Dreams seem to have spent all generation being developed and it's finally about to be released at the end. It's likely a PS5 version may happen, or maybe they will just let backwards compatibility do the work while they work on something else. In the case of a PS5 version, do you think they will eventually, after many many years, section off the PS4 version giving a update to the PS5 that give them higher limits, while allowing them to go back and play with PS4 creations if they want? Will they just depend on backwards compatibility and have a PS5 "The Second Dreams" game eventually? Warframe players ;)
While in the "Sony will have PS5 only titles at launch" thread debating about old hardware limitations, GAAS games such as Destiny, Final Fantasy XI, and Final Fantasy XIV were brought up. These 3 GAAS games were examples of games dropping support for a previous gen in real time, because it needed to evolve past it's limitations. I am very familiar with at least the situation relating to Final Fantasy XI. Playstation 2 users were always blamed for limitations imposed on the PC users, and they hated our existence. If Dreams get a PS5 version, and they share the same limitations in building that PS4 users have, I can see it being a similar situation.
When it comes to the build limits I know of the thermometer in Little Big Planet, and I have a bit of an idea of how build limit in Dreams work where you can work around it by optimizing your structures, or make endless combined levels divided only by rooms Dark Souls fog door style (very fast loading so it's hardly an inconvenience on PS4). Can you see a benefit in sectioning off PS5 players to allow them more freedom, or do you think the limitations is big enough and forces people to be creative and efficient with their building.
While in the "Sony will have PS5 only titles at launch" thread debating about old hardware limitations, GAAS games such as Destiny, Final Fantasy XI, and Final Fantasy XIV were brought up. These 3 GAAS games were examples of games dropping support for a previous gen in real time, because it needed to evolve past it's limitations. I am very familiar with at least the situation relating to Final Fantasy XI. Playstation 2 users were always blamed for limitations imposed on the PC users, and they hated our existence. If Dreams get a PS5 version, and they share the same limitations in building that PS4 users have, I can see it being a similar situation.
When it comes to the build limits I know of the thermometer in Little Big Planet, and I have a bit of an idea of how build limit in Dreams work where you can work around it by optimizing your structures, or make endless combined levels divided only by rooms Dark Souls fog door style (very fast loading so it's hardly an inconvenience on PS4). Can you see a benefit in sectioning off PS5 players to allow them more freedom, or do you think the limitations is big enough and forces people to be creative and efficient with their building.