Platforms: PC/Mac/Stadia (Steam, EGS, Xbox Game Pass)
Developer: Amplitude Studios
Publisher: SEGA
Release Date: 17th August, 2021
Genre: Turn Based Historical 4X
Price: £47.99/$59.99/€59.99 (10% Pre Purchase Discount)
HUMANKIND is a historical strategy game, where you'll be re-writing the entire narrative of human history and combining cultures to create a civilization that's as unique as you are. Combine up to 60 historical cultures as you lead your people from the Ancient to the Modern Age. From humble origins as a Neolithic tribe, transition to the Ancient Era as the Babylonians, become the Classical era Mayans, the Medieval Umayyads, the Early Modern era British, and so on. Each culture will add its own special gameplay layer, leading to near-endless outcomes.
Face historical events, take impactful moral decisions, and make scientific breakthroughs. Discover the natural wonders of the world or build the most remarkable creations of humankind. Each game element is historically authentic. Combine them to build your own vision of the world. The journey matters more than destination. Fame is a new and unifying victory condition. Every great deed you accomplish, every moral choice you make, every battle won will build your fame and leave a lasting impact on the world. The player with the most fame will win the game. Will you be the one to leave the deepest mark on the world?
Each battle in HUMANKIND plays out like a mini turn-based board game on top of the actual world map. Unstack your armies and command each of your units, including the emblematic units of your culture and their special abilities. Construct siege weapons to besiege and occupy cities. Fight in large battles spanning multiple turns, and don't hesitate to bring in reinforcements!
EGS Store
Rock Paper Shotgun Review (Positive)
Beyond that sort of thing, my only real problem with Humankind is the issue I alluded to right at the start: that despite really liking it, I'm not 100% sure of what it is. It has set out to prove itself as a historical 4X that is emphatically not a Civ clone, and it has succeeded. But in bending itself around the monolithic bulk of Big Sid's baby, it has grown into a strange shape. There's just a lot going on, is the best way I can put it. At times, this makes for an extremely rich strategic play. At other times, it makes for an experience verging on information overload.
Indeed, and especially in the later stages of a game, Humankind can feel more like a puzzle game than a 4X, with the business of hexes and multipliers abstracting it from its central theme of humanity. Still, if the worst things I can find to say about Humankind are that it sometimes makes me think too much, and that I need to play it more, it's hardly a bloody disaster, is it? Go make yourself some harbours, and tell the Olmecs I said hello. If they ever make it out of their Ancient Era time loop and invent writing, that is.
It's simply the best 4X starting experience. By the time my Neolithic adventures earn me enough stars to move to the next era, I've usually pushed back the fog of war considerably, found several potential sites for my first city, and know where I can find dyes and other early-game resources. It's especially helpful when it's your first game, easing you into something that quickly balloons in complexity.
Being able to adopt new cultures and nurture continent-sized cities is certainly novel, but it isn't transformative. It could probably do with being 20% weirder, I reckon. I've done the maths. And I've had lots of practice, given Humankind's aforementioned love of big numbers.
The End Turn button still beckons, however, and Memphis needs more oil for its battleships. I also need to try out a lethal militant build I've been considering, in the hopes of quickly throwing the world into an apocalyptic war. Humankind has still spawned some great ideas that I'm not done with, and can't wait to see imitated and iterated. But now that Amplitude has made its Civilization, I really hope it goes back to making Alpha Centauris.
I don't want to spend an entire review comparing Humankind to Sid Meier's Civilization, but it's very clear that this is Amplitude's riff on that classic 4X melody. While I was delighted by some genuine improvements and innovations on my turn-based march from the Stone Age to the Space Age, most of the basics felt pretty familiar. And more than once, that left me wishing it had pushed the boundaries a bit more, like the studio's previous Endless Space and Endless Legend games did.
I don't dislike Humankind – far from it. But as the sun sets on my attractive empire, I'm not that impressed with it either. It certainly has some strong ideas, and the diplomacy system, at least in theory, is excellent. I loved the flexibility of being able to specialize in something different with each new culture I adopted. But especially against the passive and tactically inept AI, I kept feeling like I'd rather be playing Civ 4, or Civ 5, or Civ 6. To be fair, if this were a Civilization game, that would almost be expected – they've each come out in a state that was a bit underwhelming compared to where their predecessors ended up after multiple expansions. And maybe with time and DLC, Humankind will stand alongside the best of them as well. For now, it's an intriguing, though not always excelling, offshoot of a time-tested formula that succeeds at making me want to keep clicking one more turn…
Last edited: