PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
125,199
This game was such a disappointment, but the PS5 port does look pretty smooth from what little bits I watched of the video. Is it supposed to be 60fps the whole way through?
 

Vampirolol

Member
Dec 13, 2017
6,253
This looks like a better version of one of my favorite games of the last 5 years. Loved the characters, the tone, the positive vibes of the story, a great ending for the saga.
Gameplay is also pretty addicting and I even liked exploring the world for collectibles. Too bad some rewards are meh.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
125,199

The complete removal of pre-boss levels outside of the very first mission really destroys any sense of flow the game or its combat system get to have. It's basically a boss gauntlet game, and any non-boss content you're allowed to do, you have to manually drive your bike around the overworld to trigger in the form of short, disjointed arena gauntlet battles, usually inside one of three or four very specific battle arenas. As a result, the whole game just feels very bite-sized and a lot of the personality and the buildup of the previous games just isn't there.

There's also really no sense of player progression - you don't get to customize or upgrade your saber like you could in the first two games, and after you learn the first four special moves in the first couple of assassination missions, you don't really gain anything substantially new for the rest of the game.
 

mookie1515

"This guy are sick"
Member
Oct 25, 2017
1,523
Yeah I think I'm gonna have to double dip as well. Was fully expecting my now old man sensibilities to be done with Suda's jank, but I loved it. One of the only real criticisms was the performance, and this seems to fix that quite well.
 

Capra

Member
Oct 25, 2017
16,521

It's definitely not a game for everyone. There's only like one dedicated stage before a boss fight and every other time you're fighting enemies in arenas across the overworld. There's more of a focus on the overworld as you take on various jobs, poke around for collectables, and soak in the absolute VIBES. The combat's the best it's ever been and the star of the show but it's still relatively simple and has some RNG elements that encourage you not to take it too seriously on lower difficulties.

Thematically it's more of an epilogue to Travis' story after TSA. What story is there is pretty understated and takes a backseat to lots of smaller character moments.

Personally I loved it, but it's definitely a divisive game that won't appeal to a lot of people. It's a Suda51 game, basically.
 

Host Samurai

Member
Oct 27, 2017
12,808
The complete removal of pre-boss levels outside of the very first mission really destroys any sense of flow the game or its combat system get to have. It's basically a boss gauntlet game, and any non-boss content you're allowed to do, you have to manually drive your bike around the overworld to trigger in the form of short, disjointed arena gauntlet battles, usually inside one of three or four very specific battle arenas. As a result, the whole game just feels very bite-sized and a lot of the personality and the buildup of the previous games just isn't there.

There's also really no sense of player progression - you don't get to customize or upgrade your saber like you could in the first two games, and after you learn the first four special moves in the first couple of assassination missions, you don't really gain anything substantially new for the rest of the game.
I agree 100%. I was super disappointed with the lack of levels, especially with how unique TSA levels were. Idk why they decided to do the open world at the expense of just putting a few levels together. It was the worst aspect of NMH1 and the worst part here.

That being said, I still really loved the game and will double dip the PS5 version.
 

TechnoSyndro

Member
May 15, 2019
2,869
The complete removal of pre-boss levels outside of the very first mission really destroys any sense of flow the game or its combat system get to have. It's basically a boss gauntlet game, and any non-boss content you're allowed to do, you have to manually drive your bike around the overworld to trigger in the form of short, disjointed arena gauntlet battles, usually inside one of three or four very specific battle arenas. As a result, the whole game just feels very bite-sized and a lot of the personality and the buildup of the previous games just isn't there.

There's also really no sense of player progression - you don't get to customize or upgrade your saber like you could in the first two games, and after you learn the first four special moves in the first couple of assassination missions, you don't really gain anything substantially new for the rest of the game.
100% with you on all of this, it feels like they made half a game and then just shoved it out the door, every combat encounter outside the bosses feel essentially identical. When they introduced the glove from TSA I expected to unlock a bunch of ability chips to make my own load out like in that game, but you just get the four chips and that's it. Even with a stable framerate I can't imagine playing through NMH3 ever again, it's such a slog.
 

out_of_touch

Member
Oct 25, 2017
3,763
It's definitely not a game for everyone. There's only like one dedicated stage before a boss fight and every other time you're fighting enemies in arenas across the overworld. There's more of a focus on the overworld as you take on various jobs, poke around for collectables, and soak in the absolute VIBES. The combat's the best it's ever been and the star of the show but it's still relatively simple and has some RNG elements that encourage you not to take it too seriously on lower difficulties.

