https://www.epicgames.com/fortnite/en-US/news/category/patch notes
Following taking the Ping System, this should be a nice add next week. Loved it in Apex.
I have to say, Respawn *really* seemed to have dropped the ball on the follow through to Apex. Between the S1 battlepass which seems to have been rather tepidly received, to the comparatively slow pace of updates...I have to wonder what they thought would happen.
Epic are completely shameless when it comes to taking ideas from other games.
Whatever it is, wow how they goofed it good. Apex is down to sub 50k at peak on Twitch nowadays. Even being unprepared, did they look at Fortnite and think to themselves "oh, we'll have plenty of time; Epic is so slow with the updates"? The Fortnite team adds a new weapon like every other week.
For sure, It's always kind of been Epic's MO. ZZT to Kroz, Jazz Jackrabbit to Sonic/Mario, Unreal to Quake 2, Unreal Tournament to Quake 3, Fortnite to PUBG, and of course in smaller instances with mechanics and features. They've often been a studio about innovating on established ideas, and it's usually worked quite well for them.Epic are completely shameless when it comes to taking ideas from other games.
I have to say, Respawn *really* seemed to have dropped the ball on the follow through to Apex. Between the S1 battlepass which seems to have been rather tepidly received, to the comparatively slow pace of updates...I have to wonder what they thought would happen.
Don't forget Sea of Thieves as well.Pretty sure they were not prepared for the huge success
Yup, PUBG, Dota 2 and now Apex lol
I think a huge part of the issue is that the studio is also heavily focused on this years Star Wars game, epic however dropped everything and focused solely on fortnite - respawn is tied to Disney contracts right nowI have to say, Respawn *really* seemed to have dropped the ball on the follow through to Apex. Between the S1 battlepass which seems to have been rather tepidly received, to the comparatively slow pace of updates...I have to wonder what they thought would happen.
lmao, what are you trying to do here?I have no problem with this becoming a standard feature in Battle Royale games. I kind of hope Firestorm gets it too.
For sure, It's always kind of been Epic's MO. ZZT to Kroz, Jazz Jackrabbit to Sonic/Mario, Unreal to Quake 2, Unreal Tournament to Quake 3, Fortnite to PUBG, and of course in smaller instances with mechanics and features. They've often been a studio about innovating on established ideas, and it's usually worked quite well for them.
My post and point are more stating that Epic build off the foundations of established ideas and themes and their history has often reflected this as game releases tend to mirror trends and other major releases around the time. Lots of studios of course do this, but Epic's release catalogue tend to show this to a greater degree than others. This has been an arguement for decades now. You can nitpick my points, but the overall arguement is still valid.lmao, what are you trying to do here?
Quake 3 released AFTER Unreal Tournament, Jazz Jackrabbit doesn't really resemble Sonic or Mario that much, and Unreal released about half a year after Quake 2, plus they don't really resemble each other AT ALL besides being arcadey shooters.
Seriously, Epic is definitely replicating some game mechanics for Fortnite, but this kind of post is straight garbage.
How are they valid when they were wrong to begin with?? And what about Gears of War? What about Robo Recall? Come on, man, lol.My post and point are more stating that Epic build off the foundations of established ideas and themes and their history has always reflected this as game releases tend to mirror trends and other major releases around the time. Lots of studios of course do this, but Epic's release catalogue tend to show this to a greater degree than others. This has been a talking point for decades now. You can nitpick my points, but the overall arguement is still valid.
Whatever it is, wow how they goofed it good. Apex is down to sub 50k at peak on Twitch nowadays. Even being unprepared, did they look at Fortnite and think to themselves "oh, we'll have plenty of time; Epic is so slow with the updates"? The Fortnite team adds a new weapon like every other week.
Fantastic. It gives players actual reason to stick inside the game after they die, because their teammates can easily revive them if they play smart.
I dunno about peak, but I checked a little later in the day yesterday; Apex was 38k, Fortnite was 178k. Quite the gap.
We had 4 updates and a major one. The game is a month and a half old, what the hell do you people expect?I have to say, Respawn *really* seemed to have dropped the ball on the follow through to Apex. Between the S1 battlepass which seems to have been rather tepidly received, to the comparatively slow pace of updates...I have to wonder what they thought would happen.
I expect companies to look at their competition and see how they're behaving and what those competitors are offering - which customers will be comparing between. For what it's worth, I don't actually play the game, but that doesn't mean I didn't take note of the dropoff - or the reasons why (I'm guessing).We had 4 updates and a major one. The game is a month and a half old, what the hell do you people expect?
