Red Kong XIX

Member
Oct 11, 2020
11,180
Zi2wFQG.jpeg


Full video:

View: https://www.youtube.com/watch?v=9L-31Fg_jfg

Here are the timestamps:

Originally 3 years of development time planned, ended up at 7 years, 11 months, and 26 days. (11:17)

Arrowhead GS grew from 35 to 100 people during Helldivers 2's development. (12:43)

Sony doubled budget during development after prototype. (17:04)

Helldivers 2 had a peak CCU of 750'000+, studio expected <150'000. (29:00)
 

Fisty

Member
Oct 25, 2017
21,326
Probably the biggest deserved success story since Housemarque tbh, so happy for the team. Regardless of what you think of Sony's foray into GaaS, they were absolutely right to push forward with HD2
 

Radnom

Member
Oct 25, 2017
1,108
It's amazing the kind of glow-up a studio that is proven to make good games can have when it's not prematurely closed down!
 

BitterFig

Member
Oct 30, 2017
1,128
The combined peak could have been reached at a different time than the Steam peak. Impossible to know from this info alone that it was 60/40
 

antitrop

Member
Oct 25, 2017
13,544
It cracks me up that such an incredibly good looking game is on the same engine as that really mediocre Gauntlet game they made 10 years ago.
 

Callibretto

Member
Oct 25, 2017
9,866
Indonesia
so, who from Sony do we credit for doubling the budget? Hermen Hulst? Jim Ryan?

whoever that guy, seems like he have good eye in seeing the potential in game
 

CloseTalker

Sister in the Craft
Member
Oct 25, 2017
35,160
It's a massive success, and well deserved. It was also a huge bet on Sony's end. It's hard to know exactly what lessons to take from it tbh, because any way you slice it that's a very long dev timeline.
 

BrickArts295

GOTY Tracking Thread Master
Member
Oct 26, 2017
14,892
Wouldn't be surprised if Sony was impressed with the jump to a different perspective. Bet it was the same for Housemarque. "Dang you guys can actually make third person shooters? Say less".
 

Super

Studied the Buster Sword
Member
Jan 29, 2022
10,745
Amazing to see how much the game blew up against all expectations. Those server capacity issues at the beginning were crazy.
 
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Red Kong XIX

Red Kong XIX

Member
Oct 11, 2020
11,180
So it's true that it's bigger on PC. Steam alone had 450k peak so the rest was on PS.
I think this was obvious for a while now. Seems to be a 60/40 split. 450K/300K CCU split would support that.

so, who from Sony do we credit for doubling the budget? Hermen Hulst? Jim Ryan?

whoever that guy, seems like he have good eye in seeing the potential in game
Hard to tell. It probably also played a role that Sony were starting their live service initiative around that time, and HD2 probably profited from that as well.
 

Rixam

Member
Jan 2, 2023
1,036
so, who from Sony do we credit for doubling the budget? Hermen Hulst? Jim Ryan?

whoever that guy, seems like he have good eye in seeing the potential in game
From the timeline it sounds like Helldivers 2 started dev in early 2017. Hermen Hulst took over in 2019 so it would likely be him if they greenlit the increased budget before the 3 year original dev cycle ended. I don't think Jim Ryan necessarily approved budgets on a game by game basis

PlayStation in general are really good at spotting talent, with Housemarque, Bluepoint and now Arrowhead in recent years
 
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Red Kong XIX

Red Kong XIX

Member
Oct 11, 2020
11,180
From the timeline it sounds like Helldivers 2 started dev in early 2017. Hermen Hulst took over in 2019 so it would likely be him if they greenlit the increased budget before the 3 year original dev cycle ended. I don't think Jim Ryan necessarily approved budgets on a game by game basis

PlayStation in general are really good at spotting talent, with Housemarque, Bluepoint and now Arrowhead in recent years
I think Jim Ryan probably just boosted the overall live service budget, which then led to Hermen Hulst doubling the already in development budget of Helldivers 2.
 

IIFloodyII

Member
Oct 26, 2017
25,972
From the timeline it sounds like Helldivers 2 started dev in early 2017. Hermen Hulst took over in 2019 so it would likely be him if they greenlit the increased budget before the 3 year original dev cycle ended. I don't think Jim Ryan necessarily approved budgets on a game by game basis

PlayStation in general are really good at spotting talent, with Housemarque, Bluepoint and now Arrowhead in recent years
It probably happened when Hulst and Ryan where going through their lineup not long after taking over I would guess. Pretty sure that was when stuff like TLoU Remake got moves over to ND from VASG for a bigger budget.
 

calibos

Member
Dec 13, 2017
2,293
Great game
Great support
Perfect launch time
Available day 1 on Steam
Viral

A recipe for sucess.
 

Jerm

The Fallen
Oct 31, 2017
6,351
I wish I had been able to play at its peak. I think when I logged in yesterday evening it was like 90,000 players. Still great, but I definitely missed the hype.

It's amazing though. Reminds me a lot of MGS V tbh.
 

noodlesoup

Banned
Feb 21, 2018
2,965
Chicago, IL
I wish I had been able to play at its peak. I think when I logged in yesterday evening it was like 90,000 players. Still great, but I definitely missed the hype.

It's amazing though. Reminds me a lot of MGS V tbh.
You didn't miss anything. Game is fantastic but I spent most of my playtime at peak hype levels glancing at the log-in screen and scrolling through TikTok.
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
63,097
Say what you want about Sony, but they're usually great at supporting studios.
 
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Red Kong XIX

Red Kong XIX

Member
Oct 11, 2020
11,180
You didn't miss anything. Game is fantastic but I spent most of my playtime at peak hype levels glancing at the log-in screen and scrolling through TikTok.
Yeah, getting into the game in launch week was extremely hard.

Say what you want about Sony, but they're usually great at supporting studios.
True, but I think in this case Helldivers 2 also had favorable timing, given that Sony's live service push started around when their originally intended dev cycle ended. Shows again how luck also plays a role in game development.
 

Patapuf

Member
Oct 26, 2017
6,933
Is the sense that player counts are beginning to stabilize or recover?

It's still plenty popular.

But this game is not unlike Palworld in the sense that at some point your are kind of "done" until some new content drops.

By online game standards it doesn't take that long to unlock everything.
 

komaruR

Member
Oct 28, 2017
3,528
so, who from Sony do we credit for doubling the budget? Hermen Hulst? Jim Ryan?

whoever that guy, seems like he have good eye in seeing the potential in game
maybe shuhei yoshida? or atleast took part at spotting talent like other few have said.
if i recall, he was move over to like oversee/look out for indie games etc
 
Oct 25, 2017
2,807
It cracks me up that such an incredibly good looking game is on the same engine as that really mediocre Gauntlet game they made 10 years ago.

I guess the engine was still being worked on back when their games started production, but you have to wonder how many changes AH and Fatshark had to make to the engine for HD2 and Darktide.
 

machinaea

Game Producer
Verified
Oct 29, 2017
229
so, who from Sony do we credit for doubling the budget? Hermen Hulst? Jim Ryan?

whoever that guy, seems like he have good eye in seeing the potential in game
It's almost never an individual, things like budgets are often worked and analyzed by multiple making different cases, predictions and discussion. Yes, often it gets greenlit by a figure at the higher tier, but assigning these decisions to an individual is a bit reductive and simplification of complex orgs. There may have been an individual at staff level making the case for why a game should get additional budget, but likewise it still takes conviction from an exec to greenlight that decision.
 

Grunchyd

Member
Dec 6, 2022
199
Such a cool story with this game and these devs. Game is a blast, wish my group of friends stuck through the tuning phase. I only log in to collect the rewards and unlock warbonds. Can't drag myself into rando matches, but that's no fault of the devs.
 

PJsprojects

Member
Oct 30, 2017
3,286
England
With all this stuff about needing a PSN account to play on PC does that mean my PS5 save would be available if I purchase the Steam version?
It's good to hear Sony supported Arrowhead and doubled the budget.