Thematically it's more of an epilogue to Travis' story after TSA. What story is there is pretty understated and takes a backseat to lots of smaller character moments.

Personally I loved it, but it's definitely a divisive game that won't appeal to a lot of people. It's a Suda51 game, basically.
The arenas are usually clever and well thought out. A fun take on Ubi open worlds for sure
 
The footage stopping JUST before you get to explore Santa Destroy does make me wonder if that's still not super great in terms of performance, since that was always where all the biggest technical problems the game had resided in, as it otherwise did a shockingly good job of keeping 60fps in combat outside of a couple of very specific scenarios that were tied to being able to seamlessly move in an out of exploration (the rock mining minigame and one particular boss area). That said, it's nice to see it cleaning up as well as it did with the higher resolution, since GHM did a really good job with the models across the board.
 

Capra

Member
Oct 25, 2017
16,521
The biggest disappointment about the game for me was not getting to fight Doppelganger after finding all his clones. I mean, come on.
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
36,232
The game wasn't without a degree of flaws and there's a lot of things I probably would've wanted them to add, but it was still one of the absolute high points of 2021 bursting with a unique flavor that I didn't expect following Travis Strikes Again, and I absolutely loved it. A worthy send-off to a series that more or less chronicles Suda's journey as a designer and I'll definitely be double dipping on this at some point, just not sure if I should stick to PC or dig out my PS4 for the Day One Edition physical content.

Only thing that sucks is that I won't be able to play these versions with motion controls which to me is still the way these games are meant to be played. Fingers crossed that they can throw out an update in the future taking advantage of the next Switch's horsepower so we can get the ultimate version. It's funny how I've played 3 so much on Switch that it immediately registered from this video how much background detail they had to remove even in cutscenes. Not that it ever bothered me, but Blackhole's orbital strike actually looks like it's demolishing a city block now.

all platforms including switch?

They confirmed it'll be added in a patch.
 

Billy Awesomo

One Winged Slayer
Member
Oct 27, 2017
1,797
New York, New York
I love this series but I have to agree with what some one else said, I too was a little disappointed with part III. I still overall enjoyed the game but it wasn't nearly as fun as the first two games and part III really feels empty in some parts, like the pacing doesn't feel as good as like part II or part 1 even.
 

Vonocourt

Member
Oct 25, 2017
10,880
I was very much let down by the narrative, Travis Strikes Again promised the world and instead we got a small story that wasn't very interesting and proved that Suda 51 has not improved writing women characters in the slightest.

Combat is the best the series has ever been, but the game's budget forced them to break out the levels of previous games into siloed off single room arena challenges that share the same couple of generic environments.
 

Solid SOAP

One Winged Slayer
Member
Nov 27, 2017
9,001
your mom's house
I was very much let down by the narrative, Travis Strikes Again promised the world and instead we got a small story that wasn't very interesting and proved that Suda 51 has not improved writing women characters in the slightest.

Combat is the best the series has ever been, but the game's budget forced them to break out the levels of previous games into siloed off single room arena challenges that share the same couple of generic environments.
Frankly I would've preferred if you just fought the enemies in the hub world to what we got. At least it would've made sense, kind of?
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
36,232
I guess my vision is that there would be dedicated enemy areas like there currently are, and when you activate them a barrier would appear to separate you from the rest of the world.
The WESN Mining minigames sorta gave us a look at how that would work. You switched between combat and exploration in those, it was a bit janky since the combat was at a lower fps in those and it took a second or so to load in.

The target platform probably held back a lot of things, they've admitted the red marked areas in the open world were cut for hardware reasons (which that part imo I don't mind since it was big enough). The deluxe edition art book had some concept art for more layered space ship interiors which would've presumably been levels.
 

