I'm not an illustrator but I have experience in game dev and have a hard time believing that Ari did all this alone in what I reckon was about 3 years or a bit more, I think it goes under the radar how much of a baffling achievement this is. Discourse is usually centered around the artstyle of the game (understandably) but it's worth admiring just the sheer amount of work a game of this scope requires in the art department (not to mention game design and coding/scripting is a meal of its own).
Just consider all the stuff that has to be fit in 3 years:
- More than a hundred enemies and NPC, fully animated and often with multiple attacks
- An insane amount of expansive tilesets, background and other decorative assets
- A good deal of unique environment assets
- A complete animated UI and icons
- Heaps of VFX to accompany the environment, combat and UI - from tiny water droplets to attack VFX to glimmers on the UI
- ...
- + Sketches, iterations
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