View: https://youtu.be/aqB2OjkUQwY?t=390
New addition will be a Japanese dub since the game was only voiced in English before.
Disappointment why?This game was such a disappointment, but the PS5 port does look pretty smooth from what little bits I watched of the video. Is it supposed to be 60fps the whole way through?
I agree 100%. I was super disappointed with the lack of levels, especially with how unique TSA levels were. Idk why they decided to do the open world at the expense of just putting a few levels together. It was the worst aspect of NMH1 and the worst part here.The complete removal of pre-boss levels outside of the very first mission really destroys any sense of flow the game or its combat system get to have. It's basically a boss gauntlet game, and any non-boss content you're allowed to do, you have to manually drive your bike around the overworld to trigger in the form of short, disjointed arena gauntlet battles, usually inside one of three or four very specific battle arenas. As a result, the whole game just feels very bite-sized and a lot of the personality and the buildup of the previous games just isn't there.
There's also really no sense of player progression - you don't get to customize or upgrade your saber like you could in the first two games, and after you learn the first four special moves in the first couple of assassination missions, you don't really gain anything substantially new for the rest of the game.
100% with you on all of this, it feels like they made half a game and then just shoved it out the door, every combat encounter outside the bosses feel essentially identical. When they introduced the glove from TSA I expected to unlock a bunch of ability chips to make my own load out like in that game, but you just get the four chips and that's it. Even with a stable framerate I can't imagine playing through NMH3 ever again, it's such a slog.The complete removal of pre-boss levels outside of the very first mission really destroys any sense of flow the game or its combat system get to have. It's basically a boss gauntlet game, and any non-boss content you're allowed to do, you have to manually drive your bike around the overworld to trigger in the form of short, disjointed arena gauntlet battles, usually inside one of three or four very specific battle arenas. As a result, the whole game just feels very bite-sized and a lot of the personality and the buildup of the previous games just isn't there.
There's also really no sense of player progression - you don't get to customize or upgrade your saber like you could in the first two games, and after you learn the first four special moves in the first couple of assassination missions, you don't really gain anything substantially new for the rest of the game.
The arenas are usually clever and well thought out. A fun take on Ubi open worlds for sureIt's definitely not a game for everyone. There's only like one dedicated stage before a boss fight and every other time you're fighting enemies in arenas across the overworld. There's more of a focus on the overworld as you take on various jobs, poke around for collectables, and soak in the absolute VIBES. The combat's the best it's ever been and the star of the show but it's still relatively simple and has some RNG elements that encourage you not to take it too seriously on lower difficulties.
Thematically it's more of an epilogue to Travis' story after TSA. What story is there is pretty understated and takes a backseat to lots of smaller character moments.
Personally I loved it, but it's definitely a divisive game that won't appeal to a lot of people. It's a Suda51 game, basically.
It's unthinkable to play the games in anything other than English. He's just too locked in with who Travis is as a character to imagine anything else coming out of Travis's mouth.
The game removed any actual levels that weren't boss fights. Was clearly an extremely budget and imo rushed release but still has things to love
I was very much let down by the narrative, Travis Strikes Again promised the world and instead we got a small story that wasn't very interesting and proved that Suda 51 has not improved writing women characters in the slightest.
Frankly I would've preferred if you just fought the enemies in the hub world to what we got. At least it would've made sense, kind of?I was very much let down by the narrative, Travis Strikes Again promised the world and instead we got a small story that wasn't very interesting and proved that Suda 51 has not improved writing women characters in the slightest.
Combat is the best the series has ever been, but the game's budget forced them to break out the levels of previous games into siloed off single room arena challenges that share the same couple of generic environments.
Would've ran at 10fps if they did that.Frankly I would've preferred if you just fought the enemies in the hub world to what we got. At least it would've made sense, kind of?
I guess my vision is that there would be dedicated enemy areas like there currently are, and when you activate them a barrier would appear to separate you from the rest of the world.
The WESN Mining minigames sorta gave us a look at how that would work. You switched between combat and exploration in those, it was a bit janky since the combat was at a lower fps in those and it took a second or so to load in.I guess my vision is that there would be dedicated enemy areas like there currently are, and when you activate them a barrier would appear to separate you from the rest of the world.
I made pretty extensive use of the Death Glove chips based on how I liked to fightThere's also really no sense of player progression - you don't get to customize or upgrade your saber like you could in the first two games, and after you learn the first four special moves in the first couple of assassination missions, you don't really gain anything substantially new for the rest of the game.
I actually really liked the box art myself, it carries the trend of an effect burst and focuses down on the central conflict. Feels like it makes the most instant impression and like it's evoking that wrestling imagery that was more overt with this entry, though admittedly Kozaki's new cover is closer to what I originally imagined they'd do as a cover and follows up Travis Strikes Again's cover thematically.Looking good.
I actually think it's one of the best NMH games because it's so much fun to play. Almost did 100% on the Switch version too with maxed stats & nearly all the collectibles (only got 57/100 of the T-shirts).
I never cared for the levels leading up to the bosses so I didn't miss them here.
The biggest knock against I had are with some enemy designs and the awful box art. Thanfully they changed out the later for something better.
I don't think they ever said it was cut for hardware reasons (if i'm mistaken, could you link me to that statement). They just didn't have the time/budget to implement everything they wanted toThe WESN Mining minigames sorta gave us a look at how that would work. You switched between combat and exploration in those, it was a bit janky since the combat was at a lower fps in those and it took a second or so to load in.
The target platform probably held back a lot of things, they've admitted the red marked areas in the open world were cut for hardware reasons (which that part imo I don't mind since it was big enough). The deluxe edition art book had some concept art for more layered space ship interiors which would've presumably been levels.
This interview has Suda mention that the overworld map was one of the things they cut down because of technical reasons.I don't think they ever said it was cut for hardware reasons (if i'm mistaken, could you link me to that statement). They just didn't have the time/budget to implement everything they wanted to
[...] when you open up the full map there is that sort of red zone. I think a lot of people just assumed that this would be added later on in DLC. Honestly, we had created that entire area. It was basically finished. Unfortunately due to tech reasons, we weren't able to keep it into the game. The processing load was just a bit too hardcore. So we unfortunately had to scrap it. I think there would have been some really cool stuff in there that people would have liked to play, and that I would have liked people to play.
Ah, thanks for the link. That's a bummer to hear. It was already a bummer hearing they had to cut story contentThis interview has Suda mention that the overworld map was one of the things they cut down because of technical reasons.
You are correct though that many of the cuts were otherwise because of time and budget reasons (an entire chapter about Blackhole Prison, bosses, player characters, etc.) so there's truth to that statement otherwise.