Akumatica

Member
Oct 25, 2017
2,795
Looking good.

I actually think it's one of the best NMH games because it's so much fun to play. Almost did 100% on the Switch version too with maxed stats & nearly all the collectibles (only got 57/100 of the T-shirts).

I never cared for the levels leading up to the bosses so I didn't miss them here.

The biggest knock against I had are with some enemy designs and the awful box art. Thanfully they changed out the later for something better.
nmh.png
 
Oct 27, 2017
44,227
There's also really no sense of player progression - you don't get to customize or upgrade your saber like you could in the first two games, and after you learn the first four special moves in the first couple of assassination missions, you don't really gain anything substantially new for the rest of the game.
I made pretty extensive use of the Death Glove chips based on how I liked to fight
I'd say the biggest dissapointment was, as you said, lack of unique pre boss areas and the direction the narrative went. Especially after Travis Strikes Again
I still think it easily had the best combat in the series and it helped that combat targeted 60fps
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
36,232
Looking good.

I actually think it's one of the best NMH games because it's so much fun to play. Almost did 100% on the Switch version too with maxed stats & nearly all the collectibles (only got 57/100 of the T-shirts).

I never cared for the levels leading up to the bosses so I didn't miss them here.

The biggest knock against I had are with some enemy designs and the awful box art. Thanfully they changed out the later for something better.
I actually really liked the box art myself, it carries the trend of an effect burst and focuses down on the central conflict. Feels like it makes the most instant impression and like it's evoking that wrestling imagery that was more overt with this entry, though admittedly Kozaki's new cover is closer to what I originally imagined they'd do as a cover and follows up Travis Strikes Again's cover thematically.
 

Tohsaka

Member
Nov 17, 2017
6,964
Looking forward to playing the PS5 version next month, I'm glad I held off on the Switch version since I knew it'd get ported eventually.
 

Capra

Member
Oct 25, 2017
16,521
The new cover is great but I can't shake the feeling Travis looks like Handsome Squidward Lucifer from SMTIV.

The old cover was also great though.
 
Oct 27, 2017
44,227
The WESN Mining minigames sorta gave us a look at how that would work. You switched between combat and exploration in those, it was a bit janky since the combat was at a lower fps in those and it took a second or so to load in.

The target platform probably held back a lot of things, they've admitted the red marked areas in the open world were cut for hardware reasons (which that part imo I don't mind since it was big enough). The deluxe edition art book had some concept art for more layered space ship interiors which would've presumably been levels.
I don't think they ever said it was cut for hardware reasons (if i'm mistaken, could you link me to that statement). They just didn't have the time/budget to implement everything they wanted to
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
36,232
I don't think they ever said it was cut for hardware reasons (if i'm mistaken, could you link me to that statement). They just didn't have the time/budget to implement everything they wanted to
This interview has Suda mention that the overworld map was one of the things they cut down because of technical reasons.

[...] when you open up the full map there is that sort of red zone. I think a lot of people just assumed that this would be added later on in DLC. Honestly, we had created that entire area. It was basically finished. Unfortunately due to tech reasons, we weren't able to keep it into the game. The processing load was just a bit too hardcore. So we unfortunately had to scrap it. I think there would have been some really cool stuff in there that people would have liked to play, and that I would have liked people to play.

You are correct though that many of the cuts were otherwise because of time and budget reasons (an entire chapter about Blackhole Prison, bosses, player characters, etc.) so there's truth to that statement otherwise.
 
Oct 27, 2017
44,227
This interview has Suda mention that the overworld map was one of the things they cut down because of technical reasons.



You are correct though that many of the cuts were otherwise because of time and budget reasons (an entire chapter about Blackhole Prison, bosses, player characters, etc.) so there's truth to that statement otherwise.
Ah, thanks for the link. That's a bummer to hear. It was already a bummer hearing they had to cut story content
 

Fisty

Banned
Oct 25, 2017
21,322
Does he still have the joy-cons on his hand like that for the PS5 version? I'm confused about the video