For some reason I just recently played Crackdown 2 for the first time, and was baffled as to why they'd taken a perfectly mindless (but brilliant) game about jumping, shooting and blowing things up, and made all the missions about protecting stuff instead.
And I realised I just always hate this - having to protect any character or object (be it a car, Mcguffin or whatever) that isn't the player character. It's a bit of a vicious circle actually - because I hate these mission types more, I'm more likely to fail at them, and therefore be stuck in a re-attempt loop of a type of gameplay I despise.
I get the general sense that escort missions are widely reviled, but what about when the person/object you're protecting is stationary?
How do you feel about protection missions in general, and do you have any noteworthy examples that are either especially bad or good?
And I realised I just always hate this - having to protect any character or object (be it a car, Mcguffin or whatever) that isn't the player character. It's a bit of a vicious circle actually - because I hate these mission types more, I'm more likely to fail at them, and therefore be stuck in a re-attempt loop of a type of gameplay I despise.
I get the general sense that escort missions are widely reviled, but what about when the person/object you're protecting is stationary?
How do you feel about protection missions in general, and do you have any noteworthy examples that are either especially bad or good?