For sure, It's always kind of been Epic's MO. ZZT to Kroz, Jazz Jackrabbit to Sonic/Mario, Unreal to Quake 2, Unreal Tournament to Quake 3, Fortnite to PUBG, and of course in smaller instances with mechanics and features. They've often been a studio about innovating on established ideas, and it's usually worked quite well for them.
For sure, my follow-up expanded on my point a little bit more. I could have worded my initial post better, but just wanted to quickly summarize my point with some examples and not get into too much detail as to not derail a thread. It wasn't meant to be taken too in depth, but more so say that Epic do release games that seem to mirror other major releases, and that their mentality behind producing games like Paragon and Fortnite (at least the Battle Royale part), or even feature sets like this threads subject isn't particularly new. Game design doesn't really happen in a vacuum, games are shown off and played at trade shows, covered in the press, and discussed at large in fan communities, focusing so much on release dates doesn't mean one game that's in development didn't inspire another. Quake 3 for example had it's first public test several months prior to UT's, and had a leaked prototype even before that. Again, this isn't meant as unfair criticism towards Epic, and lots of studios take this type of development philosophy.Not necessarily saying that you're not right, but Unreal was in development before Quake 1 got released and UT was released before Q3. Also, in the '80s at least 80% of games were directly inspired by other games. Maybe the percentage went down since then, maybe not, but tons of games are clearly reactions to other games' success, either gameplay-wise, or in financial success.
Just to correct you it's 2 months old but I get what you mean.We had 4 updates and a major one. The game is a month and a half old, what the hell do you people expect?
I dunno about peak, but I checked a little later in the day yesterday; Apex was 38k, Fortnite was 178k. Quite the gap.
every game has a physiological drop off after D1. Rushing half assed content is now a way to keep being on top.I expect companies to look at their competition and see how they're behaving and what those competitors are offering - which customers will be comparing between. For what it's worth, I don't actually play the game, but that doesn't mean I didn't take note of the dropoff - or the reasons why (I'm guessing).
Consumers don't - and shouldn't be expected to - compare based on how things *were*, they compare based on how things *are*. Respawn should have seen this coming. If Apex makes some kind of big ol' turnaround, great, but I'm doubtful.every game has a physiological drop off after D1. Rushing half assed content is now a way to keep being on top.
Fortite has 2 years of content and an already built community, other than fanboy talk Apex is not, cannot and must not compete with fortnite directly for now.
We are used to constant content and updates that we cannot endure waiting a month for anything
.I wish more developers would have the balls to copy good ideas from other games.
Yeah, good luck expecting the same level of content in any game d1 to compare to a game with 2 years on his back.Consumers don't - and shouldn't be expected to - compare based on how things *were*, they compare based on how things *are*. Respawn should have seen this coming. If Apex makes some kind of big ol' turnaround, great, but I'm doubtful.
That's STEALING!!!I wish more developers would have the balls to copy good ideas from other games.
Well, I don't know what to tell you. Iterating quickly - not just a case of "having content" - is what sets Fortnite apart, and what has kept them on top. Have fun, I guess, but I'll continue to point to the reasons why it dropped off and wonder as to what Respawn thought would happen.Yeah, good luck expecting the same level of content in any game d1 to compare to a game with 2 years on his back.
With your logic multiplayer games would have 1 terabyte of content at launch, BeU with 200 characters at launch because everybody has to constantly do more than a game complete of dlc.
Add content is not just adding content, is monitoring how people play and react to that. Randomly adding things without even questioning if it works or not is rubbish.
Plus to reach Fortnite levels would require Apex one year at least of development and when out it would still be one year behind.
You people really are spoiled, expecting d1 game to have the content of a 3 years game.
Plis
But all the examples you gave were wrong, and now you're saying they do it... but you have no solid examples?For sure, my follow-up expanded on my point a little bit more. I could have worded my initial post better, but just wanted to quickly summarize my point with some examples and not get into too much detail as to not derail a thread. It wasn't meant to be taken too in depth, but more so say that Epic do release games that seem to mirror other major releases, and that their mentality behind producing games like Paragon and Fortnite (at least the Battle Royale part), or even feature sets like this threads subject isn't particularly new. Game design doesn't really happen in a vacuum, games are shown off and played at trade shows, covered in the press, and discussed at large in fan communities, focusing so much on release dates doesn't mean one game that's in development didn't inspire another. Quake 3 for example had it's first public test several months prior to UT's, and had a leaked prototype even before that. Again, this isn't meant as unfair criticism towards Epic, and lots of studios take this type of development philosophy.