And then you have the reliance on violence inherent in the
God of War franchise, including the new game. This trope has always turned some people away from video games, and as the user base expands, violence becomes a mechanical crutch. It's a proven approach, but it also limits the range of people who might want to interact with a game.
"Violence in games is often the most shallow, uninteresting kind: physical violence, gore, a man putting a bullet in another man,"
Anna Anthropy, DePaul University's game designer in residence, said. "I'd like to see more games about systemic violence, about structural violence,
about struggling against unaffordable health care and gentrification. There's so much more nuance we haven't explored."