
AMD:
Nvidia:
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next-Gen Games, Supported by GeForce RTX
Ray Tracing, Mesh Shading, Sampler Feedback and Variable Rate Shading, features supported since 2018 on GeForce RTX graphics cards, coming to Microsoft’s DirectX 12 Ultimate API, their new standard for next-gen games.
www.nvidia.com
With the inclusion of ray tracing in DirectX 12 Ultimate, all major game engines, and next-gen consoles, the adoption of ray tracing is set to take off in the coming year. And it'll look and run best on GeForce RTX GPUs due to dedicated ray tracing hardware called RT Cores, and our performance-boosting DLSS technology.
AMD:
Powering Next-Generation Gaming Visuals with AMD RDNA 2 and DirectX 12 Ultimate
AMD has long been a strong supporter of next-generation, low-overhead graphics API technologies like Microsoft® DirectX® 12 that help take games to a whole new level. Therefore, we’re pleased to announce that in partnership with Microsoft we will provide full support for DirectX® 12 Ultimate in...
community.amd.com
With the announcement of DirectX 12 Ultimate, Microsoft is driving the next generation of games on both console and PC to new heights of realism and AMD is excited to be an integral part of this effort. With this new common graphics standard for both PC and consoles, gamers can expect to see advanced effects like raytracing come to more games sooner. In addition, DirectX 12 Ultimate will make developers' lives easier, allowing them to develop games using the same common graphics API and graphics architecture for both PCs and consoles.