(I beat the game, but not 100%)
I love Crash Bandicoot. I was thrilled the sequel was announced, and that the incredible Toys for Bob were at the helm. They poured a lot of heart, care, and polish into every square inch of this game. It shows.
What I soon came to realize is that... they made it way too hard. More difficult than any of the previous Crash games. The base game alone spikes in difficulty beyond the toughest levels in the original trilogy incredibly early on. This isn't mentioning the 100% portion. A grueling trial of inverse, no-death, perfect run, gems to earn in every stage. Difficult stages, which can run for 7 minutes+ sometimes.
I know this level of harsh difficulty is RIGHT UP some of your alleys. But my concern is more with the mainstream fanbase. The bulk of fans from the PSX days were likely looking for the base game to at least peak at around Crash Bandicoot 2 levels. The fact that the base game spikes its difficulty so early on makes me worry that the mainstream crowd may have quit the game at the first quarter and gotten scared away from buying a sequel. I could even forgive the 100% run remaining at the current difficulty. But the base game is completely disregards the average difficulty the original trilogy was known for.
Toys for Bob despite all their good intentions, leaned WAY too hard into the "Road to Nowhere" difficulty meme, making a game that is almost 75% on that level or beyond. The original games were not known for their teeth-grinding difficulty, and it puzzles me that they bet the farm on creating one of the most difficult 3D platforms ever made.
If we ever get a shot at another sequel, I desperately hope they balance the difficulty to be more in tune with the originals. You can leave the hardcore stuff for 100% runs, but even then the requirements were never that brutal in the original games, so I wouldn't mind if that were made easier too.
TLDR: The originals weren't known for being this brutally hard, and I'm afraid the difficulty of the base game alone scared away the lion's share of fans from returning.
I love Crash Bandicoot. I was thrilled the sequel was announced, and that the incredible Toys for Bob were at the helm. They poured a lot of heart, care, and polish into every square inch of this game. It shows.
What I soon came to realize is that... they made it way too hard. More difficult than any of the previous Crash games. The base game alone spikes in difficulty beyond the toughest levels in the original trilogy incredibly early on. This isn't mentioning the 100% portion. A grueling trial of inverse, no-death, perfect run, gems to earn in every stage. Difficult stages, which can run for 7 minutes+ sometimes.
I know this level of harsh difficulty is RIGHT UP some of your alleys. But my concern is more with the mainstream fanbase. The bulk of fans from the PSX days were likely looking for the base game to at least peak at around Crash Bandicoot 2 levels. The fact that the base game spikes its difficulty so early on makes me worry that the mainstream crowd may have quit the game at the first quarter and gotten scared away from buying a sequel. I could even forgive the 100% run remaining at the current difficulty. But the base game is completely disregards the average difficulty the original trilogy was known for.
Toys for Bob despite all their good intentions, leaned WAY too hard into the "Road to Nowhere" difficulty meme, making a game that is almost 75% on that level or beyond. The original games were not known for their teeth-grinding difficulty, and it puzzles me that they bet the farm on creating one of the most difficult 3D platforms ever made.
If we ever get a shot at another sequel, I desperately hope they balance the difficulty to be more in tune with the originals. You can leave the hardcore stuff for 100% runs, but even then the requirements were never that brutal in the original games, so I wouldn't mind if that were made easier too.
TLDR: The originals weren't known for being this brutally hard, and I'm afraid the difficulty of the base game alone scared away the lion's share of fans from returning.
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