And someone who didn't play the OG, were the originals really too big to remake in one game? They've always stood by that, but I'm not so sure I believe them. Again, I never played the originals, so I'm kind of uninformed on that.
The reason the games are the way they are is they did not want to make compromises on scale, and so several problems have been 'broken up' and the storyline divied up between installments to justify this a bit.
The original game has a very linear opening in Midgar, gets an overworld afterwards, then in the 2nd disc (last game of this trilogy) you can fly a ship around that same world and a submarine can go underwater. It is hard to preserve these design elements, as well as the multiple context shifts/different gameplay 'flavours' that make up FFVII to the standards of modern production. Like, the motorbike sequence in the original is just one of many context switch tricks that game pulls off, the 90s equivalent of a set piece except with entirely bespoke mechanics. In the new game, it had to make up half of an entire chapter and the game had to end almost straight afterwards. And FFVII
keeps doing that over and over
Now, that doesn't necessarily mean it was a 'good' idea to make a zero compromise FFVII Remake, cause even if the scale required to preserve all these disparate elements is impossible in one AAA game, the story isn't really great at keeping people invested between releases I'd say. That to me is the main issue with this series, that they mostly keep the story the same for like 90 percent of it. It limits their scope for trying different things, design wise, as well as making the story essentially a sequence of 'remember this?' type moments.
I mean, I personally love what they did with Rebirth, but they probably shouldn't have just made a game for me and made a completely different thing here entirely. But to me, while Rebirth doesn't take up the whole story of VII it's huge diversity in gameplay experiences comes so much closer to capturing what that game was, and it's by no small effort (building on top of the framework already established in Remake)