Fans are idiots and devs that listen to fans are even bigger idiots. That's part of the reason the Sonic franchise got as low as it did.
Absolutely not. To your Switch example it's still gimmicky, though I'd call those features. They still do a lot of family friendly games, noteably more than the other console platform holders. Their hardware is also clearly weakest, it's easy spot from the ports. I do love my Switch, but I'm not one of those "fans" who have said what you described.
Lmao the fans were against the GoW remake until the previews started dropping in.
Yep, absolutely this. Also, mentioning things like "sales numbers" is pointless as the gaming market is continuously expanding and for console games, it also depends on how much your console sells. The best Wii U game would have failed in that regard.No, fans don't know what they want. Who exactly was clamouring for God of War to be exactly what it's become?
Quite a few including myselfNo, fans don't know what they want. Who exactly was clamouring for God of War to be exactly what it's become?
lol, Kratos is still the same Kratos of the previous installments. The latest God of War just revealed another side of him and made him likeable and relateable. The same way Dragonball Z done to The Prince of All Saiyans, Vegeta.To be fair it DID smash records on steam as the best performing fighting game...at least for a while
Can you even call daddy kratos as the REAL kratos?! They did get rid of him! Sort of!
Fans are idiots and devs that listen to fans are even bigger idiots.
I mean of course, it's just that the new take on Kratos here and revealing this side of him is so effective that most Kratos haters can't even really object of his existence here, from what i saw at least, this game would be a VERY different game if you throw the old kratos here, even if you let everything else stay the same.lol, Kratos is still the same Kratos of the previous installments. The latest God of War just revealed another side of him and made him likeable and relateable. The same way Dragonball Z done to The Prince of All Saiyans, Vegeta.
Listening to the market isn't the greatest move either in a lot of cases either, that can result in cynical cash grabs, trend hoping and mostly importantly in gaming, publisher ignoring the devs in order to appease to test audiences rather than what is actually good for the games themselves, often creating shallow and generic games.Listening to fans is the worst thing a publisher could do. Listening to the market is what they're doing and it's a good move.
I think the OP is blatantly wrong and that "the customer isn't always right," but I also don't really disagree with the notion that what fans want is almost always wrong, as there have been instances of games that have responded to criticism and been all the better for it IMO (a couple examples of this that I can think of off the top of my head are how the Pikmin sequels dealt with time limits, and how some competitive games introduce balance changes).
I think the the most prominent change along the lines of what OP is talking about can be seen with Nintendo, but my armchair analysis of what more likely happened there is that the old guard staff let the younger devs have more freedom with developing the games, leading to more fresh releases.
They sure should listen, but they should not build an entire game just on fan feedback / wishes.
If the fans were getting what they wanted then these boards wouldn't be filled with so much crying and moaning.
http://askagamedev.tumblr.com/post/149466049419/80-20-5
At times where you feel like the internet represents the entire player base, it's useful to read the above post.
TL:DR: People who post on forums about games are only roughly 5% of the player base.
It's also worth noting that most game developers I know know to address the players' problems. Their solutions can be useful sometimes, but addressing the actual problem is what works best.
Oh yeah, I didn't mean they shouldn't listen to fans at all. They should obviously take feedback into consideration. But there are a lot of times when fans push back hard against certain aspects of certain games, and ultimately turn out to be very, very wrong. Then again, there are also times when the exact opposite of that happens.They sure should listen, but they should not build an entire game just on fan feedback / wishes.
Fans can be wrong as much as developer can be when blindly chasing requirements the by marketing department / the publisher.