I saw a post on twitter that made a great point. It seems to me whenever stealth games offer a "go in guns-blazing" approach or action games offer a "go in quietly" approach one of the two tends to suffer either by being less viable or less well-made or fun to do (bad enemy detection, bad gun play, etc.). Most recently, the biggest example of a game that gets this right is Deathloop. Deathloop's stealth is incredibly fun and made to transition to action immediately if need be. The gunplay is equally as satisfying.