This has been complete garbage. In my head I thought it would have played out like this:
- We would have one big day every week (Monday or Tuesday) where we have a showcase dedicated to whatever IGN/ Geoff dug up. Sony games, big budget games, indie games, the catagory wouldn't matter, it would just be a big focal point
- we spend the rest of the week discussing what we saw. Maybe could even have some extended developer interviews.
- we still get to see other announcements from other companies made on their own time
That's what I had believed, basically take the entire cake that was E3, and spread it out 3 or 4 times, but still retaining the same structure as an e3 week. Journalists don't have to rush, the big dogs still lead the week news, indie get their space, we still get our showcases to discuss, everyone wins.
What we actually got is a shitshow. It's not just that everything is spread out, there is no structure to the scheduling. So it feels like the only different between developers showing the goods on their own time and "The Summer of Games" is that in the latter the dev might sit on a couch with Geoff on a webcam. The only focal points we have (Sony, MS streams) only happened because we have consoles coming out this year.
In IGN/ Goff's defense, they had to come up with this stuff on the fly, but hopefully they know next year to have publishers and developers commit to a schedule that generates hype and discussion on a weekly basis. Maybe not crammed into one week, but not all summer. And schedule your weekly content much more strictly!