Game Pass on PC has had some rather serious issues since its inception and Microsoft hasn't really made any efforts to improve it. For any given release, there's a decent chance it will suffer from any/all of these issues:
The recent game that's motivating this post is Palworld. That game suffers from the first 3 bullet points on PC. It lacks the dedicated servers of the Steam release, is missing DLSS support (it's greyed out), and is on an outdated build...on day 1 no less.
Other games off the top of my head I've experienced issues in: Jusant (missing DLSS), The Ascent (behind on patches, was missing DLSS and RT), Gunfire Reborn (huge content gap, separate mutiplayer pool), Warhammer 40k Darktide (separate matchmaking pool, outdated patches).
Maybe I just miss it, but I don't feel that this gets complained about enough. PC Game Pass is honestly a trainwreck of a service, especially once you factor in the various issues you can run into with the Xbox app (I see plenty of complaining about this aspect however). It's insane to condition your customers to expect a second class experience and be surprised when things work how you'd hope. I really feel that Microsoft should have some kind of parity clause for games in Game Pass. We're on PC, we should always be able to play with non-game pass PC players, we should always have access to PC features available in other versions, and we should have patch parity with other versions of the game. The current Game Pass service feels like Microsoft still has ambitions of pushing the Xbox ecosystem on the PC as a separate controlled platform and not as just another PC storefront. It's incredibly frustrating as someone who really wants to love the service on PC, but as it is, it's the worst way to play games on PC and it's not even close.
- Reduced feature set compared to every other storefront (this can include available settings or even content)
- Out of date builds with other storefronts
- Separate multiplayer pool (usually to facilitate crossplay with xbox, but that's incredibly not worth it if you can't play with the bulk of PC players imo)
- Unique bugs that are often longstanding, usually as a result of the above points
- Reduced mod compatibility, even when mod support is allowed (also it's possible for mod support to not be allowed...)
The recent game that's motivating this post is Palworld. That game suffers from the first 3 bullet points on PC. It lacks the dedicated servers of the Steam release, is missing DLSS support (it's greyed out), and is on an outdated build...on day 1 no less.
Other games off the top of my head I've experienced issues in: Jusant (missing DLSS), The Ascent (behind on patches, was missing DLSS and RT), Gunfire Reborn (huge content gap, separate mutiplayer pool), Warhammer 40k Darktide (separate matchmaking pool, outdated patches).
Maybe I just miss it, but I don't feel that this gets complained about enough. PC Game Pass is honestly a trainwreck of a service, especially once you factor in the various issues you can run into with the Xbox app (I see plenty of complaining about this aspect however). It's insane to condition your customers to expect a second class experience and be surprised when things work how you'd hope. I really feel that Microsoft should have some kind of parity clause for games in Game Pass. We're on PC, we should always be able to play with non-game pass PC players, we should always have access to PC features available in other versions, and we should have patch parity with other versions of the game. The current Game Pass service feels like Microsoft still has ambitions of pushing the Xbox ecosystem on the PC as a separate controlled platform and not as just another PC storefront. It's incredibly frustrating as someone who really wants to love the service on PC, but as it is, it's the worst way to play games on PC and it's not even close.