IGN recently did a phone interview with Campo Santo's co-founder Sean Vanaman, and they talked about the whole acquisition by Valve thing. Pretty interesting article, and here's some tidbits(more at the link)
And of course:
What does ERA think? At first I was pretty surprised, but the more I thought about it, the more I thought they to be a good fit for each other.
Fire my Gods in the Valley of the Watch if old.
MOD EDIT: Let's keep this discussion free of "lol, hats" and other dumb Valve memes.
"We made the dream game. We made the game that wasn't supposed to make all the money. We made a sad guy in the woods, psychological-slash-dramatic personal quest," Campo Santo co-founder Sean Vanaman told IGN in a phone interview.
"Now we're just trying to build a business and entertain folks who have been there since the beginning, like our fans and new fans."
"This started from Jake and I both sitting down with ourselves and being like, 'What do we want as human beings,' and then 'What do we want Campo Santo to achieve,' and then 'What do we want as game developers to achieve," Vanaman explained.
That conversation started internally, but grew into Vanaman and Rodkin having informal discussions with outside parties, including some Valve employees.
"[The conversation involved us explaining] 'This is what we're thinking about our next game. We've got some problems we want to solve. This is the way we want to run the company," Vanaman said. "That conversation led into the conversation of 'That's all really good. You guys should really consider doing that here under Valve.'"
Vanaman explained this idea came from their very first discussion.
"Then the long slow journey of thinking about what that meant and doing mutual due diligence," he said. "Is this really a good fit for us? Is this a good fit for me? Is this a good fit for Jake? Is this a good fit for all the individuals who work at Campo Santo?
"One thing led to another and now we all work here."
"The thing that was going kill our game wasn't an overlord. It's never going to be that. That's just not what exists here," Vanaman said.
Instead, being part of Valve so far has solely been an "additive" process, allowing the Campo team to operate while pulling from the Valve "mindshare" when needed.
"It's all [still] in Unity, and we use all the same tools, and we do everything the same," Vanaman said.
"The game is still limited by the skillset of all of us idiots who work at Campo Santo," he joked.
And of course:
And on the question of whether that applies to approaching Valve properties as a team making first-person adventures joining a company known for its many first-person games, there's nothing to definitively announce — the Campo team is focused on In the Valley of Gods. But, at the very least, Vanaman and Rodkin would potentially be interested in working on existing Valve franchises.
"I think for both of us, only speaking for Jake and I…yes," Vanaman said. "Jake and I met working on a…Wallace and Gromit game, and then we worked on a Sam & Max game, then we worked on a poker game with a bunch of IPs in it, including Valve IP," Vanaman said. "We didn't start Campo so we didn't have to work on [existing] IP.
"I just know that I probably can't imagine the next thing I'm working on, and that's f*cking awesome."
What does ERA think? At first I was pretty surprised, but the more I thought about it, the more I thought they to be a good fit for each other.
Fire my Gods in the Valley of the Watch if old.
MOD EDIT: Let's keep this discussion free of "lol, hats" and other dumb Valve memes.
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